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Searched refs:GL_DEPTH_TEST (Results 1 – 25 of 108) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp154 glEnable (GL_DEPTH_TEST); in render()
167 glDisable(GL_DEPTH_TEST); in render()
173 glEnable(GL_DEPTH_TEST); in render()
241 glEnable (GL_DEPTH_TEST); in render()
252 glDisable (GL_DEPTH_TEST); in render()
281 glEnable (GL_DEPTH_TEST); in render()
320 glEnable (GL_DEPTH_TEST); in render()
399 glEnable (GL_DEPTH_TEST); in render()
409 glDisable (GL_DEPTH_TEST); in render()
426 glEnable (GL_DEPTH_TEST); in render()
[all …]
Des3fFboStencilbufferTests.cpp106 glEnable(GL_DEPTH_TEST); in render()
117 glDisable(GL_DEPTH_TEST); in render()
203 glEnable(GL_DEPTH_TEST); in render()
214 glDisable(GL_DEPTH_TEST); in render()
Des3fFboMultisampleTests.cpp135 glEnable(GL_DEPTH_TEST); in render()
167 glDisable(GL_DEPTH_TEST); in render()
183 glEnable(GL_DEPTH_TEST); in render()
197 glDisable(GL_DEPTH_TEST); in render()
Des3fFboDepthbufferTests.cpp106 glEnable(GL_DEPTH_TEST); in render()
200 glEnable(GL_DEPTH_TEST); in render()
286 glEnable(GL_DEPTH_TEST); in render()
Des3fFboRenderTest.cpp684 context.enable(GL_DEPTH_TEST); in render()
686 context.disable(GL_DEPTH_TEST); in render()
697 context.enable(GL_DEPTH_TEST); in render()
699 context.disable(GL_DEPTH_TEST); in render()
914 context.enable(GL_DEPTH_TEST); in render()
936 context.disable(GL_DEPTH_TEST); in render()
1209 context.enable(GL_DEPTH_TEST); in render()
1217 context.disable(GL_DEPTH_TEST); in render()
1306 ctx.enable(GL_DEPTH_TEST); in render()
1311 ctx.disable(GL_DEPTH_TEST); in render()
[all …]
Des3fOcclusionQueryTests.cpp241 glEnable (GL_DEPTH_TEST); in iterate()
245 glDisable (GL_DEPTH_TEST); in iterate()
344 glEnable (GL_DEPTH_TEST); in iterate()
364 glDisable (GL_DEPTH_TEST); in iterate()
Des3fPolygonOffsetTests.cpp386 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
515 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
634 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
783 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
896 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
1013 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
1134 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
Des3fFragDepthTests.cpp142 gl.enable(GL_DEPTH_TEST); in iterate()
314 gl.enable(GL_DEPTH_TEST); in iterate()
/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc69 glDisable(GL_DEPTH_TEST); in TestFunc()
89 glEnable(GL_DEPTH_TEST); in TestFunc()
283 glDisable(GL_DEPTH_TEST); in InitializeCompositing()
Dfillratetest.cc87 glDisable(GL_DEPTH_TEST); in Run()
179 glDisable(GL_DEPTH_TEST); in Run()
Dtestbase.cc207 glEnable(GL_DEPTH_TEST); in FillRateTestBlendDepth()
218 glDisable(GL_DEPTH_TEST); in FillRateTestBlendDepth()
/external/deqp/modules/gles3/performance/
Des3pDepthTests.cpp584 gl.enable(GL_DEPTH_TEST); in iterate()
807 gl.enable(GL_DEPTH_TEST); in renderSample()
814 gl.enable(GL_DEPTH_TEST); in renderSample()
867 gl.disable(GL_DEPTH_TEST); in calibrate()
948 gl.disable(GL_DEPTH_TEST); in calibrate()
985 gl.disable(GL_DEPTH_TEST); in renderSample()
995 gl.disable(GL_DEPTH_TEST); in renderSample()
1009 gl.enable(GL_DEPTH_TEST); in renderSample()
1026 gl.disable(GL_DEPTH_TEST); in renderSample()
1711 gl.disable(GL_DEPTH_TEST); in renderSample()
[all …]
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp601 glEnable(GL_DEPTH_TEST); in InitView()
703 glDisable(GL_DEPTH_TEST); in RenderScene()
733 glEnable(GL_DEPTH_TEST); in RenderScene()
772 glDisable(GL_DEPTH_TEST); in RenderScene()
/external/deqp/modules/glshared/
DglsScissorTests.cpp237 gl.disable(GL_DEPTH_TEST); in iterate()
258 gl.disable(GL_DEPTH_TEST); in iterate()
447 gl.enable(GL_DEPTH_TEST); in render()
469 gl.disable(GL_DEPTH_TEST); in render()
661 gl.disable(GL_DEPTH_TEST); in iterate()
680 gl.disable(GL_DEPTH_TEST); in iterate()
823 gl.enable(GL_DEPTH_TEST); in render()
/external/deqp/modules/gles3/stress/
Des3sOcclusionQueryTests.cpp211 glEnable (GL_DEPTH_TEST); in iterate()
253 glDisable(GL_DEPTH_TEST); in iterate()
Des3sSyncTests.cpp172 glEnable (GL_DEPTH_TEST); in iterate()
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp785 ctx.enable(GL_DEPTH_TEST); in render()
793 ctx.disable(GL_DEPTH_TEST); in render()
1132 ctx.enable(GL_DEPTH_TEST); in render()
1145 ctx.disable(GL_DEPTH_TEST); in render()
1247 context.enable(GL_DEPTH_TEST); in render()
1249 context.disable(GL_DEPTH_TEST); in render()
1260 context.enable(GL_DEPTH_TEST); in render()
1262 context.disable(GL_DEPTH_TEST); in render()
1468 context.enable(GL_DEPTH_TEST); in render()
1482 context.disable(GL_DEPTH_TEST); in render()
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Des2fPolygonOffsetTests.cpp383 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
512 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
631 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
780 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
893 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
1010 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
1131 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
Des2fDepthRangeTests.cpp171 glEnable(GL_DEPTH_TEST); in iterate()
321 glEnable(GL_DEPTH_TEST); in iterate()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPrint3DAPI.cpp488 m_pAPI->isDepthTestEnabled = glIsEnabled(GL_DEPTH_TEST); in APIRenderStates()
510 glDisable(GL_DEPTH_TEST); in APIRenderStates()
523 if (m_pAPI->isDepthTestEnabled) glEnable(GL_DEPTH_TEST); in APIRenderStates()
DPVRTBackground.cpp230 glDisable(GL_DEPTH_TEST); in Draw()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c541 glDisable(GL_DEPTH_TEST); in drawGroundPlane()
554 glEnable(GL_DEPTH_TEST); in drawGroundPlane()
595 glDisable(GL_DEPTH_TEST); in drawFadeQuad()
630 glEnable(GL_DEPTH_TEST); in drawFadeQuad()
648 glEnable(GL_DEPTH_TEST); in appInit()
Dapp-linux.c160 glEnable(GL_DEPTH_TEST); in initGraphics()
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp198 GL_DEPTH_TEST, in init()
214 GL_DEPTH_TEST, in init()
/external/swiftshader/tests/OGLSimpleCube/
DOGLSimpleCube.cpp98 glEnable(GL_DEPTH_TEST); in initializeView()

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