Searched refs:GL_EVAL_BIT (Results 1 – 3 of 3) sorted by relevance
333 if (mask & GL_EVAL_BIT) { in _mesa_PushAttrib()337 save_attrib_data(&head, GL_EVAL_BIT, attr); in _mesa_PushAttrib()1019 case GL_EVAL_BIT: in _mesa_PopAttrib()
1226 if (mask & GL_EVAL_BIT) { in _mesa_copy_context()
717 #define GL_EVAL_BIT 0x00010000 macro