/external/deqp/modules/gles3/functional/ |
D | es3fFboDepthbufferTests.cpp | 103 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render() 195 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render() 281 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
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D | es3fFboStateQueryTests.cpp | 176 GL_DEPTH, in test() 586 if (attachmentExists(GL_DEPTH)) in test() 592 GL_DEPTH, in test()
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D | es3fNegativeBufferApiTests.cpp | 437 glClearBufferiv(GL_DEPTH, 1, &data[0]); in init() 481 glClearBufferuiv(GL_DEPTH, 1, &data[0]); in init() 529 glClearBufferfv(GL_DEPTH, 1, &data[0]); in init() 546 glClearBufferfi(GL_DEPTH, 0, 1.0f, 1); in init()
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D | es3fRasterizerDiscardTests.cpp | 337 …case CASE_CLEAR_DEPTH: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEP… in iterate()
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D | es3fFboInvalidateTests.cpp | 62 attachments.push_back(GL_DEPTH); in getDefaultFBDiscardAttachments()
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/external/mesa3d/src/mesa/main/ |
D | clear.c | 366 case GL_DEPTH: in _mesa_ClearBufferiv() 432 case GL_DEPTH: in _mesa_ClearBufferuiv() 482 case GL_DEPTH: in _mesa_ClearBufferfv()
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D | drawpix.c | 219 type != GL_DEPTH && in _mesa_CopyPixels()
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D | fbobject.c | 286 case GL_DEPTH: in _mesa_get_fb0_attachment() 530 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); in test_attachment_completeness() 580 else if (format == GL_DEPTH) { in test_attachment_completeness() 629 else if (format == GL_DEPTH) { in test_attachment_completeness() 714 test_attachment_completeness(ctx, GL_DEPTH, att); in _mesa_test_framebuffer_completeness() 3190 case GL_DEPTH: in invalidate_framebuffer_storage()
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D | framebuffer.c | 813 case GL_DEPTH: in renderbuffer_exists()
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/external/mesa3d/src/mesa/swrast/ |
D | s_copypix.c | 466 else if (type == GL_DEPTH) { in swrast_fast_copy_pixels() 591 case GL_DEPTH: in map_readbuffer() 653 case GL_DEPTH: in _swrast_CopyPixels()
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D | s_blit.c | 724 GL_DEPTH, in _swrast_BlitFramebuffer()
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_pixel_copy.c | 112 case GL_DEPTH: in do_blit_copypixels()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_pixel_copy.c | 112 case GL_DEPTH: in do_blit_copypixels()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_pixel_copy.c | 112 case GL_DEPTH: in do_blit_copypixels()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 195 case GL_DEPTH: return "GL_DEPTH"; 568 case GL_DEPTH: return "GL_DEPTH"; 580 case GL_DEPTH: return "GL_DEPTH"; 602 case GL_DEPTH: return "GL_DEPTH";
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_drawpixels.c | 1440 st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_DEPTH); in st_CopyPixels() 1479 assert(type == GL_DEPTH); in st_CopyPixels() 1508 if (type == GL_DEPTH) { in st_CopyPixels() 1591 if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format)) in st_CopyPixels()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 604 gl.clearBufferfv(GL_DEPTH, 0, &depth); in clearBuffers() 808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; in render()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 532 ctx.glClearBufferiv (GL_DEPTH, 1, &data[0]); in clear_bufferiv() 582 ctx.glClearBufferuiv (GL_DEPTH, 0, &data[0]); in clear_bufferuiv() 647 ctx.glClearBufferfv (GL_DEPTH, 1, &data[0]); in clear_bufferfv() 662 ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1); in clear_bufferfi()
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D | es31fTextureMultisampleTests.cpp | 1404 gl.clearBufferfv(GL_DEPTH, 0, &clearDepth); in renderToTexture()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 2749 case GL_DEPTH: in GetFramebufferAttachmentParameteriv() 2773 case GL_DEPTH: in GetFramebufferAttachmentParameteriv() 2842 case GL_DEPTH: in GetFramebufferAttachmentParameteriv()
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D | libGLESv3.cpp | 2654 case GL_DEPTH: in glClearBufferfv() 3793 case GL_DEPTH: in glInvalidateSubFramebuffer()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 503 #define GL_DEPTH 0x1801 macro
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3298 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() 3468 RC_IF_ERROR(buffer != GL_COLOR && buffer != GL_DEPTH, GL_INVALID_ENUM, RC_RET_VOID); in clearBufferfv() 3501 TCU_CHECK_INTERNAL(buffer == GL_DEPTH); in clearBufferfv() 3551 clearBufferfv(GL_DEPTH, drawbuffer, &depth); in clearBufferfi()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 680 #define GL_DEPTH 0x1801 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 226 #define GL_DEPTH 0x1801 macro
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