/external/swiftshader/src/OpenGL/libGL/ |
D | Shader.cpp | 291 case GL_FLOAT_VEC2: return true; in compareVarying() 304 case GL_FLOAT_VEC2: return true; in compareVarying() 317 case GL_FLOAT_VEC2: return true; in compareVarying() 330 case GL_FLOAT_VEC2: return true; in compareVarying() 335 case GL_FLOAT_VEC2: in compareVarying() 343 case GL_FLOAT_VEC2: return true; in compareVarying()
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D | utilities.cpp | 39 case GL_FLOAT_VEC2: in UniformComponentCount() 72 case GL_FLOAT_VEC2: in UniformComponentType() 115 case GL_FLOAT_VEC2: in VariableRowCount() 150 case GL_FLOAT_VEC2: in VariableColumnCount()
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D | Program.cpp | 360 if(targetUniform->type == GL_FLOAT_VEC2) in setUniform2fv() 921 case GL_FLOAT_VEC2: applyUniform2fv(location, size, f); break; in applyUniforms()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 306 case GL_FLOAT_VEC2: return true; in compareVarying() 319 case GL_FLOAT_VEC2: return true; in compareVarying() 332 case GL_FLOAT_VEC2: return true; in compareVarying() 345 case GL_FLOAT_VEC2: return true; in compareVarying() 350 case GL_FLOAT_VEC2: in compareVarying() 358 case GL_FLOAT_VEC2: return true; in compareVarying()
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D | utilities.cpp | 204 case GL_FLOAT_VEC2: in UniformComponentCount() 249 case GL_FLOAT_VEC2: in UniformComponentType() 345 case GL_FLOAT_VEC2: in VariableRowCount() 404 case GL_FLOAT_VEC2: in VariableColumnCount()
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D | Program.cpp | 476 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv() 1095 case GL_FLOAT_VEC2: applyUniform2fv(location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 45 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests() 79 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1625 { "vec2", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC2, 1, GL_FALSE }, in test()
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/external/deqp/modules/gles2/functional/ |
D | es2fAttribLocationTests.cpp | 52 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
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D | es2fShaderStateQueryTests.cpp | 1327 …{ "vec2", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC2, 1, GL_FALSE }, in test()
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/external/mesa3d/src/glsl/ |
D | builtin_types.h | 53 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
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/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); in _mesa_Uniform2fARB() 222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2); in _mesa_Uniform2fvARB()
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D | uniform_query.cpp | 601 case GL_FLOAT_VEC2: in _mesa_uniform()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 827 case GL_FLOAT_VEC2: return TYPE_FLOAT_VEC2; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 954 case GL_FLOAT_VEC2: return "GL_FLOAT_VEC2";
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 155 case GL_FLOAT_VEC2: in generateToVec4Expression() 1402 const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); in iterate() 1492 const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); in iterate()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 379 #define GL_FLOAT_VEC2 0x8B50 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 379 #define GL_FLOAT_VEC2 0x8B50 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 312 #define GL_FLOAT_VEC2 0x8B50 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 403 #define GL_FLOAT_VEC2 0x8B50 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 312 #define GL_FLOAT_VEC2 0x8B50 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 837 #define GL_FLOAT_VEC2 0x8B50 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3309 case 2: return GL_FLOAT_VEC2; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 736 #define GL_FLOAT_VEC2 0x8B50 macro
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/external/mesa3d/include/GL/ |
D | glext.h | 412 #define GL_FLOAT_VEC2 0x8B50 macro
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