/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 99 { "r16i", GL_R16I, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 184 case GL_R16I: in isRequiredFormat() 307 case GL_R16I: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 485 { "r16i", GL_R16I, }, in init() 538 { "r16i", GL_R16I, }, in init()
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D | es31fFboColorbufferTests.cpp | 302 GL_R16I, in init()
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D | es31fInternalFormatQueryTests.cpp | 392 { "r16i", GL_R16I, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 293 internalFormat == GL_R16I || in isColorRenderableFormat() 323 internalFormat == GL_R16I || in isTextureBufferFormat() 596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
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D | es31fFboTestUtil.cpp | 528 case GL_R16I: return "r16i"; in getFormatName()
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D | es31fTextureSpecificationTests.cpp | 822 { "r16i", GL_R16I, }, in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test() 236 { GL_R16I, 16, 0, 0, 0 }, in test()
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D | es3fFboTestCase.cpp | 179 case GL_R16I: in isRequiredFormat() 300 case GL_R16I: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 197 { "r16i", GL_R16I, true }, in init()
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D | es3fFboCompletenessTests.cpp | 51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
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D | es3fFragmentOutputTests.cpp | 1021 GL_R16I, in createRandomCase() 1126 GL_R16I, in init()
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D | es3fFboStateQueryTests.cpp | 517 { GL_R16I, GL_INT }, in test()
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D | es3fFboTestUtil.cpp | 980 case GL_R16I: return "r16i"; in getFormatName()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 107 InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I); in BuildFormatMap() 792 case GL_R16I: in ValidateTextureFormatType() 947 case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_R16I) in ValidateTextureFormatType() 1025 case GL_R16I: in IsColorRenderable() 1081 case GL_R16I: in IsDepthRenderable() 1136 case GL_R16I: in IsStencilRenderable() 1503 case GL_R16I: return sw::FORMAT_R16I; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 129 InsertFormatMapping(map, GL_R16I, GL_RED_INTEGER, GL_SHORT); in BuildFormatMap3D() 276 InsertFormatStorageMapping(map, GL_R16I, GL_SHORT); in BuildFormatMapStorage2D() 1500 case GL_R16I: in glRenderbufferStorageMultisample() 4007 case GL_R16I: in glGetInternalformativ()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 209 case FMT_CASE(R, SIGNED_INT16): return GL_R16I; in getInternalFormat() 533 case GL_R16I: return TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT16); in mapGLInternalFormat() 587 case GL_R16I: in isGLInternalColorFormatFilterable() 1135 case GL_R16I: in getRenderableBitsES3()
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D | gluStrUtil.inl | 874 case GL_R16I: return "GL_R16I"; 1724 case GL_R16I: return "GL_R16I";
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 365 case GL_R16I: in _mesa_is_enum_format_integer() 623 case GL_R16I: in _mesa_is_color_format()
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D | texformat.c | 883 case GL_R16I: in _mesa_choose_tex_format()
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D | teximage.c | 413 case GL_R16I: in _mesa_base_tex_format() 3985 case GL_R16I: in get_texbuffer_format()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 794 case GL_R16I: in SelectInternalFormat() 974 case GL_R16I: in ComputePixelSize() 1474 case GL_R16I: in loadImageData()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 565 glInternalFormat=GL_R16I; in PVRTGetOGLES3TextureFormat()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_format.c | 1286 { GL_R16I, 0},
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