Searched refs:GL_DRAW_FRAMEBUFFER_ANGLE (Results 1 – 4 of 4) sorted by relevance
310 …if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFE… in BindFramebuffer()324 if(target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) in BindFramebuffer()665 …if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFE… in CheckFramebufferStatus()1949 …if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFF… in FramebufferRenderbuffer()2056 …if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFE… in FramebufferTexture2D()6549 …if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFE… in FramebufferTexture3DOES()
201 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 macro
312 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 macro
819 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 macro