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Searched refs:GL_FLOAT_MAT2 (Results 1 – 25 of 31) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
DShader.cpp283 case GL_FLOAT_MAT2: in compareVarying()
287 case GL_FLOAT_MAT2: return true; in compareVarying()
300 case GL_FLOAT_MAT2: return false; in compareVarying()
313 case GL_FLOAT_MAT2: return false; in compareVarying()
326 case GL_FLOAT_MAT2: return false; in compareVarying()
339 case GL_FLOAT_MAT2: return false; in compareVarying()
Dutilities.cpp49 case GL_FLOAT_MAT2: in UniformComponentCount()
75 case GL_FLOAT_MAT2: in UniformComponentType()
126 case GL_FLOAT_MAT2: in VariableRowCount()
152 case GL_FLOAT_MAT2: in VariableColumnCount()
DProgram.cpp495 if(targetUniform->type != GL_FLOAT_MAT2) in setUniformMatrix2fv()
924 case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, size, f); break; in applyUniforms()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp298 case GL_FLOAT_MAT2: in compareVarying()
302 case GL_FLOAT_MAT2: return true; in compareVarying()
315 case GL_FLOAT_MAT2: return false; in compareVarying()
328 case GL_FLOAT_MAT2: return false; in compareVarying()
341 case GL_FLOAT_MAT2: return false; in compareVarying()
354 case GL_FLOAT_MAT2: return false; in compareVarying()
Dutilities.cpp217 case GL_FLOAT_MAT2: in UniformComponentCount()
252 case GL_FLOAT_MAT2: in UniformComponentType()
373 case GL_FLOAT_MAT2: in VariableRowCount()
407 case GL_FLOAT_MAT2: in VariableColumnCount()
DProgram.cpp544 case GL_FLOAT_MAT2: in setUniformMatrixfv()
621 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2); in setUniformMatrix2fv()
1098 case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp49 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
63 AttribType("mat2x2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
83 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1640 …{ "mat2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2, 1, GL_FAL… in test()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp56 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
Des2fShaderStateQueryTests.cpp1338 …{ "mat2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2, 1, GL… in test()
/external/mesa3d/src/glsl/
Dbuiltin_types.h56 glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"),
/external/deqp/framework/opengl/
DgluShaderUtil.cpp831 case GL_FLOAT_MAT2: return TYPE_FLOAT_MAT2; in getDataTypeFromGLType()
DgluStrUtil.inl969 case GL_FLOAT_MAT2: return "GL_FLOAT_MAT2";
/external/mesa3d/src/mesa/main/
Duniform_query.cpp649 case GL_FLOAT_MAT2: in _mesa_uniform()
/external/mesa3d/include/GLES2/
Dgl2.h389 #define GL_FLOAT_MAT2 0x8B5A macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h389 #define GL_FLOAT_MAT2 0x8B5A macro
/external/swiftshader/include/GLES2/
Dgl2.h322 #define GL_FLOAT_MAT2 0x8B5A macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h413 #define GL_FLOAT_MAT2 0x8B5A macro
/external/swiftshader/include/GLES3/
Dgl3.h322 #define GL_FLOAT_MAT2 0x8B5A macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl847 #define GL_FLOAT_MAT2 0x8B5A macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3322 case 2: return GL_FLOAT_MAT2; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h746 #define GL_FLOAT_MAT2 0x8B5A macro
Dglext.h616 #define GL_FLOAT_MAT2 0x8B5A macro
/external/mesa3d/include/GL/
Dglext.h422 #define GL_FLOAT_MAT2 0x8B5A macro
/external/robolectric/v1/lib/main/
Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...

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