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Searched refs:GL_REPEAT (Results 1 – 25 of 81) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fSamplerObjectTests.cpp64 { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
65 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init()
68 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
69 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init()
72 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, in init()
73 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init()
76 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
77 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init()
80 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
81 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init()
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Des3fTextureFilteringTests.cpp1179 { "repeat", GL_REPEAT }, in init()
1299 deUint32 wrapS = GL_REPEAT; in init()
1300 deUint32 wrapT = GL_REPEAT; in init()
1326 deUint32 wrapS = GL_REPEAT; in init()
1327 deUint32 wrapT = GL_REPEAT; in init()
1349 deUint32 wrapS = GL_REPEAT; in init()
1350 deUint32 wrapT = GL_REPEAT; in init()
1415 deUint32 wrapS = GL_REPEAT; in init()
1416 deUint32 wrapT = GL_REPEAT; in init()
1447 deUint32 wrapS = GL_REPEAT; in init()
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Des3fTextureShadowTests.cpp1041 const deUint32 wrapS = GL_REPEAT; in init()
1042 const deUint32 wrapT = GL_REPEAT; in init()
1071 const deUint32 wrapS = GL_REPEAT; in init()
1072 const deUint32 wrapT = GL_REPEAT; in init()
1100 const deUint32 wrapS = GL_REPEAT; in init()
1101 const deUint32 wrapT = GL_REPEAT; in init()
/external/deqp/modules/gles2/functional/
Des2fTextureCompletenessTests.cpp277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
505 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
506 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
555 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
556 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
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Des2fTextureWrapTests.cpp244 { "repeat", GL_REPEAT }, in init()
293 …bool is_repeat_mirror = (wrapModes[wrapS].mode == GL_REPEAT && wrapModes[wrapT].mode == GL_MIRRO… in init()
Des2fTextureStateQueryTests.cpp239 const GLenum wrapValues[] = {GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT}; in testTexture()
241 m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, GL_REPEAT); in testTexture()
Des2fNegativeTextureApiTests.cpp1779 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init()
1805 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init()
1832 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init()
1858 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init()
1887 params[0] = GL_REPEAT; in init()
1918 params[0] = GL_REPEAT; in init()
1950 params[0] = GL_REPEAT; in init()
1981 params[0] = GL_REPEAT; in init()
/external/deqp/framework/opengl/
DgluStateReset.cpp162 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
163 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
195 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
196 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
252 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
253 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
254 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); in resetStateES()
302 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
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/external/deqp/modules/glshared/
DglsLongStressTestUtil.cpp172 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateTextureContext()
240 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateBufferAndTextureContext()
410 true, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateFragmentPointLightContext()
584 true, GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateVertexUniformLoopLightContext()
/external/swiftshader/src/OpenGL/libGLESv2/
DSampler.h36 mWrapModeS = GL_REPEAT; in Sampler()
37 mWrapModeT = GL_REPEAT; in Sampler()
38 mWrapModeR = GL_REPEAT; in Sampler()
DTexture.cpp38 mWrapS = GL_REPEAT; in Texture()
39 mWrapT = GL_REPEAT; in Texture()
40 mWrapR = GL_REPEAT; in Texture()
110 case GL_REPEAT: in setWrapS()
130 case GL_REPEAT: in setWrapT()
150 case GL_REPEAT: in setWrapR()
/external/deqp/modules/gles3/performance/
Des3pTextureFilteringTests.cpp88 deUint32 wrapS = GL_REPEAT; in init()
89 deUint32 wrapT = GL_REPEAT; in init()
/external/deqp/modules/gles2/performance/
Des2pTextureFilteringTests.cpp88 deUint32 wrapS = GL_REPEAT; in init()
89 deUint32 wrapT = GL_REPEAT; in init()
/external/deqp/modules/gles31/functional/
Des31fTextureFilteringTests.cpp436 { "repeat", GL_REPEAT }, in init()
516 const deUint32 wrapS = GL_REPEAT; in init()
517 const deUint32 wrapT = GL_REPEAT; in init()
545 const deUint32 wrapS = GL_REPEAT; in init()
546 const deUint32 wrapT = GL_REPEAT; in init()
608 GL_REPEAT, GL_REPEAT, in init()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_tex.c79 case GL_REPEAT: in r200SetTexWrap()
113 case GL_REPEAT: in r200SetTexWrap()
149 case GL_REPEAT: in r200SetTexWrap()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp38 mWrapS = GL_REPEAT; in Texture()
39 mWrapT = GL_REPEAT; in Texture()
102 case GL_REPEAT: in setWrapS()
122 case GL_REPEAT: in setWrapT()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_gldefs.h227 case GL_REPEAT: in nvgl_wrap_mode()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_texstate.c113 case GL_REPEAT: in translate_wrap_mode()
295 wt = GL_REPEAT; in i915_update_tex_unit()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.cpp779 glTexParameteri(u32Target, GL_TEXTURE_WRAP_S, GL_REPEAT); in SetTexture()
790 glTexParameteri(u32Target, GL_TEXTURE_WRAP_T, GL_REPEAT); in SetTexture()
802 glTexParameteri(u32Target, GL_TEXTURE_WRAP_R, GL_REPEAT); in SetTexture()
/external/swiftshader/src/OpenGL/libGL/
DTexture.cpp37 mWrapS = GL_REPEAT; in Texture()
38 mWrapT = GL_REPEAT; in Texture()
93 case GL_REPEAT: in setWrapS()
109 case GL_REPEAT: in setWrapT()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_tex.c70 case GL_REPEAT: in radeonSetTexWrap()
104 case GL_REPEAT: in radeonSetTexWrap()
/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c167 case GL_REPEAT: in linear_texel_locations()
296 case GL_REPEAT: in nearest_texel_location()
1227 ASSERT(samp->WrapS == GL_REPEAT); in sample_2d_linear_repeat()
1228 ASSERT(samp->WrapT == GL_REPEAT); in sample_2d_linear_repeat()
1336 ASSERT(samp->WrapS == GL_REPEAT); in sample_2d_linear_mipmap_linear_repeat()
1337 ASSERT(samp->WrapT == GL_REPEAT); in sample_2d_linear_mipmap_linear_repeat()
1386 if (samp->WrapS == GL_REPEAT && in sample_linear_2d()
1387 samp->WrapT == GL_REPEAT && in sample_linear_2d()
1427 ASSERT(samp->WrapS==GL_REPEAT); in opt_sample_rgb_2d()
1428 ASSERT(samp->WrapT==GL_REPEAT); in opt_sample_rgb_2d()
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/external/mesa3d/src/mesa/main/
Dsamplerobj.c118 sampObj->WrapS = GL_REPEAT; in _mesa_init_sampler_object()
119 sampObj->WrapT = GL_REPEAT; in _mesa_init_sampler_object()
120 sampObj->WrapR = GL_REPEAT; in _mesa_init_sampler_object()
292 case GL_REPEAT: in validate_texture_wrap_mode()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_sampler.c59 case GL_REPEAT: in gl_wrap_xlate()
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp651 { "repeat", GL_REPEAT }, in init()
725 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()
759 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()

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