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Searched refs:GL_RG32UI (Results 1 – 25 of 49) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp87 { "rg32ui", GL_RG32UI, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp176 case GL_RG32UI: in isRequiredFormat()
299 case GL_RG32UI: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp473 { "rg32ui", GL_RG32UI, }, in init()
551 { "rg32ui", GL_RG32UI, }, in init()
Des31fFboColorbufferTests.cpp292 GL_RG32UI, in init()
Des31fInternalFormatQueryTests.cpp401 { "rg32ui", GL_RG32UI, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp303 internalFormat == GL_RG32UI || in isColorRenderableFormat()
336 internalFormat == GL_RG32UI || in isTextureBufferFormat()
596 … GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, in generateInternalFormatTextureGenerationGroup()
Des31fFboTestUtil.cpp516 case GL_RG32UI: return "rg32ui"; in getFormatName()
Des31fCopyImageTests.cpp655 case GL_RG32UI: in isColorRenderable()
2449 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32UI); in init()
2653 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32UI); in init()
Des31fTextureSpecificationTests.cpp810 { "rg32ui", GL_RG32UI, }, in init()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test()
245 { GL_RG32UI, 32, 32, 0, 0 }, in test()
Des3fFboTestCase.cpp171 case GL_RG32UI: in isRequiredFormat()
292 case GL_RG32UI: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp206 { "rg32ui", GL_RG32UI, true }, in init()
Des3fFboCompletenessTests.cpp52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
Des3fFboStateQueryTests.cpp526 { GL_RG32UI, GL_UNSIGNED_INT }, in test()
661 { GL_RG32UI, 32, 32, 0, 0 } in test()
Des3fPixelBufferObjectTests.cpp661 GL_RG32UI in init()
Des3fFragmentOutputTests.cpp1030 GL_RG32UI, in createRandomCase()
1135 GL_RG32UI, in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp95 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI); in BuildFormatMap()
800 case GL_RG32UI: in ValidateTextureFormatType()
926 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RG32UI) in ValidateTextureFormatType()
1033 case GL_RG32UI: in IsColorRenderable()
1089 case GL_RG32UI: in IsDepthRenderable()
1144 case GL_RG32UI: in IsStencilRenderable()
1517 case GL_RG32UI: return sw::FORMAT_G32R32UI; in ConvertRenderbufferFormat()
DlibGLESv3.cpp141 InsertFormatMapping(map, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT); in BuildFormatMap3D()
287 InsertFormatStorageMapping(map, GL_RG32UI, GL_UNSIGNED_INT); in BuildFormatMapStorage2D()
1507 case GL_RG32UI: in glRenderbufferStorageMultisample()
4014 case GL_RG32UI: in glGetInternalformativ()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp191 case FMT_CASE(RG, UNSIGNED_INT32): return GL_RG32UI; in getInternalFormat()
515 case GL_RG32UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
596 case GL_RG32UI: in isGLInternalColorFormatFilterable()
1127 case GL_RG32UI: in getRenderableBitsES3()
DgluStrUtil.inl858 case GL_RG32UI: return "GL_RG32UI";
1708 case GL_RG32UI: return "GL_RG32UI";
/external/mesa3d/src/mesa/main/
Dglformats.c332 case GL_RG32UI: in _mesa_is_enum_format_integer()
590 case GL_RG32UI: in _mesa_is_color_format()
Dtexformat.c874 case GL_RG32UI: in _mesa_choose_tex_format()
/external/swiftshader/src/OpenGL/common/
DImage.cpp855 case GL_RG32UI: in SelectInternalFormat()
1024 case GL_RG32UI: in ComputePixelSize()
1578 case GL_RG32UI: in loadImageData()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp602 glInternalFormat=GL_RG32UI; in PVRTGetOGLES3TextureFormat()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c1326 { GL_RG32UI, 0},

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