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Searched refs:GL_FLOAT_MAT4 (Results 1 – 25 of 31) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
DShader.cpp282 case GL_FLOAT_MAT4: return true; in compareVarying()
286 case GL_FLOAT_MAT4: return false; in compareVarying()
299 case GL_FLOAT_MAT4: return false; in compareVarying()
312 case GL_FLOAT_MAT4: return false; in compareVarying()
325 case GL_FLOAT_MAT4: return false; in compareVarying()
338 case GL_FLOAT_MAT4: return false; in compareVarying()
Dutilities.cpp53 case GL_FLOAT_MAT4: in UniformComponentCount()
77 case GL_FLOAT_MAT4: in UniformComponentType()
130 case GL_FLOAT_MAT4: in VariableRowCount()
162 case GL_FLOAT_MAT4: in VariableColumnCount()
DProgram.cpp555 if(targetUniform->type != GL_FLOAT_MAT4) in setUniformMatrix4fv()
926 case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, size, f); break; in applyUniforms()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp297 case GL_FLOAT_MAT4: return true; in compareVarying()
301 case GL_FLOAT_MAT4: return false; in compareVarying()
314 case GL_FLOAT_MAT4: return false; in compareVarying()
327 case GL_FLOAT_MAT4: return false; in compareVarying()
340 case GL_FLOAT_MAT4: return false; in compareVarying()
353 case GL_FLOAT_MAT4: return false; in compareVarying()
Dutilities.cpp230 case GL_FLOAT_MAT4: in UniformComponentCount()
258 case GL_FLOAT_MAT4: in UniformComponentType()
381 case GL_FLOAT_MAT4: in VariableRowCount()
423 case GL_FLOAT_MAT4: in VariableColumnCount()
DProgram.cpp562 case GL_FLOAT_MAT4: in setUniformMatrixfv()
651 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4); in setUniformMatrix4fv()
1106 case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp51 AttribType("mat4", 4, GL_FLOAT_MAT4), in createAttributeLocationTests()
73 AttribType("mat4x4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
85 AttribType("mat4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1642 …{ "mat4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4, 1, GL_FAL… in test()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp58 AttribType("mat4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
Des2fShaderStateQueryTests.cpp1340 …{ "mat4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4, 1, GL… in test()
/external/mesa3d/src/glsl/
Dbuiltin_types.h58 glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"),
/external/deqp/framework/opengl/
DgluShaderUtil.cpp841 case GL_FLOAT_MAT4: return TYPE_FLOAT_MAT4; in getDataTypeFromGLType()
DgluStrUtil.inl971 case GL_FLOAT_MAT4: return "GL_FLOAT_MAT4";
/external/mesa3d/src/mesa/main/
Duniform_query.cpp657 case GL_FLOAT_MAT4: in _mesa_uniform()
/external/mesa3d/include/GLES2/
Dgl2.h391 #define GL_FLOAT_MAT4 0x8B5C macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h391 #define GL_FLOAT_MAT4 0x8B5C macro
/external/swiftshader/include/GLES2/
Dgl2.h324 #define GL_FLOAT_MAT4 0x8B5C macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h415 #define GL_FLOAT_MAT4 0x8B5C macro
/external/swiftshader/include/GLES3/
Dgl3.h324 #define GL_FLOAT_MAT4 0x8B5C macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl849 #define GL_FLOAT_MAT4 0x8B5C macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3340 case 4: return GL_FLOAT_MAT4; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h748 #define GL_FLOAT_MAT4 0x8B5C macro
Dglext.h618 #define GL_FLOAT_MAT4 0x8B5C macro
/external/mesa3d/include/GL/
Dglext.h424 #define GL_FLOAT_MAT4 0x8B5C macro
/external/robolectric/v1/lib/main/
Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...

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