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Searched refs:GL_REFERENCED_BY_FRAGMENT_SHADER (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp2207 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, in iterate()
2259 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, in iterate()
2326 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, in iterate()
2392 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, in iterate()
Des31fProgramInterfaceQueryTests.cpp2746 { GL_REFERENCED_BY_FRAGMENT_SHADER, glu::SHADERTYPE_FRAGMENT, DE_NULL }, in iterate()
2991 { GL_REFERENCED_BY_FRAGMENT_SHADER, glu::SHADERTYPE_FRAGMENT, DE_NULL }, in iterate()
/external/deqp/framework/opengl/
DgluStrUtil.inl1535 case GL_REFERENCED_BY_FRAGMENT_SHADER: return "GL_REFERENCED_BY_FRAGMENT_SHADER";
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1563 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/external/swiftshader/include/GL/
Dglcorearb.h2453 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
Dglext.h2400 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/external/mesa3d/include/GL/
Dglext.h2988 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/external/robolectric/v3/runtime/
Dandroid-all-5.1.1_r9-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...
Dandroid-all-5.0.0_r2-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...