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Searched refs:GL_OUT_OF_MEMORY (Results 1 – 25 of 119) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dreadpix.c82 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_pixels()
142 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels()
159 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels()
190 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels()
211 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels()
272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_rgba_pixels_memcpy()
341 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in slow_read_rgba_pixels()
437 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_stencil_pixels()
477 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_stencil_pixels_separate()
485 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_stencil_pixels_separate()
[all …]
Daccum.c150 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in _mesa_clear_accum_buffer()
205 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_scale_or_bias()
273 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
283 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
325 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
355 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
375 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
430 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
Dtexgetimage.c86 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth()
112 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth()
159 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth_stencil()
212 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_ycbcr()
244 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_compressed()
264 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_compressed()
340 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_uncompressed()
414 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_uncompressed()
518 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_memcpy()
563 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)"); in _mesa_get_teximage()
[all …]
Dtexstorage.c155 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); in setup_texstorage()
191 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims); in setup_texstorage()
224 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims); in clear_image_fields()
/external/swiftshader/src/OpenGL/libGL/
DTexture.cpp251 return error(GL_OUT_OF_MEMORY, false); in copy()
384 return error(GL_OUT_OF_MEMORY); in setImage()
401 return error(GL_OUT_OF_MEMORY); in setCompressedImage()
424 return error(GL_OUT_OF_MEMORY); in copyImage()
436 return error(GL_OUT_OF_MEMORY); in copyImage()
467 return error(GL_OUT_OF_MEMORY); in copySubImage()
586 return error(GL_OUT_OF_MEMORY); in generateMipmaps()
763 return error(GL_OUT_OF_MEMORY); in setCompressedImage()
899 return error(GL_OUT_OF_MEMORY); in setImage()
912 return error(GL_OUT_OF_MEMORY); in copyImage()
[all …]
DSurface.cpp128 return error(GL_OUT_OF_MEMORY, false); in reset()
138 return error(GL_OUT_OF_MEMORY, false); in reset()
149 return error(GL_OUT_OF_MEMORY, false); in reset()
DIndexDataManager.cpp100 return GL_OUT_OF_MEMORY; in prepareIndexData()
146 return GL_OUT_OF_MEMORY; in prepareIndexData()
DBuffer.cpp60 return error(GL_OUT_OF_MEMORY); in bufferData()
/external/mesa3d/src/mesa/swrast/
Ds_blit.c225 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_nearest()
253 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_nearest()
262 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_nearest()
270 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_nearest()
276 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_nearest()
542 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_linear()
548 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_linear()
555 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_linear()
572 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_linear()
591 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_linear()
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Ds_copypix.c144 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_rgba_pixels()
291 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_depth_pixels()
308 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()"); in copy_depth_pixels()
388 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_stencil_pixels()
405 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()"); in copy_stencil_pixels()
519 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels()
546 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels()
554 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels()
Ds_renderbuffer.c136 _mesa_error(ctx, GL_OUT_OF_MEMORY, in soft_renderbuffer_storage()
272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer"); in add_color_renderbuffers()
310 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer"); in add_depth_renderbuffer()
355 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer"); in add_stencil_renderbuffer()
380 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth+stencil buffer"); in add_depth_stencil_renderbuffer()
419 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer"); in add_accum_renderbuffer()
462 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer"); in add_aux_renderbuffers()
Ds_drawpix.c71 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_rgb_ubyte_pixels()
118 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_rgba_ubyte_pixels()
168 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_generic_pixels()
272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in draw_stencil_pixels()
597 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in draw_depth_stencil_pixels()
/external/mesa3d/src/mesa/drivers/dri/intel/
Dintel_tex_subimage.c101 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
106 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
125 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_tex_subimage.c101 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
106 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
125 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_tex_subimage.c101 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
106 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
125 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp487 return error(GL_OUT_OF_MEMORY, false); in copy()
651 return error(GL_OUT_OF_MEMORY); in setImage()
719 return error(GL_OUT_OF_MEMORY); in setCompressedImage()
742 return error(GL_OUT_OF_MEMORY); in copyImage()
755 return error(GL_OUT_OF_MEMORY); in copyImage()
794 return error(GL_OUT_OF_MEMORY); in copySubImage()
926 return error(GL_OUT_OF_MEMORY); in generateMipmaps()
1152 return error(GL_OUT_OF_MEMORY); in setCompressedImage()
1293 return error(GL_OUT_OF_MEMORY); in setImage()
1306 return error(GL_OUT_OF_MEMORY); in copyImage()
[all …]
DIndexDataManager.cpp100 return GL_OUT_OF_MEMORY; in prepareIndexData()
137 return GL_OUT_OF_MEMORY; in prepareIndexData()
/external/mesa3d/src/glx/
Dsinglepix.c75 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter()
89 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter()
164 __glXSetError(gc, GL_OUT_OF_MEMORY); in gl_dispatch_stub_GetSeparableFilterEXT()
Drender2.c94 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1d()
157 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1f()
232 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2d()
308 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2f()
Drenderpix.c89 __glXSetError(gc, GL_OUT_OF_MEMORY); in __glXSendLargeImage()
183 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glSeparableFilter2D()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp311 return error(GL_OUT_OF_MEMORY, false); in copy()
475 return error(GL_OUT_OF_MEMORY); in setImage()
540 return error(GL_OUT_OF_MEMORY); in setCompressedImage()
563 return error(GL_OUT_OF_MEMORY); in copyImage()
575 return error(GL_OUT_OF_MEMORY); in copyImage()
606 return error(GL_OUT_OF_MEMORY); in copySubImage()
725 return error(GL_OUT_OF_MEMORY); in generateMipmaps()
DIndexDataManager.cpp92 return GL_OUT_OF_MEMORY; in prepareIndexData()
129 return GL_OUT_OF_MEMORY; in prepareIndexData()
DBuffer.cpp61 return error(GL_OUT_OF_MEMORY); in bufferData()
/external/mesa3d/src/mesa/program/
Dprogramopt.c76 _mesa_error(ctx, GL_OUT_OF_MEMORY, in _mesa_insert_mvp_dp4_code()
145 _mesa_error(ctx, GL_OUT_OF_MEMORY, in _mesa_insert_mvp_mad_code()
278 _mesa_error(ctx, GL_OUT_OF_MEMORY, in _mesa_append_fog_code()
611 _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program"); in _mesa_nop_fragment_program()
655 _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program"); in _mesa_nop_vertex_program()
/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp49 case GL_OUT_OF_MEMORY: in glErrorToString()
653 m_glError = GL_OUT_OF_MEMORY; in allocateTexture()
743 m_glError = GL_OUT_OF_MEMORY; in allocateBuffer()
893 else if (allocator.getGLError() != GL_OUT_OF_MEMORY) in iterate()

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