/external/deqp/modules/gles31/functional/ |
D | es31fTextureBufferTests.cpp | 377 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate() 450 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate() 457 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512); in iterate() 531 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate() 538 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512); in iterate()
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D | es31fStencilTexturingTests.cpp | 547 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate() 609 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate() 768 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate() 826 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate() 912 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate() 973 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight); in iterate()
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D | es31fFboTestCase.cpp | 183 case GL_R32UI: in isRequiredFormat() 306 case GL_R32UI: in getMinimumSampleCount()
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D | es31fBasicComputeShaderTests.cpp | 1032 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); in iterate() 1039 gl.bindImageTexture(1, *inputTexture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in iterate() 1159 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); in iterate() 1165 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate() 1286 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); in iterate() 1292 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate() 1380 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_workSize[0], m_workSize[1]); in iterate() 1386 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
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D | es31fTextureFormatTests.cpp | 483 { "r32ui", GL_R32UI, }, in init() 542 { "r32ui", GL_R32UI, }, in init()
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D | es31fFboColorbufferTests.cpp | 301 GL_R32UI, in init()
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D | es31fInternalFormatQueryTests.cpp | 395 { "r32ui", GL_R32UI, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 302 internalFormat == GL_R32UI || in isColorRenderableFormat() 327 internalFormat == GL_R32UI || in isTextureBufferFormat() 596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
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D | es31fSynchronizationTests.cpp | 2631 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_workSize, m_workSize); in init() 2712 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate() 2734 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate() 2859 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in readWorkImage()
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D | es31fFboTestUtil.cpp | 526 case GL_R32UI: return "r32ui"; in getFormatName()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 97 { "r32ui", GL_R32UI, }, in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test() 239 { GL_R32UI, 32, 0, 0, 0 }, in test()
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D | es3fFboTestCase.cpp | 178 case GL_R32UI: in isRequiredFormat() 299 case GL_R32UI: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 200 { "r32ui", GL_R32UI, true }, in init()
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D | es3fFboCompletenessTests.cpp | 51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
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D | es3fShaderPrecisionTests.cpp | 256 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); in init() 703 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); in init()
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D | es3fFragmentOutputTests.cpp | 1033 GL_R32UI, in createRandomCase() 1138 GL_R32UI, in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 108 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI); in BuildFormatMap() 793 case GL_R32UI: in ValidateTextureFormatType() 948 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_R32UI) in ValidateTextureFormatType() 1026 case GL_R32UI: in IsColorRenderable() 1082 case GL_R32UI: in IsDepthRenderable() 1137 case GL_R32UI: in IsStencilRenderable() 1516 case GL_R32UI: return sw::FORMAT_R32UI; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 130 InsertFormatMapping(map, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT); in BuildFormatMap3D() 277 InsertFormatStorageMapping(map, GL_R32UI, GL_UNSIGNED_INT); in BuildFormatMapStorage2D() 1501 case GL_R32UI: in glRenderbufferStorageMultisample() 4008 case GL_R32UI: in glGetInternalformativ()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 205 case FMT_CASE(R, UNSIGNED_INT32): return GL_R32UI; in getInternalFormat() 529 case GL_R32UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat() 590 case GL_R32UI: in isGLInternalColorFormatFilterable() 1134 case GL_R32UI: in getRenderableBitsES3()
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D | gluStrUtil.inl | 870 case GL_R32UI: return "GL_R32UI"; 1720 case GL_R32UI: return "GL_R32UI";
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 333 case GL_R32UI: in _mesa_is_enum_format_integer() 591 case GL_R32UI: in _mesa_is_color_format()
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D | texformat.c | 871 case GL_R32UI: in _mesa_choose_tex_format()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 852 case GL_R32UI: in SelectInternalFormat() 1022 case GL_R32UI: in ComputePixelSize() 1571 case GL_R32UI: in loadImageData()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 608 glInternalFormat=GL_R32UI; in PVRTGetOGLES3TextureFormat()
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