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Searched refs:GL_FLOAT_VEC3 (Results 1 – 25 of 33) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
DShader.cpp290 case GL_FLOAT_VEC3: return true; in compareVarying()
303 case GL_FLOAT_VEC3: return true; in compareVarying()
316 case GL_FLOAT_VEC3: return true; in compareVarying()
322 case GL_FLOAT_VEC3: in compareVarying()
329 case GL_FLOAT_VEC3: return true; in compareVarying()
342 case GL_FLOAT_VEC3: return false; in compareVarying()
Dutilities.cpp43 case GL_FLOAT_VEC3: in UniformComponentCount()
73 case GL_FLOAT_VEC3: in UniformComponentType()
118 case GL_FLOAT_VEC3: in VariableRowCount()
155 case GL_FLOAT_VEC3: in VariableColumnCount()
DProgram.cpp408 if(targetUniform->type == GL_FLOAT_VEC3) in setUniform3fv()
922 case GL_FLOAT_VEC3: applyUniform3fv(location, size, f); break; in applyUniforms()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp305 case GL_FLOAT_VEC3: return true; in compareVarying()
318 case GL_FLOAT_VEC3: return true; in compareVarying()
331 case GL_FLOAT_VEC3: return true; in compareVarying()
337 case GL_FLOAT_VEC3: in compareVarying()
344 case GL_FLOAT_VEC3: return true; in compareVarying()
357 case GL_FLOAT_VEC3: return false; in compareVarying()
Dutilities.cpp210 case GL_FLOAT_VEC3: in UniformComponentCount()
250 case GL_FLOAT_VEC3: in UniformComponentType()
350 case GL_FLOAT_VEC3: in VariableRowCount()
413 case GL_FLOAT_VEC3: in VariableColumnCount()
DProgram.cpp476 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv()
1096 case GL_FLOAT_VEC3: applyUniform3fv(location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp46 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
80 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1626 { "vec3", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC3, 1, GL_FALSE }, in test()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp53 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
Des2fShaderStateQueryTests.cpp1328 …{ "vec3", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC3, 1, GL_FALSE }, in test()
/external/mesa3d/src/glsl/
Dbuiltin_types.h54 glsl_type(GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1, "vec3"),
/external/mesa3d/src/mesa/main/
Duniforms.c155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); in _mesa_Uniform3fARB()
229 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3); in _mesa_Uniform3fvARB()
Duniform_query.cpp605 case GL_FLOAT_VEC3: in _mesa_uniform()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp828 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3; in getDataTypeFromGLType()
DgluStrUtil.inl955 case GL_FLOAT_VEC3: return "GL_FLOAT_VEC3";
/external/mesa3d/include/GLES2/
Dgl2.h380 #define GL_FLOAT_VEC3 0x8B51 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h380 #define GL_FLOAT_VEC3 0x8B51 macro
/external/swiftshader/include/GLES2/
Dgl2.h313 #define GL_FLOAT_VEC3 0x8B51 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h404 #define GL_FLOAT_VEC3 0x8B51 macro
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp161 case GL_FLOAT_VEC3: in generateToVec4Expression()
/external/swiftshader/include/GLES3/
Dgl3.h313 #define GL_FLOAT_VEC3 0x8B51 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl838 #define GL_FLOAT_VEC3 0x8B51 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3310 case 3: return GL_FLOAT_VEC3; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h737 #define GL_FLOAT_VEC3 0x8B51 macro
/external/mesa3d/include/GL/
Dglext.h413 #define GL_FLOAT_VEC3 0x8B51 macro

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