Searched refs:GL_REFERENCED_BY_FRAGMENT_SHADER (Results 1 – 9 of 9) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceQueryTestCase.cpp | 2207 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, in iterate() 2259 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, in iterate() 2326 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, in iterate() 2392 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, in iterate()
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D | es31fProgramInterfaceQueryTests.cpp | 2746 { GL_REFERENCED_BY_FRAGMENT_SHADER, glu::SHADERTYPE_FRAGMENT, DE_NULL }, in iterate() 2991 { GL_REFERENCED_BY_FRAGMENT_SHADER, glu::SHADERTYPE_FRAGMENT, DE_NULL }, in iterate()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1535 case GL_REFERENCED_BY_FRAGMENT_SHADER: return "GL_REFERENCED_BY_FRAGMENT_SHADER";
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1563 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2453 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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D | glext.h | 2400 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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/external/mesa3d/include/GL/ |
D | glext.h | 2988 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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/external/robolectric/v3/runtime/ |
D | android-all-5.1.1_r9-robolectric-1.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/google/
com/ ... |
D | android-all-5.0.0_r2-robolectric-1.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/google/
com/ ... |