/external/deqp/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 103 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render() 151 DE_ASSERT(m_attachDepth != GL_DEPTH_STENCIL || m_attachStencil == GL_NONE); in DepthStencilAttachCase() 161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() 200 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
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D | es3fNegativeBufferApiTests.cpp | 439 glClearBufferiv(GL_DEPTH_STENCIL, 1, &data[0]); in init() 485 glClearBufferuiv(GL_DEPTH_STENCIL, 1, &data[0]); in init() 524 glClearBufferfv(GL_DEPTH_STENCIL, 1, &data[0]); in init() 555 glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1); in init()
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D | es3fFboMultisampleTests.cpp | 132 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 300 if (format == GL_DEPTH_STENCIL) in _mesa_bytes_per_pixel() 951 if (base_format == GL_DEPTH_STENCIL || in _mesa_base_format_has_channel() 958 if (base_format == GL_DEPTH_STENCIL || in _mesa_base_format_has_channel() 1071 if (format != GL_DEPTH_STENCIL) { in _mesa_error_check_format_and_type() 1080 if (format != GL_DEPTH_STENCIL) { in _mesa_error_check_format_and_type()
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D | formats.c | 436 GL_DEPTH_STENCIL, /* BaseFormat */ 445 GL_DEPTH_STENCIL, /* BaseFormat */ 1505 GL_DEPTH_STENCIL, /* BaseFormat */ 1706 return info->BaseFormat == GL_DEPTH_STENCIL; in _mesa_is_format_packed_depth_stencil() 1719 info->BaseFormat != GL_DEPTH_STENCIL && in _mesa_is_format_integer_color() 2738 return format == GL_DEPTH_STENCIL && type == GL_UNSIGNED_INT_24_8 && in _mesa_format_matches_format_and_type()
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D | debug.c | 323 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { in _mesa_write_renderbuffer_image() 324 format = GL_DEPTH_STENCIL; in _mesa_write_renderbuffer_image()
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D | drawpix.c | 221 type != GL_DEPTH_STENCIL) { in _mesa_CopyPixels()
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D | texstorage.c | 261 case GL_DEPTH_STENCIL: in tex_storage_error_check()
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D | clear.c | 572 if (buffer != GL_DEPTH_STENCIL) { in _mesa_ClearBufferfi()
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_tex_layout.c | 125 base_format == GL_DEPTH_STENCIL)) { in intel_vertical_texture_alignment_unit()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_tex_layout.c | 125 base_format == GL_DEPTH_STENCIL)) { in intel_vertical_texture_alignment_unit()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_tex_layout.c | 125 base_format == GL_DEPTH_STENCIL)) { in intel_vertical_texture_alignment_unit()
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D | brw_wm.c | 457 img->_BaseFormat == GL_DEPTH_STENCIL); in brw_populate_sampler_prog_key_data()
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D | gen7_wm_surface_state.c | 378 firstImage->_BaseFormat == GL_DEPTH_STENCIL); in gen7_update_texture_surface()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_drawpixels.c | 358 case GL_DEPTH_STENCIL: in internal_format() 895 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 930 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 948 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 966 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 1118 if (format == GL_DEPTH_STENCIL) in st_DrawPixels() 1437 if (type == GL_DEPTH_STENCIL) { in st_CopyPixels()
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D | st_cb_eglimage.c | 53 base_format = GL_DEPTH_STENCIL; in st_pipe_format_to_base_format()
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D | st_cb_texture.c | 744 baseFormat == GL_DEPTH_STENCIL) && in fallback_copy_texsubimage() 755 baseFormat == GL_DEPTH_STENCIL) { in fallback_copy_texsubimage() 943 texBaseFormat == GL_DEPTH_STENCIL) { in st_CopyTexSubImage() 1024 if (texBaseFormat == GL_DEPTH_STENCIL) { in st_CopyTexSubImage()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 142 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); in BuildFormatMap() 143 …InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL… in BuildFormatMap() 165 case GL_DEPTH_STENCIL: in GetSizedInternalFormat() 761 case GL_DEPTH_STENCIL: // GL_OES_packed_depth_stencil (GL_DEPTH_STENCIL_OES) in ValidateTextureFormatType() 962 case GL_DEPTH_STENCIL: in ValidateTextureFormatType()
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D | libGLESv3.cpp | 100 case GL_DEPTH_STENCIL: in validateColorBufferFormat() 188 InsertFormatMapping(map, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8); in BuildFormatMap3D() 189 …InsertFormatMapping(map, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV… in BuildFormatMap3D() 230 case GL_DEPTH_STENCIL: in ValidateFormat3D() 829 case GL_DEPTH_STENCIL: in glCompressedTexImage3D() 2681 case GL_DEPTH_STENCIL: in glClearBufferfi()
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/external/mesa3d/src/mesa/swrast/ |
D | s_copypix.c | 488 else if (type == GL_DEPTH_STENCIL) { in swrast_fast_copy_pixels() 592 case GL_DEPTH_STENCIL: in map_readbuffer()
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D | s_renderbuffer.c | 384 rb->InternalFormat = GL_DEPTH_STENCIL; in add_depth_stencil_renderbuffer()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_fbo.c | 71 rb->_BaseFormat = GL_DEPTH_STENCIL; in set_renderbuffer_format()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 570 case GL_DEPTH_STENCIL: return "GL_DEPTH_STENCIL"; 825 case GL_DEPTH_STENCIL: return "GL_DEPTH_STENCIL"; 1675 case GL_DEPTH_STENCIL: return "GL_DEPTH_STENCIL";
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D | gluTextureUtil.cpp | 85 case TextureFormat::DS: format = GL_DEPTH_STENCIL; break; in getTransferFormat() 454 …case GL_DEPTH_STENCIL: return TextureFormat(TextureFormat::DS, mapGLChannelType(dataType, true)); in mapGLTransferFormat()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 534 ctx.glClearBufferiv (GL_DEPTH_STENCIL, 1, &data[0]); in clear_bufferiv() 586 ctx.glClearBufferuiv (GL_DEPTH_STENCIL, 0, &data[0]); in clear_bufferuiv() 631 ctx.glClearBufferfv (GL_DEPTH_STENCIL, 1, &data[0]); in clear_bufferfv() 671 ctx.glClearBufferfi (GL_DEPTH_STENCIL, 1, 1.0f, 1); in clear_bufferfi()
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