Searched refs:GL_READ_FRAMEBUFFER_ANGLE (Results 1 – 4 of 4) sorted by relevance
310 …et != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) in BindFramebuffer()319 if(target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) in BindFramebuffer()665 …et != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) in CheckFramebufferStatus()675 if(target == GL_READ_FRAMEBUFFER_ANGLE) in CheckFramebufferStatus()1949 …!= GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) || in FramebufferRenderbuffer()1961 if(target == GL_READ_FRAMEBUFFER_ANGLE) in FramebufferRenderbuffer()2056 …et != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) in FramebufferTexture2D()2119 if(target == GL_READ_FRAMEBUFFER_ANGLE) in FramebufferTexture2D()6549 …et != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) in FramebufferTexture3DOES()6596 if(target == GL_READ_FRAMEBUFFER_ANGLE) in FramebufferTexture3DOES()
200 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 macro
311 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 macro
818 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 macro