/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 154 glEnable (GL_DEPTH_TEST); in render() 167 glDisable(GL_DEPTH_TEST); in render() 173 glEnable(GL_DEPTH_TEST); in render() 241 glEnable (GL_DEPTH_TEST); in render() 252 glDisable (GL_DEPTH_TEST); in render() 281 glEnable (GL_DEPTH_TEST); in render() 320 glEnable (GL_DEPTH_TEST); in render() 399 glEnable (GL_DEPTH_TEST); in render() 409 glDisable (GL_DEPTH_TEST); in render() 426 glEnable (GL_DEPTH_TEST); in render() [all …]
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D | es3fFboStencilbufferTests.cpp | 106 glEnable(GL_DEPTH_TEST); in render() 117 glDisable(GL_DEPTH_TEST); in render() 203 glEnable(GL_DEPTH_TEST); in render() 214 glDisable(GL_DEPTH_TEST); in render()
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D | es3fFboMultisampleTests.cpp | 135 glEnable(GL_DEPTH_TEST); in render() 167 glDisable(GL_DEPTH_TEST); in render() 183 glEnable(GL_DEPTH_TEST); in render() 197 glDisable(GL_DEPTH_TEST); in render()
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D | es3fFboDepthbufferTests.cpp | 106 glEnable(GL_DEPTH_TEST); in render() 200 glEnable(GL_DEPTH_TEST); in render() 286 glEnable(GL_DEPTH_TEST); in render()
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D | es3fFboRenderTest.cpp | 684 context.enable(GL_DEPTH_TEST); in render() 686 context.disable(GL_DEPTH_TEST); in render() 697 context.enable(GL_DEPTH_TEST); in render() 699 context.disable(GL_DEPTH_TEST); in render() 914 context.enable(GL_DEPTH_TEST); in render() 936 context.disable(GL_DEPTH_TEST); in render() 1209 context.enable(GL_DEPTH_TEST); in render() 1217 context.disable(GL_DEPTH_TEST); in render() 1306 ctx.enable(GL_DEPTH_TEST); in render() 1311 ctx.disable(GL_DEPTH_TEST); in render() [all …]
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D | es3fOcclusionQueryTests.cpp | 241 glEnable (GL_DEPTH_TEST); in iterate() 245 glDisable (GL_DEPTH_TEST); in iterate() 344 glEnable (GL_DEPTH_TEST); in iterate() 364 glDisable (GL_DEPTH_TEST); in iterate()
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D | es3fPolygonOffsetTests.cpp | 386 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 515 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 634 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 783 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 896 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 1013 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 1134 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
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D | es3fFragDepthTests.cpp | 142 gl.enable(GL_DEPTH_TEST); in iterate() 314 gl.enable(GL_DEPTH_TEST); in iterate()
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/external/autotest/client/deps/glbench/src/ |
D | windowmanagercompositingtest.cc | 69 glDisable(GL_DEPTH_TEST); in TestFunc() 89 glEnable(GL_DEPTH_TEST); in TestFunc() 283 glDisable(GL_DEPTH_TEST); in InitializeCompositing()
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D | fillratetest.cc | 87 glDisable(GL_DEPTH_TEST); in Run() 179 glDisable(GL_DEPTH_TEST); in Run()
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D | testbase.cc | 207 glEnable(GL_DEPTH_TEST); in FillRateTestBlendDepth() 218 glDisable(GL_DEPTH_TEST); in FillRateTestBlendDepth()
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/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 584 gl.enable(GL_DEPTH_TEST); in iterate() 807 gl.enable(GL_DEPTH_TEST); in renderSample() 814 gl.enable(GL_DEPTH_TEST); in renderSample() 867 gl.disable(GL_DEPTH_TEST); in calibrate() 948 gl.disable(GL_DEPTH_TEST); in calibrate() 985 gl.disable(GL_DEPTH_TEST); in renderSample() 995 gl.disable(GL_DEPTH_TEST); in renderSample() 1009 gl.enable(GL_DEPTH_TEST); in renderSample() 1026 gl.disable(GL_DEPTH_TEST); in renderSample() 1711 gl.disable(GL_DEPTH_TEST); in renderSample() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 601 glEnable(GL_DEPTH_TEST); in InitView() 703 glDisable(GL_DEPTH_TEST); in RenderScene() 733 glEnable(GL_DEPTH_TEST); in RenderScene() 772 glDisable(GL_DEPTH_TEST); in RenderScene()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 237 gl.disable(GL_DEPTH_TEST); in iterate() 258 gl.disable(GL_DEPTH_TEST); in iterate() 447 gl.enable(GL_DEPTH_TEST); in render() 469 gl.disable(GL_DEPTH_TEST); in render() 661 gl.disable(GL_DEPTH_TEST); in iterate() 680 gl.disable(GL_DEPTH_TEST); in iterate() 823 gl.enable(GL_DEPTH_TEST); in render()
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/external/deqp/modules/gles3/stress/ |
D | es3sOcclusionQueryTests.cpp | 211 glEnable (GL_DEPTH_TEST); in iterate() 253 glDisable(GL_DEPTH_TEST); in iterate()
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D | es3sSyncTests.cpp | 172 glEnable (GL_DEPTH_TEST); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 785 ctx.enable(GL_DEPTH_TEST); in render() 793 ctx.disable(GL_DEPTH_TEST); in render() 1132 ctx.enable(GL_DEPTH_TEST); in render() 1145 ctx.disable(GL_DEPTH_TEST); in render() 1247 context.enable(GL_DEPTH_TEST); in render() 1249 context.disable(GL_DEPTH_TEST); in render() 1260 context.enable(GL_DEPTH_TEST); in render() 1262 context.disable(GL_DEPTH_TEST); in render() 1468 context.enable(GL_DEPTH_TEST); in render() 1482 context.disable(GL_DEPTH_TEST); in render() [all …]
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D | es2fPolygonOffsetTests.cpp | 383 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 512 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 631 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 780 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 893 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 1010 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 1131 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
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D | es2fDepthRangeTests.cpp | 171 glEnable(GL_DEPTH_TEST); in iterate() 321 glEnable(GL_DEPTH_TEST); in iterate()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTPrint3DAPI.cpp | 488 m_pAPI->isDepthTestEnabled = glIsEnabled(GL_DEPTH_TEST); in APIRenderStates() 510 glDisable(GL_DEPTH_TEST); in APIRenderStates() 523 if (m_pAPI->isDepthTestEnabled) glEnable(GL_DEPTH_TEST); in APIRenderStates()
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D | PVRTBackground.cpp | 230 glDisable(GL_DEPTH_TEST); in Draw()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 541 glDisable(GL_DEPTH_TEST); in drawGroundPlane() 554 glEnable(GL_DEPTH_TEST); in drawGroundPlane() 595 glDisable(GL_DEPTH_TEST); in drawFadeQuad() 630 glEnable(GL_DEPTH_TEST); in drawFadeQuad() 648 glEnable(GL_DEPTH_TEST); in appInit()
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D | app-linux.c | 160 glEnable(GL_DEPTH_TEST); in initGraphics()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 198 GL_DEPTH_TEST, in init() 214 GL_DEPTH_TEST, in init()
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/external/swiftshader/tests/OGLSimpleCube/ |
D | OGLSimpleCube.cpp | 98 glEnable(GL_DEPTH_TEST); in initializeView()
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