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Searched refs:GL_R16I (Results 1 – 25 of 48) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp99 { "r16i", GL_R16I, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp184 case GL_R16I: in isRequiredFormat()
307 case GL_R16I: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp485 { "r16i", GL_R16I, }, in init()
538 { "r16i", GL_R16I, }, in init()
Des31fFboColorbufferTests.cpp302 GL_R16I, in init()
Des31fInternalFormatQueryTests.cpp392 { "r16i", GL_R16I, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp293 internalFormat == GL_R16I || in isColorRenderableFormat()
323 internalFormat == GL_R16I || in isTextureBufferFormat()
596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
Des31fFboTestUtil.cpp528 case GL_R16I: return "r16i"; in getFormatName()
Des31fTextureSpecificationTests.cpp822 { "r16i", GL_R16I, }, in init()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test()
236 { GL_R16I, 16, 0, 0, 0 }, in test()
Des3fFboTestCase.cpp179 case GL_R16I: in isRequiredFormat()
300 case GL_R16I: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp197 { "r16i", GL_R16I, true }, in init()
Des3fFboCompletenessTests.cpp51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
Des3fFragmentOutputTests.cpp1021 GL_R16I, in createRandomCase()
1126 GL_R16I, in init()
Des3fFboStateQueryTests.cpp517 { GL_R16I, GL_INT }, in test()
Des3fFboTestUtil.cpp980 case GL_R16I: return "r16i"; in getFormatName()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp107 InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I); in BuildFormatMap()
792 case GL_R16I: in ValidateTextureFormatType()
947 case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_R16I) in ValidateTextureFormatType()
1025 case GL_R16I: in IsColorRenderable()
1081 case GL_R16I: in IsDepthRenderable()
1136 case GL_R16I: in IsStencilRenderable()
1503 case GL_R16I: return sw::FORMAT_R16I; in ConvertRenderbufferFormat()
DlibGLESv3.cpp129 InsertFormatMapping(map, GL_R16I, GL_RED_INTEGER, GL_SHORT); in BuildFormatMap3D()
276 InsertFormatStorageMapping(map, GL_R16I, GL_SHORT); in BuildFormatMapStorage2D()
1500 case GL_R16I: in glRenderbufferStorageMultisample()
4007 case GL_R16I: in glGetInternalformativ()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp209 case FMT_CASE(R, SIGNED_INT16): return GL_R16I; in getInternalFormat()
533 case GL_R16I: return TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT16); in mapGLInternalFormat()
587 case GL_R16I: in isGLInternalColorFormatFilterable()
1135 case GL_R16I: in getRenderableBitsES3()
DgluStrUtil.inl874 case GL_R16I: return "GL_R16I";
1724 case GL_R16I: return "GL_R16I";
/external/mesa3d/src/mesa/main/
Dglformats.c365 case GL_R16I: in _mesa_is_enum_format_integer()
623 case GL_R16I: in _mesa_is_color_format()
Dtexformat.c883 case GL_R16I: in _mesa_choose_tex_format()
Dteximage.c413 case GL_R16I: in _mesa_base_tex_format()
3985 case GL_R16I: in get_texbuffer_format()
/external/swiftshader/src/OpenGL/common/
DImage.cpp794 case GL_R16I: in SelectInternalFormat()
974 case GL_R16I: in ComputePixelSize()
1474 case GL_R16I: in loadImageData()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp565 glInternalFormat=GL_R16I; in PVRTGetOGLES3TextureFormat()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c1286 { GL_R16I, 0},

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