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Searched refs:GL_DEPTH_RANGE (Results 1 – 25 of 31) sorted by relevance

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/external/deqp/framework/opengl/
DgluQueryUtil.inl12 case GL_DEPTH_RANGE: return 2;
DgluStrUtil.inl60 case GL_DEPTH_RANGE: return "GL_DEPTH_RANGE";
1079 case GL_DEPTH_RANGE: return "GL_DEPTH_RANGE";
/external/deqp/modules/gles2/functional/
Des2fFloatStateQueryTests.cpp749 m_verifier->verifyFloat2Expanded(m_testCtx, GL_DEPTH_RANGE, 0.0f, 1.0f); in test()
767 … m_verifier->verifyFloat2Expanded(m_testCtx, GL_DEPTH_RANGE, fixedTests[ndx].n, fixedTests[ndx].f); in test()
780 m_verifier->verifyFloat2Expanded(m_testCtx, GL_DEPTH_RANGE, n, f); in test()
/external/deqp/modules/gles3/functional/
Des3fFloatStateQueryTests.cpp843 m_verifier->verifyFloat2Expanded(m_testCtx, GL_DEPTH_RANGE, 0.0f, 1.0f); in test()
860 … m_verifier->verifyFloat2Expanded(m_testCtx, GL_DEPTH_RANGE, fixedTests[ndx].n, fixedTests[ndx].f); in test()
871 m_verifier->verifyFloat2Expanded(m_testCtx, GL_DEPTH_RANGE, n, f); in test()
/external/robolectric/v1/lib/main/
Dopengl-api-gl1.1-android-2.1_r1.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/ ...
Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...
/external/swiftshader/include/GLES/
Dgl.h206 #define GL_DEPTH_RANGE 0x0B70 macro
/external/mesa3d/include/GLES2/
Dgl2.h173 #define GL_DEPTH_RANGE 0x0B70 macro
/external/mesa3d/include/GLES/
Dgl.h206 #define GL_DEPTH_RANGE 0x0B70 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h206 #define GL_DEPTH_RANGE 0x0B70 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h173 #define GL_DEPTH_RANGE 0x0B70 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1152 case GL_DEPTH_RANGE: in getFloatv()
1479 case GL_DEPTH_RANGE: in getQueryParameterNum()
1641 case GL_DEPTH_RANGE: in isQueryParameterFloat()
DlibGLES_CM.cpp2214 if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE) in GetIntegerv()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp1873 …if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE ||… in glGetIntegeri_v()
3211 …if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pn… in glGetInteger64v()
3283 …if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE ||… in glGetInteger64i_v()
DContext.cpp1810 case GL_DEPTH_RANGE: in getFloatv()
2632 case GL_DEPTH_RANGE: in getQueryParameterInfo()
DlibGLESv2.cpp3122 …if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pn… in GetIntegerv()
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1236 case GL_DEPTH_RANGE: in getFloatv()
1624 case GL_DEPTH_RANGE: in getQueryParameterInfo()
DlibGL.cpp2719 …if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pn… in glGetIntegerv()
/external/swiftshader/include/GLES2/
Dgl2.h153 #define GL_DEPTH_RANGE 0x0B70 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h197 #define GL_DEPTH_RANGE 0x0B70 macro
/external/swiftshader/include/GLES3/
Dgl3.h153 #define GL_DEPTH_RANGE 0x0B70 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl134 #define GL_DEPTH_RANGE 0x0B70 macro
/external/mesa3d/src/mesa/main/
Dget.c423 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
/external/mesa3d/include/GL/
Dgl.h304 #define GL_DEPTH_RANGE 0x0B70 macro
/external/swiftshader/include/GL/
Dglcorearb.h257 #define GL_DEPTH_RANGE 0x0B70 macro

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