Searched refs:GL_DEPTH_BITS (Results 1 – 25 of 40) sorted by relevance
12
66 if (_mesa_get_format_bits(timg->base.Base.TexFormat, GL_DEPTH_BITS) > 0) { in do_copy_texsubimage()103 if (_mesa_get_format_bits(dst_mesaformat, GL_DEPTH_BITS) > 0) in do_copy_texsubimage()
234 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in tile_image()458 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in untile_image()493 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in get_tile_size()
65 if (_mesa_get_format_bits(mesa_format, GL_DEPTH_BITS) > 0) in r100_check_blit()
68 if (_mesa_get_format_bits(mesa_format, GL_DEPTH_BITS) > 0) in r200_check_blit()
62 if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) in nouveau_surface_alloc()
69 GL_DEPTH_BITS) >= 24); in nv10_use_viewport_zclear()
575 else if (_mesa_get_format_bits(rb->Format, GL_DEPTH_BITS) > 0) { in _swrast_clear_stencil_buffer()
295 GLuint zBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS); in _swrast_depth_test_span()
META-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/ ...
559 fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); in _mesa_update_framebuffer_visual()
3007 else if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != in _mesa_BlitFramebufferEXT()3008 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) || in _mesa_BlitFramebufferEXT()
1610 case GL_DEPTH_BITS: in _mesa_get_format_bits()
93 case GL_DEPTH_BITS: return "GL_DEPTH_BITS";1216 case GL_DEPTH_BITS: return "GL_DEPTH_BITS";
250 #define GL_DEPTH_BITS 0x0D56 macro
206 #define GL_DEPTH_BITS 0x0D56 macro
1316 case GL_DEPTH_BITS: in getIntegerv()1420 case GL_DEPTH_BITS: in getQueryParameterNum()1572 case GL_DEPTH_BITS: in isQueryParameterInt()
1421 case GL_DEPTH_BITS: in getIntegerv()1525 case GL_DEPTH_BITS: in getQueryParameterInfo()
185 #define GL_DEPTH_BITS 0x0D56 macro
230 #define GL_DEPTH_BITS 0x0D56 macro
1993 case GL_DEPTH_BITS: in getIntegerv()2461 case GL_DEPTH_BITS: in getQueryParameterInfo()