/external/swiftshader/src/OpenGL/libGL/ |
D | Shader.cpp | 288 case GL_FLOAT_VEC4: return true; in compareVarying() 296 case GL_FLOAT_VEC4: in compareVarying() 301 case GL_FLOAT_VEC4: return true; in compareVarying() 314 case GL_FLOAT_VEC4: return false; in compareVarying() 327 case GL_FLOAT_VEC4: return false; in compareVarying() 340 case GL_FLOAT_VEC4: return false; in compareVarying()
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D | utilities.cpp | 47 case GL_FLOAT_VEC4: in UniformComponentCount() 74 case GL_FLOAT_VEC4: in UniformComponentType() 121 case GL_FLOAT_VEC4: in VariableRowCount() 160 case GL_FLOAT_VEC4: in VariableColumnCount()
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D | Program.cpp | 456 if(targetUniform->type == GL_FLOAT_VEC4) in setUniform4fv() 923 case GL_FLOAT_VEC4: applyUniform4fv(location, size, f); break; in applyUniforms()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 303 case GL_FLOAT_VEC4: return true; in compareVarying() 311 case GL_FLOAT_VEC4: in compareVarying() 316 case GL_FLOAT_VEC4: return true; in compareVarying() 329 case GL_FLOAT_VEC4: return false; in compareVarying() 342 case GL_FLOAT_VEC4: return false; in compareVarying() 355 case GL_FLOAT_VEC4: return false; in compareVarying()
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D | utilities.cpp | 214 case GL_FLOAT_VEC4: in UniformComponentCount() 251 case GL_FLOAT_VEC4: in UniformComponentType() 353 case GL_FLOAT_VEC4: in VariableRowCount() 420 case GL_FLOAT_VEC4: in VariableColumnCount()
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D | Program.cpp | 476 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv() 1097 case GL_FLOAT_VEC4: applyUniform4fv(location, size, f); break; in applyUniforms()
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 885 …attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_1", Attribute::LOC_UNDEF, … in iterate() 945 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() 1022 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate() 1043 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate() 1064 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate() 1141 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() 1242 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() 1282 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() 1315 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate() 1358 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 47 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests() 81 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1627 { "vec4", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC4, 1, GL_FALSE }, in test()
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/external/deqp/modules/gles2/functional/ |
D | es2fAttribLocationTests.cpp | 54 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests()
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D | es2fShaderStateQueryTests.cpp | 1329 …{ "vec4", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC4, 1, GL_FALSE }, in test()
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/external/mesa3d/src/glsl/ |
D | builtin_types.h | 55 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
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/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); in _mesa_Uniform4fARB() 236 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4); in _mesa_Uniform4fvARB()
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D | uniform_query.cpp | 609 case GL_FLOAT_VEC4: in _mesa_uniform()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 829 case GL_FLOAT_VEC4: return TYPE_FLOAT_VEC4; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 956 case GL_FLOAT_VEC4: return "GL_FLOAT_VEC4";
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 381 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 381 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 314 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 405 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 314 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 839 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3311 case 4: return GL_FLOAT_VEC4; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 738 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/mesa3d/include/GL/ |
D | glext.h | 414 #define GL_FLOAT_VEC4 0x8B52 macro
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