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Searched refs:GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp133 …InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA… in BuildFormatMap()
478 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: in ValidateCompressedFormat()
DContext.h114 GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
/external/swiftshader/src/OpenGL/common/
DImage.cpp635 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: in SelectInternalFormat()
1128 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: in ComputeCompressedSize()
/external/mesa3d/include/GLES2/
Dgl2ext.h225 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h341 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 macro
/external/swiftshader/include/GLES2/
Dgl2ext.h864 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 macro