Searched refs:GL_QUAD_STRIP (Results 1 – 15 of 15) sorted by relevance
98 if (prim->mode == GL_QUAD_STRIP && in brw_set_prim()140 if (prim == GL_QUAD_STRIP) in trim()367 case GL_QUAD_STRIP: in verts_per_prim()
214 case GL_QUAD_STRIP: in nvgl_primitive()
88 case GL_QUAD_STRIP: in split_prim_inplace()
132 case GL_QUAD_STRIP: in count_tessellated_primitives()
133 case GL_QUAD_STRIP: in vbo_copy_vertices()
162 case GL_QUAD_STRIP: in _save_copy_vertices()
174 if (prim == GL_QUAD_STRIP && in translate_prim()
226 case GL_QUAD_STRIP: in _mesa_valid_prim_mode()
430 INIT(GL_QUAD_STRIP); in TAG()1225 case GL_QUAD_STRIP: in TAG()
426 EMIT_PRIM( ctx, GL_QUAD_STRIP, HW_QUAD_STRIP, start, count ); in TAG()
400 INIT(GL_QUAD_STRIP); in TAG()
888 case GL_QUAD_STRIP: in validate_mode()
3522 case GL_QUAD_STRIP: in end()
5565 case GL_QUAD_STRIP: in glBegin()
197 #define GL_QUAD_STRIP 0x0008 macro