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Searched refs:GL_RED_INTEGER (Results 1 – 25 of 25) sorted by relevance

/external/swiftshader/src/OpenGL/common/
DImage.cpp508 case GL_RED_INTEGER: in ConvertFormatType()
711 case GL_RED_INTEGER: in SelectInternalFormat()
751 case GL_RED_INTEGER: in SelectInternalFormat()
795 case GL_RED_INTEGER: in SelectInternalFormat()
813 case GL_RED_INTEGER: in SelectInternalFormat()
833 case GL_RED_INTEGER: in SelectInternalFormat()
851 case GL_RED_INTEGER: in SelectInternalFormat()
920 case GL_RED_INTEGER: return sizeof(char); in ComputePixelSize()
945 case GL_RED_INTEGER: return sizeof(unsigned char); in ComputePixelSize()
975 case GL_RED_INTEGER: return sizeof(short); in ComputePixelSize()
[all …]
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp440 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat()
472 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat()
532 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat()
564 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat()
607 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat()
646 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp104 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI); in BuildFormatMap()
105 InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I); in BuildFormatMap()
106 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI); in BuildFormatMap()
107 InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I); in BuildFormatMap()
108 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI); in BuildFormatMap()
109 InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I); in BuildFormatMap()
159 case GL_RED_INTEGER: in GetSizedInternalFormat()
765 case GL_RED_INTEGER: in ValidateTextureFormatType()
941 case GL_RED_INTEGER: in ValidateTextureFormatType()
DlibGLESv3.cpp126 InsertFormatMapping(map, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE); in BuildFormatMap3D()
127 InsertFormatMapping(map, GL_R8I, GL_RED_INTEGER, GL_BYTE); in BuildFormatMap3D()
128 InsertFormatMapping(map, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT); in BuildFormatMap3D()
129 InsertFormatMapping(map, GL_R16I, GL_RED_INTEGER, GL_SHORT); in BuildFormatMap3D()
130 InsertFormatMapping(map, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT); in BuildFormatMap3D()
131 InsertFormatMapping(map, GL_R32I, GL_RED_INTEGER, GL_INT); in BuildFormatMap3D()
234 case GL_RED_INTEGER: in ValidateFormat3D()
DFramebuffer.cpp545 case sw::FORMAT_R32UI: return GL_RED_INTEGER; in getImplementationColorReadFormat()
/external/mesa3d/src/mesa/main/
Dtexstorage.c272 case GL_RED_INTEGER: in tex_storage_error_check()
Dglformats.c859 return GL_RED_INTEGER; in _mesa_base_format_to_integer_format()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp76 case TextureFormat::R: format = isInt ? GL_RED_INTEGER : GL_RED; break; in getTransferFormat()
451 case GL_RED_INTEGER: return TextureFormat(TextureFormat::R, mapGLChannelType(dataType, false)); in mapGLTransferFormat()
DgluStrUtil.inl823 case GL_RED_INTEGER: return "GL_RED_INTEGER";
1673 case GL_RED_INTEGER: return "GL_RED_INTEGER";
/external/deqp/modules/gles31/functional/
Des31fSynchronizationTests.cpp239 …RE_2D, 0, 0, 0, m_workWidth, m_workHeight * m_elementsPerInvocation, GL_RED_INTEGER, GL_INT, &zero… in init()
1686 …gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, imageWidth, imageHeight, GL_RED_INTEGER, GL_INT, &zeroBuf… in genStorage()
Des31fBasicComputeShaderTests.cpp1033 …gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_imageSize[0], m_imageSize[1], GL_RED_INTEGER, GL_UNSIGN… in iterate()
Des31fNegativeTextureApiTests.cpp1192 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, 0); in generatemipmap()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h621 #define GL_RED_INTEGER 0x8D94 macro
/external/swiftshader/include/GLES3/
Dgl3.h796 #define GL_RED_INTEGER 0x8D94 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1047 #define GL_RED_INTEGER 0x8D94 macro
/external/deqp/modules/gles3/functional/
Des3fIntegerStateQueryTests.cpp2531 GL_RG, GL_RG_INTEGER, GL_RED, GL_RED_INTEGER in test()
Des3fNegativeTextureApiTests.cpp1066 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, 0); in init()
/external/swiftshader/include/GL/
Dglcorearb.h1068 #define GL_RED_INTEGER 0x8D94 macro
Dglext.h949 #define GL_RED_INTEGER 0x8D94 macro
/external/mesa3d/include/GL/
Dglext.h550 #define GL_RED_INTEGER 0x8D94 macro
/external/robolectric/v1/lib/main/
Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...
/external/robolectric/v3/runtime/
Dandroid-all-4.3_r2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/ ...
Dandroid-all-5.1.1_r9-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...
Dandroid-all-5.0.0_r2-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...
Dandroid-all-4.4_r1-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...