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Searched refs:GL_EVAL_BIT (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Dattrib.c333 if (mask & GL_EVAL_BIT) { in _mesa_PushAttrib()
337 save_attrib_data(&head, GL_EVAL_BIT, attr); in _mesa_PushAttrib()
1019 case GL_EVAL_BIT: in _mesa_PopAttrib()
Dcontext.c1226 if (mask & GL_EVAL_BIT) { in _mesa_copy_context()
/external/mesa3d/include/GL/
Dgl.h717 #define GL_EVAL_BIT 0x00010000 macro