/external/deqp/modules/gles3/functional/ |
D | es3fFboStateQueryTests.cpp | 190 expectError(GL_NO_ERROR); in test() 226 expectError(GL_NO_ERROR); in test() 232 expectError(GL_NO_ERROR); in test() 241 expectError(GL_NO_ERROR); in test() 244 expectError(GL_NO_ERROR); in test() 259 expectError(GL_NO_ERROR); in test() 262 expectError(GL_NO_ERROR); in test() 272 expectError(GL_NO_ERROR); in test() 289 expectError(GL_NO_ERROR); in test() 297 expectError(GL_NO_ERROR); in test() [all …]
|
D | es3fShaderStateQueryTests.cpp | 702 expectError(GL_NO_ERROR); in test() 709 expectError(GL_NO_ERROR); in test() 731 expectError(GL_NO_ERROR); in test() 800 expectError(GL_NO_ERROR); in test() 823 expectError(GL_NO_ERROR); in test() 843 expectError(GL_NO_ERROR); in test() 908 expectError(GL_NO_ERROR); in test() 930 expectError(GL_NO_ERROR); in test() 939 expectError(GL_NO_ERROR); in test() 946 expectError(GL_NO_ERROR); in test() [all …]
|
D | es3fNegativeShaderApiTests.cpp | 216 expectError(GL_NO_ERROR); in init() 297 expectError (GL_NO_ERROR); in init() 305 expectError (GL_NO_ERROR); in init() 340 expectError (GL_NO_ERROR); in init() 347 expectError (GL_NO_ERROR); in init() 352 expectError (GL_NO_ERROR); in init() 393 expectError (GL_NO_ERROR); in init() 397 expectError (GL_NO_ERROR); in init() 410 expectError (GL_NO_ERROR); in init() 414 expectError (GL_NO_ERROR); in init() [all …]
|
D | es3fIndexedStateQueryTests.cpp | 100 expectError(GL_NO_ERROR); in test() 114 expectError(GL_NO_ERROR); in test() 119 expectError(GL_NO_ERROR); in test() 131 expectError(GL_NO_ERROR); in test() 153 expectError(GL_NO_ERROR); in testTransformFeedback() 160 expectError(GL_NO_ERROR); in testTransformFeedback() 200 expectError(GL_NO_ERROR); in testTransformFeedback() 205 expectError(GL_NO_ERROR); in testTransformFeedback() 210 expectError(GL_NO_ERROR); in testTransformFeedback() 277 expectError(GL_NO_ERROR); in test() [all …]
|
D | es3fBooleanStateQueryTests.cpp | 427 expectError(GL_NO_ERROR); in test() 432 expectError(GL_NO_ERROR); in test() 435 expectError(GL_NO_ERROR); in test() 438 expectError(GL_NO_ERROR); in test() 441 expectError(GL_NO_ERROR); in test() 462 expectError(GL_NO_ERROR); in test() 466 expectError(GL_NO_ERROR); in test() 470 expectError(GL_NO_ERROR); in test() 488 expectError(GL_NO_ERROR); in test() 492 expectError(GL_NO_ERROR); in test() [all …]
|
D | es3fRboStateQueryTests.cpp | 140 expectError(GL_NO_ERROR); in test() 144 expectError(GL_NO_ERROR); in test() 175 expectError(GL_NO_ERROR); in test() 178 expectError(GL_NO_ERROR); in test() 191 expectError(GL_NO_ERROR); in test() 213 expectError(GL_NO_ERROR); in test() 216 expectError(GL_NO_ERROR); in test() 257 expectError(GL_NO_ERROR); in test() 281 expectError(GL_NO_ERROR); in test() 300 expectError(GL_NO_ERROR); in test() [all …]
|
D | es3fIntegerStateQueryTests.cpp | 928 expectError(GL_NO_ERROR); in test() 951 expectError(GL_NO_ERROR); in test() 976 expectError(GL_NO_ERROR); in test() 1000 expectError(GL_NO_ERROR); in test() 1009 expectError(GL_NO_ERROR); in test() 1030 expectError(GL_NO_ERROR); in test() 1034 expectError(GL_NO_ERROR); in test() 1038 expectError(GL_NO_ERROR); in test() 1042 expectError(GL_NO_ERROR); in test() 1062 expectError(GL_NO_ERROR); in test() [all …]
|
D | es3fBufferObjectQueryTests.cpp | 254 expectError(GL_NO_ERROR); in test() 259 expectError(GL_NO_ERROR); in test() 289 expectError(GL_NO_ERROR); in testBuffer() 292 expectError(GL_NO_ERROR); in testBuffer() 321 expectError(GL_NO_ERROR); in testBuffer() 324 expectError(GL_NO_ERROR); in testBuffer() 371 expectError(GL_NO_ERROR); in testBuffer() 374 expectError(GL_NO_ERROR); in testBuffer() 377 expectError(GL_NO_ERROR); in testBuffer() 396 expectError(GL_NO_ERROR); in testBuffer() [all …]
|
D | es3fNegativeFragmentApiTests.cpp | 229 expectError (GL_NO_ERROR); in init() 236 expectError (GL_NO_ERROR); in init() 241 expectError (GL_NO_ERROR); in init() 253 expectError (GL_NO_ERROR); in init() 260 expectError (GL_NO_ERROR); in init() 267 expectError (GL_NO_ERROR); in init() 273 expectError (GL_NO_ERROR); in init() 289 expectError (GL_NO_ERROR); in init() 293 expectError (GL_NO_ERROR); in init() 297 expectError (GL_NO_ERROR); in init() [all …]
|
D | es3fNegativeVertexArrayApiTests.cpp | 152 expectError(GL_NO_ERROR); in init() 154 expectError(GL_NO_ERROR); in init() 163 expectError(GL_NO_ERROR); in init() 170 expectError(GL_NO_ERROR); in init() 206 expectError(GL_NO_ERROR); in init() 213 expectError(GL_NO_ERROR); in init() 395 expectError (GL_NO_ERROR); in init() 402 expectError (GL_NO_ERROR); in init() 407 expectError (GL_NO_ERROR); in init() 498 expectError (GL_NO_ERROR); in init() [all …]
|
D | es3fInternalFormatQueryTests.cpp | 60 expectError(GL_NO_ERROR); in test() 73 expectError(GL_NO_ERROR); in test() 105 expectError(GL_NO_ERROR); in test() 140 expectError(GL_NO_ERROR); in test() 148 expectError(GL_NO_ERROR); in test()
|
/external/deqp/modules/gles2/functional/ |
D | es2fFboStateQueryTests.cpp | 85 expectError(GL_NO_ERROR); in test() 93 expectError(GL_NO_ERROR); in test() 96 expectError(GL_NO_ERROR); in test() 111 expectError(GL_NO_ERROR); in test() 114 expectError(GL_NO_ERROR); in test() 124 expectError(GL_NO_ERROR); in test() 141 expectError(GL_NO_ERROR); in test() 150 expectError(GL_NO_ERROR); in test() 153 expectError(GL_NO_ERROR); in test() 162 expectError(GL_NO_ERROR); in test() [all …]
|
D | es2fRboStateQueryTests.cpp | 119 expectError(GL_NO_ERROR); in test() 123 expectError(GL_NO_ERROR); in test() 127 expectError(GL_NO_ERROR); in test() 136 expectError(GL_NO_ERROR); in test() 160 expectError(GL_NO_ERROR); in test() 163 expectError(GL_NO_ERROR); in test() 173 expectError(GL_NO_ERROR); in test() 195 expectError(GL_NO_ERROR); in test() 198 expectError(GL_NO_ERROR); in test() 214 expectError(GL_NO_ERROR); in test() [all …]
|
D | es2fTextureStateQueryTests.cpp | 215 expectError(GL_NO_ERROR); in test() 220 expectError(GL_NO_ERROR); in test() 242 expectError(GL_NO_ERROR); in testTexture() 247 expectError(GL_NO_ERROR); in testTexture() 250 expectError(GL_NO_ERROR); in testTexture() 258 expectError(GL_NO_ERROR); in testTexture() 261 expectError(GL_NO_ERROR); in testTexture() 282 expectError(GL_NO_ERROR); in testTexture() 287 expectError(GL_NO_ERROR); in testTexture() 290 expectError(GL_NO_ERROR); in testTexture() [all …]
|
D | es2fShaderStateQueryTests.cpp | 536 expectError(GL_NO_ERROR); in test() 543 expectError(GL_NO_ERROR); in test() 567 expectError(GL_NO_ERROR); in test() 636 expectError(GL_NO_ERROR); in test() 661 expectError(GL_NO_ERROR); in test() 681 expectError(GL_NO_ERROR); in test() 746 expectError(GL_NO_ERROR); in test() 768 expectError(GL_NO_ERROR); in test() 777 expectError(GL_NO_ERROR); in test() 784 expectError(GL_NO_ERROR); in test() [all …]
|
D | es2fIntegerStateQueryTests.cpp | 672 expectError(GL_NO_ERROR); in test() 697 expectError(GL_NO_ERROR); in test() 721 expectError(GL_NO_ERROR); in test() 730 expectError(GL_NO_ERROR); in test() 751 expectError(GL_NO_ERROR); in test() 755 expectError(GL_NO_ERROR); in test() 759 expectError(GL_NO_ERROR); in test() 763 expectError(GL_NO_ERROR); in test() 783 expectError(GL_NO_ERROR); in test() 789 expectError(GL_NO_ERROR); in test() [all …]
|
D | es2fNegativeShaderApiTests.cpp | 223 expectError(GL_NO_ERROR); in init() 352 expectError(GL_NO_ERROR); in init() 354 expectError(GL_NO_ERROR); in init() 519 expectError(GL_NO_ERROR); in init() 554 expectError(GL_NO_ERROR); in init() 556 expectError(GL_NO_ERROR); in init() 558 expectError(GL_NO_ERROR); in init() 560 expectError(GL_NO_ERROR); in init() 609 expectError(GL_NO_ERROR); in init() 646 expectError(GL_NO_ERROR); in init() [all …]
|
D | es2fBooleanStateQueryTests.cpp | 387 expectError(GL_NO_ERROR); in test() 392 expectError(GL_NO_ERROR); in test() 395 expectError(GL_NO_ERROR); in test() 398 expectError(GL_NO_ERROR); in test() 401 expectError(GL_NO_ERROR); in test() 422 expectError(GL_NO_ERROR); in test() 426 expectError(GL_NO_ERROR); in test() 430 expectError(GL_NO_ERROR); in test() 448 expectError(GL_NO_ERROR); in test() 452 expectError(GL_NO_ERROR); in test() [all …]
|
/external/mesa3d/src/mesa/main/ |
D | glformats.c | 1074 return GL_NO_ERROR; in _mesa_error_check_format_and_type() 1083 return GL_NO_ERROR; in _mesa_error_check_format_and_type() 1092 return GL_NO_ERROR; in _mesa_error_check_format_and_type() 1111 return GL_NO_ERROR; in _mesa_error_check_format_and_type() 1114 ? GL_NO_ERROR : GL_INVALID_ENUM; in _mesa_error_check_format_and_type() 1137 return GL_NO_ERROR; in _mesa_error_check_format_and_type() 1140 ? GL_NO_ERROR : GL_INVALID_ENUM; in _mesa_error_check_format_and_type() 1156 return GL_NO_ERROR; in _mesa_error_check_format_and_type() 1159 ? GL_NO_ERROR : GL_INVALID_ENUM; in _mesa_error_check_format_and_type() 1177 return GL_NO_ERROR; in _mesa_error_check_format_and_type() [all …]
|
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 267 ctx.expectError(GL_NO_ERROR); in attach_shader() 359 ctx.expectError (GL_NO_ERROR); in link_program() 367 ctx.expectError (GL_NO_ERROR); in link_program() 406 ctx.expectError (GL_NO_ERROR); in use_program() 413 ctx.expectError (GL_NO_ERROR); in use_program() 418 ctx.expectError (GL_NO_ERROR); in use_program() 477 ctx.expectError (GL_NO_ERROR); in get_program_binary() 481 ctx.expectError (GL_NO_ERROR); in get_program_binary() 494 ctx.expectError (GL_NO_ERROR); in get_program_binary() 498 ctx.expectError (GL_NO_ERROR); in get_program_binary() [all …]
|
D | es31fNegativeVertexArrayApiTests.cpp | 150 ctx.expectError(GL_NO_ERROR); in vertex_attrib_pointer() 152 ctx.expectError(GL_NO_ERROR); in vertex_attrib_pointer() 161 ctx.expectError(GL_NO_ERROR); in vertex_attrib_pointer() 168 ctx.expectError(GL_NO_ERROR); in vertex_attrib_pointer() 205 ctx.expectError(GL_NO_ERROR); in vertex_attrib_i_pointer() 212 ctx.expectError(GL_NO_ERROR); in vertex_attrib_i_pointer() 391 ctx.expectError(GL_NO_ERROR); in draw_arrays() 451 ctx.expectError(GL_NO_ERROR); in draw_arrays_incomplete_primitive() 488 ctx.expectError(GL_NO_ERROR); in draw_elements() 533 ctx.expectError(GL_NO_ERROR); in draw_elements() [all …]
|
D | es31fNegativeAdvancedBlendEquationTests.cpp | 187 ctx.expectError(GL_NO_ERROR); in blend_qualifier_mismatch() 196 ctx.expectError(GL_NO_ERROR); in blend_qualifier_mismatch() 202 ctx.expectError(GL_NO_ERROR); in blend_qualifier_mismatch() 224 ctx.expectError(GL_NO_ERROR); in attachment_advanced_equation() 237 ctx.expectError(GL_NO_ERROR); in attachment_advanced_equation() 247 ctx.expectError(GL_NO_ERROR); in attachment_advanced_equation() 256 ctx.expectError(GL_NO_ERROR); in attachment_advanced_equation()
|
D | es31fNegativeTessellationTests.cpp | 152 ctx.expectError(GL_NO_ERROR); in single_tessellation_stage() 156 ctx.expectError(requireTES ? GL_INVALID_OPERATION : GL_NO_ERROR); in single_tessellation_stage() 193 ctx.expectError(GL_NO_ERROR); in single_tessellation_stage() 223 ctx.expectError(GL_NO_ERROR); in invalid_primitive_mode() 238 …Err = ctx.getContextInfo().isExtensionSupported("GL_NV_gpu_shader5") ? GL_NO_ERROR : GL_INVALID_OP… in tessellation_not_active() 252 ctx.expectError(GL_NO_ERROR); in tessellation_not_active() 288 ctx.expectError(GL_NO_ERROR); in invalid_program_state() 293 ctx.expectError(GL_NO_ERROR); in invalid_program_state() 301 ctx.expectError(GL_NO_ERROR); in invalid_program_state() 325 ctx.expectError(GL_NO_ERROR); in tessellation_control_invalid_vertex_count() [all …]
|
/external/replicaisland/src/com/replica/replicaisland/ |
D | TextureLibrary.java | 107 if (error != GL10.GL_NO_ERROR) { in deleteAll() 111 assert error == GL10.GL_NO_ERROR; in deleteAll() 135 if (error != GL10.GL_NO_ERROR) { in loadBitmap() 139 assert error == GL10.GL_NO_ERROR; in loadBitmap() 146 if (error != GL10.GL_NO_ERROR) { in loadBitmap() 150 assert error == GL10.GL_NO_ERROR; in loadBitmap() 176 if (error != GL10.GL_NO_ERROR) { in loadBitmap() 180 assert error == GL10.GL_NO_ERROR; in loadBitmap() 197 if (error != GL10.GL_NO_ERROR) { in loadBitmap() 201 assert error == GL10.GL_NO_ERROR; in loadBitmap()
|
/external/autotest/client/deps/nvmap_compactor/src/ |
D | nvmap_carveout_compactor.c | 161 if (glGetError() != GL_NO_ERROR) in CreateTexture() 165 if (glGetError() != GL_NO_ERROR) in CreateTexture() 169 if (glGetError() != GL_NO_ERROR) in CreateTexture() 308 GLenum errCode = GL_NO_ERROR; in RunPhase() 333 if (errCode != GL_NO_ERROR) { in RunPhase() 377 GLenum errCode = GL_NO_ERROR; in RunTest() 480 if (phase == 2 && errCode != GL_NO_ERROR) in RunTest() 489 if (phase == 1 && errCode != GL_NO_ERROR) in RunTest() 496 return (errCode == GL_NO_ERROR ? 0 : -1); in RunTest() 811 if (fill_tex[i] >= 0 && errCode == GL_NO_ERROR) in main() [all …]
|