/external/swiftshader/src/OpenGL/libGL/ |
D | Shader.cpp | 290 case GL_FLOAT_VEC3: return true; in compareVarying() 303 case GL_FLOAT_VEC3: return true; in compareVarying() 316 case GL_FLOAT_VEC3: return true; in compareVarying() 322 case GL_FLOAT_VEC3: in compareVarying() 329 case GL_FLOAT_VEC3: return true; in compareVarying() 342 case GL_FLOAT_VEC3: return false; in compareVarying()
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D | utilities.cpp | 43 case GL_FLOAT_VEC3: in UniformComponentCount() 73 case GL_FLOAT_VEC3: in UniformComponentType() 118 case GL_FLOAT_VEC3: in VariableRowCount() 155 case GL_FLOAT_VEC3: in VariableColumnCount()
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D | Program.cpp | 408 if(targetUniform->type == GL_FLOAT_VEC3) in setUniform3fv() 922 case GL_FLOAT_VEC3: applyUniform3fv(location, size, f); break; in applyUniforms()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 305 case GL_FLOAT_VEC3: return true; in compareVarying() 318 case GL_FLOAT_VEC3: return true; in compareVarying() 331 case GL_FLOAT_VEC3: return true; in compareVarying() 337 case GL_FLOAT_VEC3: in compareVarying() 344 case GL_FLOAT_VEC3: return true; in compareVarying() 357 case GL_FLOAT_VEC3: return false; in compareVarying()
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D | utilities.cpp | 210 case GL_FLOAT_VEC3: in UniformComponentCount() 250 case GL_FLOAT_VEC3: in UniformComponentType() 350 case GL_FLOAT_VEC3: in VariableRowCount() 413 case GL_FLOAT_VEC3: in VariableColumnCount()
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D | Program.cpp | 476 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv() 1096 case GL_FLOAT_VEC3: applyUniform3fv(location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 46 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests() 80 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1626 { "vec3", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC3, 1, GL_FALSE }, in test()
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/external/deqp/modules/gles2/functional/ |
D | es2fAttribLocationTests.cpp | 53 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
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D | es2fShaderStateQueryTests.cpp | 1328 …{ "vec3", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC3, 1, GL_FALSE }, in test()
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/external/mesa3d/src/glsl/ |
D | builtin_types.h | 54 glsl_type(GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1, "vec3"),
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/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); in _mesa_Uniform3fARB() 229 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3); in _mesa_Uniform3fvARB()
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D | uniform_query.cpp | 605 case GL_FLOAT_VEC3: in _mesa_uniform()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 828 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 955 case GL_FLOAT_VEC3: return "GL_FLOAT_VEC3";
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 380 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 380 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 313 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 404 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 161 case GL_FLOAT_VEC3: in generateToVec4Expression()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 313 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 838 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3310 case 3: return GL_FLOAT_VEC3; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 737 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/mesa3d/include/GL/ |
D | glext.h | 413 #define GL_FLOAT_VEC3 0x8B51 macro
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