/external/mesa3d/src/mesa/main/ |
D | formats.c | 454 GL_DEPTH_COMPONENT, /* BaseFormat */ 463 GL_DEPTH_COMPONENT, /* BaseFormat */ 472 GL_DEPTH_COMPONENT, /* BaseFormat */ 481 GL_DEPTH_COMPONENT, /* BaseFormat */ 1496 GL_DEPTH_COMPONENT, /* BaseFormat */ 1718 info->BaseFormat != GL_DEPTH_COMPONENT && in _mesa_is_format_integer_color() 2745 return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_SHORT && in _mesa_format_matches_format_and_type() 2752 return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_INT && in _mesa_format_matches_format_and_type() 2955 return format == GL_DEPTH_COMPONENT && type == GL_FLOAT && !swapBytes; in _mesa_format_matches_format_and_type()
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D | readpix.c | 86 dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); in fast_read_depth_pixels() 88 GL_DEPTH_COMPONENT, type, 0, 0); in fast_read_depth_pixels() 135 dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); in read_depth_pixels() 137 GL_DEPTH_COMPONENT, type, 0, 0); in read_depth_pixels() 663 case GL_DEPTH_COMPONENT: in _mesa_readpixels() 721 } else if (format == GL_DEPTH_COMPONENT in _mesa_ReadnPixelsARB()
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D | glformats.c | 172 case GL_DEPTH_COMPONENT: in _mesa_components_in_format() 680 case GL_DEPTH_COMPONENT: in _mesa_is_depth_format() 746 case GL_DEPTH_COMPONENT: in _mesa_is_depth_or_stencil_format() 952 base_format == GL_DEPTH_COMPONENT) { in _mesa_base_format_has_channel() 1128 case GL_DEPTH_COMPONENT: in _mesa_error_check_format_and_type()
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D | texstore.c | 345 logicalBaseFormat == GL_DEPTH_COMPONENT); in _mesa_make_temp_float_image() 355 textureBaseFormat == GL_DEPTH_COMPONENT); in _mesa_make_temp_float_image() 1028 baseInternalFormat == GL_DEPTH_COMPONENT && in _mesa_texstore_z32() 1029 srcFormat == GL_DEPTH_COMPONENT && in _mesa_texstore_z32() 1135 baseInternalFormat == GL_DEPTH_COMPONENT && in _mesa_texstore_z16() 1136 srcFormat == GL_DEPTH_COMPONENT && in _mesa_texstore_z16() 2784 srcFormat == GL_DEPTH_COMPONENT || in _mesa_texstore_z24_s8() 2798 else if (srcFormat == GL_DEPTH_COMPONENT || in _mesa_texstore_z24_s8() 2821 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ in _mesa_texstore_z24_s8() 2878 srcFormat == GL_DEPTH_COMPONENT || in _mesa_texstore_s8_z24() [all …]
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D | fbobject.c | 511 case GL_DEPTH_COMPONENT: in is_legal_depth_format() 581 if (baseFormat == GL_DEPTH_COMPONENT) { in test_attachment_completeness() 630 if (baseFormat == GL_DEPTH_COMPONENT) { in test_attachment_completeness() 1137 case GL_DEPTH_COMPONENT: in _mesa_base_fbo_format() 1139 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0; in _mesa_base_fbo_format() 1142 return GL_DEPTH_COMPONENT; in _mesa_base_fbo_format() 1153 ? GL_DEPTH_COMPONENT : 0; in _mesa_base_fbo_format()
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D | drawpix.c | 110 case GL_DEPTH_COMPONENT: in _mesa_DrawPixels()
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D | texstorage.c | 260 case GL_DEPTH_COMPONENT: in tex_storage_error_check()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 532 case GL_DEPTH_COMPONENT: in ConvertFormatType() 670 case GL_DEPTH_COMPONENT: in SelectInternalFormat() 824 case GL_DEPTH_COMPONENT: in SelectInternalFormat() 863 case GL_DEPTH_COMPONENT: in SelectInternalFormat() 989 case GL_DEPTH_COMPONENT: return sizeof(unsigned short); in ComputePixelSize() 1021 case GL_DEPTH_COMPONENT: return sizeof(unsigned int); in ComputePixelSize() 1050 case GL_DEPTH_COMPONENT: return sizeof(float); in ComputePixelSize() 1429 case GL_DEPTH_COMPONENT: in loadImageData() 1530 case GL_DEPTH_COMPONENT: in loadImageData() 1599 case GL_DEPTH_COMPONENT: in loadImageData()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_fbo.c | 63 rb->_BaseFormat = GL_DEPTH_COMPONENT; in set_renderbuffer_format() 67 case GL_DEPTH_COMPONENT: in set_renderbuffer_format()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 136 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16); in BuildFormatMap() 137 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES); in BuildFormatMap() 138 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F); in BuildFormatMap() 164 case GL_DEPTH_COMPONENT: in GetSizedInternalFormat() 653 case GL_DEPTH_COMPONENT: in ValidReadPixelsFormatType() 679 return format == GL_DEPTH_COMPONENT || in IsDepthTexture() 762 case GL_DEPTH_COMPONENT: // GL_OES_depth_texture in ValidateTextureFormatType() 953 case GL_DEPTH_COMPONENT: in ValidateTextureFormatType()
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D | libGLESv3.cpp | 99 case GL_DEPTH_COMPONENT: in validateColorBufferFormat() 183 InsertFormatMapping(map, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT); in BuildFormatMap3D() 184 InsertFormatMapping(map, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT); in BuildFormatMap3D() 185 InsertFormatMapping(map, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT); in BuildFormatMap3D() 186 InsertFormatMapping(map, GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT); in BuildFormatMap3D() 187 InsertFormatMapping(map, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT); in BuildFormatMap3D() 229 case GL_DEPTH_COMPONENT: in ValidateFormat3D() 826 case GL_DEPTH_COMPONENT: in glCompressedTexImage3D()
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/external/mesa3d/src/mesa/swrast/ |
D | s_drawpix.c | 329 GL_DEPTH_COMPONENT, type, row, 0); in draw_depth_pixels() 350 GL_DEPTH_COMPONENT, type, row, 0); in draw_depth_pixels() 378 GL_DEPTH_COMPONENT, type, in draw_depth_pixels() 692 case GL_DEPTH_COMPONENT: in _swrast_DrawPixels()
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D | s_zoom.c | 189 else if (format == GL_DEPTH_COMPONENT) { in zoom_span() 283 else if (format == GL_DEPTH_COMPONENT) { in zoom_span() 352 (const GLvoid *) span->array->z, GL_DEPTH_COMPONENT); in _swrast_write_zoomed_depth_span()
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/external/mesa3d/src/glx/ |
D | compsize.c | 84 case GL_DEPTH_COMPONENT: in __glElementsPerGroup()
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/external/swiftshader/src/OpenGL/libGL/ |
D | utilities.cpp | 229 return format == GL_DEPTH_COMPONENT || in IsDepthTexture() 270 case GL_DEPTH_COMPONENT: return sizeof(float); in ComputePixelSize() 356 return (format == GL_DEPTH_COMPONENT); in CheckTextureFormatType()
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_tex_layout.c | 124 (base_format == GL_DEPTH_COMPONENT || in intel_vertical_texture_alignment_unit()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_tex_layout.c | 124 (base_format == GL_DEPTH_COMPONENT || in intel_vertical_texture_alignment_unit()
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D | i915_texstate.c | 364 if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { in i915_update_tex_unit()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_tex_layout.c | 124 (base_format == GL_DEPTH_COMPONENT || in intel_vertical_texture_alignment_unit()
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D | brw_wm_sampler_state.c | 92 if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { in upload_default_color()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_texture.c | 360 stImage->base._BaseFormat == GL_DEPTH_COMPONENT || in guess_and_alloc_texture() 743 if ((baseFormat == GL_DEPTH_COMPONENT || in fallback_copy_texsubimage() 754 if (baseFormat == GL_DEPTH_COMPONENT || in fallback_copy_texsubimage() 942 if (texBaseFormat == GL_DEPTH_COMPONENT || in st_CopyTexSubImage() 1028 if (texBaseFormat == GL_DEPTH_COMPONENT) { in st_CopyTexSubImage()
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D | st_cb_eglimage.c | 59 base_format = GL_DEPTH_COMPONENT; in st_pipe_format_to_base_format()
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D | st_cb_drawpixels.c | 340 case GL_DEPTH_COMPONENT: in internal_format() 352 return GL_DEPTH_COMPONENT; in internal_format() 355 return GL_DEPTH_COMPONENT; in internal_format() 1122 else if (format == GL_DEPTH_COMPONENT) in st_DrawPixels() 1509 texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT, in st_CopyPixels()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 180 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 213 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 243 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 271 gl.texParameteri(GL_TEXTURE_3D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
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/external/deqp/modules/glshared/ |
D | glsTextureStateQueryTests.cpp | 832 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DEPTH_COMPONENT, m_type); in test() 838 const glw::GLint depthComponentInt = GL_DEPTH_COMPONENT; in test() 839 const glw::GLfloat depthComponentFloat = (glw::GLfloat)GL_DEPTH_COMPONENT; in test() 847 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DEPTH_COMPONENT, m_type); in test() 855 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DEPTH_COMPONENT, m_type); in test() 860 const glw::GLint depthComponent = GL_DEPTH_COMPONENT; in test() 869 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DEPTH_COMPONENT, m_type); in test() 874 const glw::GLuint depthComponent = GL_DEPTH_COMPONENT; in test() 883 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DEPTH_COMPONENT, m_type); in test()
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