/external/deqp/modules/gles3/functional/ |
D | es3fSamplerObjectTests.cpp | 64 { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 65 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() 68 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 69 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() 72 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, in init() 73 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() 76 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 77 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() 80 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 81 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() [all …]
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D | es3fTextureFilteringTests.cpp | 1179 { "repeat", GL_REPEAT }, in init() 1299 deUint32 wrapS = GL_REPEAT; in init() 1300 deUint32 wrapT = GL_REPEAT; in init() 1326 deUint32 wrapS = GL_REPEAT; in init() 1327 deUint32 wrapT = GL_REPEAT; in init() 1349 deUint32 wrapS = GL_REPEAT; in init() 1350 deUint32 wrapT = GL_REPEAT; in init() 1415 deUint32 wrapS = GL_REPEAT; in init() 1416 deUint32 wrapT = GL_REPEAT; in init() 1447 deUint32 wrapS = GL_REPEAT; in init() [all …]
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D | es3fTextureShadowTests.cpp | 1041 const deUint32 wrapS = GL_REPEAT; in init() 1042 const deUint32 wrapT = GL_REPEAT; in init() 1071 const deUint32 wrapS = GL_REPEAT; in init() 1072 const deUint32 wrapT = GL_REPEAT; in init() 1100 const deUint32 wrapS = GL_REPEAT; in init() 1101 const deUint32 wrapT = GL_REPEAT; in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureCompletenessTests.cpp | 277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 505 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 506 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 555 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 556 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() [all …]
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D | es2fTextureWrapTests.cpp | 244 { "repeat", GL_REPEAT }, in init() 293 …bool is_repeat_mirror = (wrapModes[wrapS].mode == GL_REPEAT && wrapModes[wrapT].mode == GL_MIRRO… in init()
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D | es2fTextureStateQueryTests.cpp | 239 const GLenum wrapValues[] = {GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT}; in testTexture() 241 m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, GL_REPEAT); in testTexture()
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D | es2fNegativeTextureApiTests.cpp | 1779 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init() 1805 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init() 1832 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init() 1858 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init() 1887 params[0] = GL_REPEAT; in init() 1918 params[0] = GL_REPEAT; in init() 1950 params[0] = GL_REPEAT; in init() 1981 params[0] = GL_REPEAT; in init()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 162 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 163 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 195 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 196 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 252 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 253 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 254 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); in resetStateES() 302 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() [all …]
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/external/deqp/modules/glshared/ |
D | glsLongStressTestUtil.cpp | 172 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateTextureContext() 240 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateBufferAndTextureContext() 410 true, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateFragmentPointLightContext() 584 true, GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateVertexUniformLoopLightContext()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Sampler.h | 36 mWrapModeS = GL_REPEAT; in Sampler() 37 mWrapModeT = GL_REPEAT; in Sampler() 38 mWrapModeR = GL_REPEAT; in Sampler()
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D | Texture.cpp | 38 mWrapS = GL_REPEAT; in Texture() 39 mWrapT = GL_REPEAT; in Texture() 40 mWrapR = GL_REPEAT; in Texture() 110 case GL_REPEAT: in setWrapS() 130 case GL_REPEAT: in setWrapT() 150 case GL_REPEAT: in setWrapR()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureFilteringTests.cpp | 88 deUint32 wrapS = GL_REPEAT; in init() 89 deUint32 wrapT = GL_REPEAT; in init()
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureFilteringTests.cpp | 88 deUint32 wrapS = GL_REPEAT; in init() 89 deUint32 wrapT = GL_REPEAT; in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFilteringTests.cpp | 436 { "repeat", GL_REPEAT }, in init() 516 const deUint32 wrapS = GL_REPEAT; in init() 517 const deUint32 wrapT = GL_REPEAT; in init() 545 const deUint32 wrapS = GL_REPEAT; in init() 546 const deUint32 wrapT = GL_REPEAT; in init() 608 GL_REPEAT, GL_REPEAT, in init()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_tex.c | 79 case GL_REPEAT: in r200SetTexWrap() 113 case GL_REPEAT: in r200SetTexWrap() 149 case GL_REPEAT: in r200SetTexWrap()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Texture.cpp | 38 mWrapS = GL_REPEAT; in Texture() 39 mWrapT = GL_REPEAT; in Texture() 102 case GL_REPEAT: in setWrapS() 122 case GL_REPEAT: in setWrapT()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_gldefs.h | 227 case GL_REPEAT: in nvgl_wrap_mode()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i915_texstate.c | 113 case GL_REPEAT: in translate_wrap_mode() 295 wt = GL_REPEAT; in i915_update_tex_unit()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTPFXParserAPI.cpp | 779 glTexParameteri(u32Target, GL_TEXTURE_WRAP_S, GL_REPEAT); in SetTexture() 790 glTexParameteri(u32Target, GL_TEXTURE_WRAP_T, GL_REPEAT); in SetTexture() 802 glTexParameteri(u32Target, GL_TEXTURE_WRAP_R, GL_REPEAT); in SetTexture()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Texture.cpp | 37 mWrapS = GL_REPEAT; in Texture() 38 mWrapT = GL_REPEAT; in Texture() 93 case GL_REPEAT: in setWrapS() 109 case GL_REPEAT: in setWrapT()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_tex.c | 70 case GL_REPEAT: in radeonSetTexWrap() 104 case GL_REPEAT: in radeonSetTexWrap()
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/external/mesa3d/src/mesa/swrast/ |
D | s_texfilter.c | 167 case GL_REPEAT: in linear_texel_locations() 296 case GL_REPEAT: in nearest_texel_location() 1227 ASSERT(samp->WrapS == GL_REPEAT); in sample_2d_linear_repeat() 1228 ASSERT(samp->WrapT == GL_REPEAT); in sample_2d_linear_repeat() 1336 ASSERT(samp->WrapS == GL_REPEAT); in sample_2d_linear_mipmap_linear_repeat() 1337 ASSERT(samp->WrapT == GL_REPEAT); in sample_2d_linear_mipmap_linear_repeat() 1386 if (samp->WrapS == GL_REPEAT && in sample_linear_2d() 1387 samp->WrapT == GL_REPEAT && in sample_linear_2d() 1427 ASSERT(samp->WrapS==GL_REPEAT); in opt_sample_rgb_2d() 1428 ASSERT(samp->WrapT==GL_REPEAT); in opt_sample_rgb_2d() [all …]
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/external/mesa3d/src/mesa/main/ |
D | samplerobj.c | 118 sampObj->WrapS = GL_REPEAT; in _mesa_init_sampler_object() 119 sampObj->WrapT = GL_REPEAT; in _mesa_init_sampler_object() 120 sampObj->WrapR = GL_REPEAT; in _mesa_init_sampler_object() 292 case GL_REPEAT: in validate_texture_wrap_mode()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_sampler.c | 59 case GL_REPEAT: in gl_wrap_xlate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 651 { "repeat", GL_REPEAT }, in init() 725 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init() 759 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()
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