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Searched refs:GL_READ_FRAMEBUFFER_ANGLE (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp310 …et != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) in BindFramebuffer()
319 if(target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) in BindFramebuffer()
665 …et != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) in CheckFramebufferStatus()
675 if(target == GL_READ_FRAMEBUFFER_ANGLE) in CheckFramebufferStatus()
1949 …!= GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) || in FramebufferRenderbuffer()
1961 if(target == GL_READ_FRAMEBUFFER_ANGLE) in FramebufferRenderbuffer()
2056 …et != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) in FramebufferTexture2D()
2119 if(target == GL_READ_FRAMEBUFFER_ANGLE) in FramebufferTexture2D()
6549 …et != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) in FramebufferTexture3DOES()
6596 if(target == GL_READ_FRAMEBUFFER_ANGLE) in FramebufferTexture3DOES()
/external/mesa3d/include/GLES2/
Dgl2ext.h200 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h311 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 macro
/external/swiftshader/include/GLES2/
Dgl2ext.h818 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 macro