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Searched refs:GL_DEPTH (Results 1 – 25 of 33) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboDepthbufferTests.cpp103 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
195 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
281 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
Des3fFboStateQueryTests.cpp176 GL_DEPTH, in test()
586 if (attachmentExists(GL_DEPTH)) in test()
592 GL_DEPTH, in test()
Des3fNegativeBufferApiTests.cpp437 glClearBufferiv(GL_DEPTH, 1, &data[0]); in init()
481 glClearBufferuiv(GL_DEPTH, 1, &data[0]); in init()
529 glClearBufferfv(GL_DEPTH, 1, &data[0]); in init()
546 glClearBufferfi(GL_DEPTH, 0, 1.0f, 1); in init()
Des3fRasterizerDiscardTests.cpp337 …case CASE_CLEAR_DEPTH: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEP… in iterate()
Des3fFboInvalidateTests.cpp62 attachments.push_back(GL_DEPTH); in getDefaultFBDiscardAttachments()
/external/mesa3d/src/mesa/main/
Dclear.c366 case GL_DEPTH: in _mesa_ClearBufferiv()
432 case GL_DEPTH: in _mesa_ClearBufferuiv()
482 case GL_DEPTH: in _mesa_ClearBufferfv()
Ddrawpix.c219 type != GL_DEPTH && in _mesa_CopyPixels()
Dfbobject.c286 case GL_DEPTH: in _mesa_get_fb0_attachment()
530 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); in test_attachment_completeness()
580 else if (format == GL_DEPTH) { in test_attachment_completeness()
629 else if (format == GL_DEPTH) { in test_attachment_completeness()
714 test_attachment_completeness(ctx, GL_DEPTH, att); in _mesa_test_framebuffer_completeness()
3190 case GL_DEPTH: in invalidate_framebuffer_storage()
Dframebuffer.c813 case GL_DEPTH: in renderbuffer_exists()
/external/mesa3d/src/mesa/swrast/
Ds_copypix.c466 else if (type == GL_DEPTH) { in swrast_fast_copy_pixels()
591 case GL_DEPTH: in map_readbuffer()
653 case GL_DEPTH: in _swrast_CopyPixels()
Ds_blit.c724 GL_DEPTH, in _swrast_BlitFramebuffer()
/external/mesa3d/src/mesa/drivers/dri/intel/
Dintel_pixel_copy.c112 case GL_DEPTH: in do_blit_copypixels()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_pixel_copy.c112 case GL_DEPTH: in do_blit_copypixels()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_pixel_copy.c112 case GL_DEPTH: in do_blit_copypixels()
/external/deqp/framework/opengl/
DgluStrUtil.inl195 case GL_DEPTH: return "GL_DEPTH";
568 case GL_DEPTH: return "GL_DEPTH";
580 case GL_DEPTH: return "GL_DEPTH";
602 case GL_DEPTH: return "GL_DEPTH";
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c1440 st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_DEPTH); in st_CopyPixels()
1479 assert(type == GL_DEPTH); in st_CopyPixels()
1508 if (type == GL_DEPTH) { in st_CopyPixels()
1591 if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format)) in st_CopyPixels()
/external/deqp/modules/glshared/
DglsScissorTests.cpp604 gl.clearBufferfv(GL_DEPTH, 0, &depth); in clearBuffers()
808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; in render()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp532 ctx.glClearBufferiv (GL_DEPTH, 1, &data[0]); in clear_bufferiv()
582 ctx.glClearBufferuiv (GL_DEPTH, 0, &data[0]); in clear_bufferuiv()
647 ctx.glClearBufferfv (GL_DEPTH, 1, &data[0]); in clear_bufferfv()
662 ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1); in clear_bufferfi()
Des31fTextureMultisampleTests.cpp1404 gl.clearBufferfv(GL_DEPTH, 0, &clearDepth); in renderToTexture()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp2749 case GL_DEPTH: in GetFramebufferAttachmentParameteriv()
2773 case GL_DEPTH: in GetFramebufferAttachmentParameteriv()
2842 case GL_DEPTH: in GetFramebufferAttachmentParameteriv()
DlibGLESv3.cpp2654 case GL_DEPTH: in glClearBufferfv()
3793 case GL_DEPTH: in glInvalidateSubFramebuffer()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h503 #define GL_DEPTH 0x1801 macro
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3298 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer()
3468 RC_IF_ERROR(buffer != GL_COLOR && buffer != GL_DEPTH, GL_INVALID_ENUM, RC_RET_VOID); in clearBufferfv()
3501 TCU_CHECK_INTERNAL(buffer == GL_DEPTH); in clearBufferfv()
3551 clearBufferfv(GL_DEPTH, drawbuffer, &depth); in clearBufferfi()
/external/swiftshader/include/GLES3/
Dgl3.h680 #define GL_DEPTH 0x1801 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl226 #define GL_DEPTH 0x1801 macro

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