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Searched refs:GL_FLOAT_VEC2 (Results 1 – 25 of 33) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
DShader.cpp291 case GL_FLOAT_VEC2: return true; in compareVarying()
304 case GL_FLOAT_VEC2: return true; in compareVarying()
317 case GL_FLOAT_VEC2: return true; in compareVarying()
330 case GL_FLOAT_VEC2: return true; in compareVarying()
335 case GL_FLOAT_VEC2: in compareVarying()
343 case GL_FLOAT_VEC2: return true; in compareVarying()
Dutilities.cpp39 case GL_FLOAT_VEC2: in UniformComponentCount()
72 case GL_FLOAT_VEC2: in UniformComponentType()
115 case GL_FLOAT_VEC2: in VariableRowCount()
150 case GL_FLOAT_VEC2: in VariableColumnCount()
DProgram.cpp360 if(targetUniform->type == GL_FLOAT_VEC2) in setUniform2fv()
921 case GL_FLOAT_VEC2: applyUniform2fv(location, size, f); break; in applyUniforms()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp306 case GL_FLOAT_VEC2: return true; in compareVarying()
319 case GL_FLOAT_VEC2: return true; in compareVarying()
332 case GL_FLOAT_VEC2: return true; in compareVarying()
345 case GL_FLOAT_VEC2: return true; in compareVarying()
350 case GL_FLOAT_VEC2: in compareVarying()
358 case GL_FLOAT_VEC2: return true; in compareVarying()
Dutilities.cpp204 case GL_FLOAT_VEC2: in UniformComponentCount()
249 case GL_FLOAT_VEC2: in UniformComponentType()
345 case GL_FLOAT_VEC2: in VariableRowCount()
404 case GL_FLOAT_VEC2: in VariableColumnCount()
DProgram.cpp476 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv()
1095 case GL_FLOAT_VEC2: applyUniform2fv(location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp45 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
79 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1625 { "vec2", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC2, 1, GL_FALSE }, in test()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp52 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
Des2fShaderStateQueryTests.cpp1327 …{ "vec2", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC2, 1, GL_FALSE }, in test()
/external/mesa3d/src/glsl/
Dbuiltin_types.h53 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
/external/mesa3d/src/mesa/main/
Duniforms.c144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); in _mesa_Uniform2fARB()
222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2); in _mesa_Uniform2fvARB()
Duniform_query.cpp601 case GL_FLOAT_VEC2: in _mesa_uniform()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp827 case GL_FLOAT_VEC2: return TYPE_FLOAT_VEC2; in getDataTypeFromGLType()
DgluStrUtil.inl954 case GL_FLOAT_VEC2: return "GL_FLOAT_VEC2";
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp155 case GL_FLOAT_VEC2: in generateToVec4Expression()
1402 const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); in iterate()
1492 const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); in iterate()
/external/mesa3d/include/GLES2/
Dgl2.h379 #define GL_FLOAT_VEC2 0x8B50 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h379 #define GL_FLOAT_VEC2 0x8B50 macro
/external/swiftshader/include/GLES2/
Dgl2.h312 #define GL_FLOAT_VEC2 0x8B50 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h403 #define GL_FLOAT_VEC2 0x8B50 macro
/external/swiftshader/include/GLES3/
Dgl3.h312 #define GL_FLOAT_VEC2 0x8B50 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl837 #define GL_FLOAT_VEC2 0x8B50 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3309 case 2: return GL_FLOAT_VEC2; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h736 #define GL_FLOAT_VEC2 0x8B50 macro
/external/mesa3d/include/GL/
Dglext.h412 #define GL_FLOAT_VEC2 0x8B50 macro

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