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Searched refs:GL_FLOAT_VEC4 (Results 1 – 25 of 33) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
DShader.cpp288 case GL_FLOAT_VEC4: return true; in compareVarying()
296 case GL_FLOAT_VEC4: in compareVarying()
301 case GL_FLOAT_VEC4: return true; in compareVarying()
314 case GL_FLOAT_VEC4: return false; in compareVarying()
327 case GL_FLOAT_VEC4: return false; in compareVarying()
340 case GL_FLOAT_VEC4: return false; in compareVarying()
Dutilities.cpp47 case GL_FLOAT_VEC4: in UniformComponentCount()
74 case GL_FLOAT_VEC4: in UniformComponentType()
121 case GL_FLOAT_VEC4: in VariableRowCount()
160 case GL_FLOAT_VEC4: in VariableColumnCount()
DProgram.cpp456 if(targetUniform->type == GL_FLOAT_VEC4) in setUniform4fv()
923 case GL_FLOAT_VEC4: applyUniform4fv(location, size, f); break; in applyUniforms()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp303 case GL_FLOAT_VEC4: return true; in compareVarying()
311 case GL_FLOAT_VEC4: in compareVarying()
316 case GL_FLOAT_VEC4: return true; in compareVarying()
329 case GL_FLOAT_VEC4: return false; in compareVarying()
342 case GL_FLOAT_VEC4: return false; in compareVarying()
355 case GL_FLOAT_VEC4: return false; in compareVarying()
Dutilities.cpp214 case GL_FLOAT_VEC4: in UniformComponentCount()
251 case GL_FLOAT_VEC4: in UniformComponentType()
353 case GL_FLOAT_VEC4: in VariableRowCount()
420 case GL_FLOAT_VEC4: in VariableColumnCount()
DProgram.cpp476 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv()
1097 case GL_FLOAT_VEC4: applyUniform4fv(location, size, f); break; in applyUniforms()
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp885 …attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_1", Attribute::LOC_UNDEF, … in iterate()
945 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate()
1022 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate()
1043 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate()
1064 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate()
1141 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate()
1242 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate()
1282 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate()
1315 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate()
1358 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate()
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/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp47 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests()
81 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1627 { "vec4", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC4, 1, GL_FALSE }, in test()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp54 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests()
Des2fShaderStateQueryTests.cpp1329 …{ "vec4", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC4, 1, GL_FALSE }, in test()
/external/mesa3d/src/glsl/
Dbuiltin_types.h55 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
/external/mesa3d/src/mesa/main/
Duniforms.c168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); in _mesa_Uniform4fARB()
236 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4); in _mesa_Uniform4fvARB()
Duniform_query.cpp609 case GL_FLOAT_VEC4: in _mesa_uniform()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp829 case GL_FLOAT_VEC4: return TYPE_FLOAT_VEC4; in getDataTypeFromGLType()
DgluStrUtil.inl956 case GL_FLOAT_VEC4: return "GL_FLOAT_VEC4";
/external/mesa3d/include/GLES2/
Dgl2.h381 #define GL_FLOAT_VEC4 0x8B52 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h381 #define GL_FLOAT_VEC4 0x8B52 macro
/external/swiftshader/include/GLES2/
Dgl2.h314 #define GL_FLOAT_VEC4 0x8B52 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h405 #define GL_FLOAT_VEC4 0x8B52 macro
/external/swiftshader/include/GLES3/
Dgl3.h314 #define GL_FLOAT_VEC4 0x8B52 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl839 #define GL_FLOAT_VEC4 0x8B52 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3311 case 4: return GL_FLOAT_VEC4; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h738 #define GL_FLOAT_VEC4 0x8B52 macro
/external/mesa3d/include/GL/
Dglext.h414 #define GL_FLOAT_VEC4 0x8B52 macro

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