/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 86 { "rg32i", GL_RG32I, }, in init()
|
/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 175 case GL_RG32I: in isRequiredFormat() 298 case GL_RG32I: in getMinimumSampleCount()
|
D | es31fTextureFormatTests.cpp | 472 { "rg32i", GL_RG32I, }, in init() 548 { "rg32i", GL_RG32I, }, in init()
|
D | es31fFboColorbufferTests.cpp | 291 GL_RG32I, in init()
|
D | es31fInternalFormatQueryTests.cpp | 400 { "rg32i", GL_RG32I, FormatSamplesCase::FORMAT_INT }, in init()
|
D | es31fTextureLevelStateQueryTests.cpp | 300 internalFormat == GL_RG32I || in isColorRenderableFormat() 333 internalFormat == GL_RG32I || in isTextureBufferFormat() 596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
|
D | es31fFboTestUtil.cpp | 515 case GL_RG32I: return "rg32i"; in getFormatName()
|
D | es31fCopyImageTests.cpp | 654 case GL_RG32I: in isColorRenderable() 2448 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32I); in init() 2654 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32I); in init()
|
D | es31fTextureSpecificationTests.cpp | 809 { "rg32i", GL_RG32I, }, in init()
|
/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test() 244 { GL_RG32I, 32, 32, 0, 0 }, in test()
|
D | es3fFboTestCase.cpp | 170 case GL_RG32I: in isRequiredFormat() 291 case GL_RG32I: in getMinimumSampleCount()
|
D | es3fInternalFormatQueryTests.cpp | 205 { "rg32i", GL_RG32I, true }, in init()
|
D | es3fFboCompletenessTests.cpp | 52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
|
D | es3fPixelBufferObjectTests.cpp | 660 GL_RG32I, in init()
|
D | es3fFragmentOutputTests.cpp | 1017 GL_RG32I, in createRandomCase() 1122 GL_RG32I, in init()
|
D | es3fFboStateQueryTests.cpp | 525 { GL_RG32I, GL_INT }, in test()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 96 InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I); in BuildFormatMap() 801 case GL_RG32I: in ValidateTextureFormatType() 927 case GL_INT: VALIDATE_INTERNALFORMAT(GL_RG32I) in ValidateTextureFormatType() 1034 case GL_RG32I: in IsColorRenderable() 1090 case GL_RG32I: in IsDepthRenderable() 1145 case GL_RG32I: in IsStencilRenderable() 1513 case GL_RG32I: return sw::FORMAT_G32R32I; in ConvertRenderbufferFormat()
|
D | libGLESv3.cpp | 142 InsertFormatMapping(map, GL_RG32I, GL_RG_INTEGER, GL_INT); in BuildFormatMap3D() 288 InsertFormatStorageMapping(map, GL_RG32I, GL_INT); in BuildFormatMapStorage2D() 1508 case GL_RG32I: in glRenderbufferStorageMultisample() 4015 case GL_RG32I: in glGetInternalformativ()
|
/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 190 case FMT_CASE(RG, SIGNED_INT32): return GL_RG32I; in getInternalFormat() 514 case GL_RG32I: return TextureFormat(TextureFormat::RG, TextureFormat::SIGNED_INT32); in mapGLInternalFormat() 595 case GL_RG32I: in isGLInternalColorFormatFilterable() 1126 case GL_RG32I: in getRenderableBitsES3()
|
D | gluStrUtil.inl | 857 case GL_RG32I: return "GL_RG32I"; 1707 case GL_RG32I: return "GL_RG32I";
|
/external/mesa3d/src/mesa/main/ |
D | glformats.c | 356 case GL_RG32I: in _mesa_is_enum_format_integer() 614 case GL_RG32I: in _mesa_is_color_format()
|
D | texformat.c | 892 case GL_RG32I: in _mesa_choose_tex_format()
|
/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 837 case GL_RG32I: in SelectInternalFormat() 1006 case GL_RG32I: in ComputePixelSize() 1547 case GL_RG32I: in loadImageData()
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 641 glInternalFormat=GL_RG32I; in PVRTGetOGLES3TextureFormat()
|
/external/mesa3d/src/mesa/state_tracker/ |
D | st_format.c | 1314 { GL_RG32I, 0},
|