/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 87 { "rg32ui", GL_RG32UI, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 176 case GL_RG32UI: in isRequiredFormat() 299 case GL_RG32UI: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 473 { "rg32ui", GL_RG32UI, }, in init() 551 { "rg32ui", GL_RG32UI, }, in init()
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D | es31fFboColorbufferTests.cpp | 292 GL_RG32UI, in init()
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D | es31fInternalFormatQueryTests.cpp | 401 { "rg32ui", GL_RG32UI, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 303 internalFormat == GL_RG32UI || in isColorRenderableFormat() 336 internalFormat == GL_RG32UI || in isTextureBufferFormat() 596 … GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, in generateInternalFormatTextureGenerationGroup()
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D | es31fFboTestUtil.cpp | 516 case GL_RG32UI: return "rg32ui"; in getFormatName()
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D | es31fCopyImageTests.cpp | 655 case GL_RG32UI: in isColorRenderable() 2449 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32UI); in init() 2653 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32UI); in init()
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D | es31fTextureSpecificationTests.cpp | 810 { "rg32ui", GL_RG32UI, }, in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test() 245 { GL_RG32UI, 32, 32, 0, 0 }, in test()
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D | es3fFboTestCase.cpp | 171 case GL_RG32UI: in isRequiredFormat() 292 case GL_RG32UI: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 206 { "rg32ui", GL_RG32UI, true }, in init()
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D | es3fFboCompletenessTests.cpp | 52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
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D | es3fFboStateQueryTests.cpp | 526 { GL_RG32UI, GL_UNSIGNED_INT }, in test() 661 { GL_RG32UI, 32, 32, 0, 0 } in test()
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D | es3fPixelBufferObjectTests.cpp | 661 GL_RG32UI in init()
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D | es3fFragmentOutputTests.cpp | 1030 GL_RG32UI, in createRandomCase() 1135 GL_RG32UI, in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 95 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI); in BuildFormatMap() 800 case GL_RG32UI: in ValidateTextureFormatType() 926 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RG32UI) in ValidateTextureFormatType() 1033 case GL_RG32UI: in IsColorRenderable() 1089 case GL_RG32UI: in IsDepthRenderable() 1144 case GL_RG32UI: in IsStencilRenderable() 1517 case GL_RG32UI: return sw::FORMAT_G32R32UI; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 141 InsertFormatMapping(map, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT); in BuildFormatMap3D() 287 InsertFormatStorageMapping(map, GL_RG32UI, GL_UNSIGNED_INT); in BuildFormatMapStorage2D() 1507 case GL_RG32UI: in glRenderbufferStorageMultisample() 4014 case GL_RG32UI: in glGetInternalformativ()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 191 case FMT_CASE(RG, UNSIGNED_INT32): return GL_RG32UI; in getInternalFormat() 515 case GL_RG32UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat() 596 case GL_RG32UI: in isGLInternalColorFormatFilterable() 1127 case GL_RG32UI: in getRenderableBitsES3()
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D | gluStrUtil.inl | 858 case GL_RG32UI: return "GL_RG32UI"; 1708 case GL_RG32UI: return "GL_RG32UI";
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 332 case GL_RG32UI: in _mesa_is_enum_format_integer() 590 case GL_RG32UI: in _mesa_is_color_format()
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D | texformat.c | 874 case GL_RG32UI: in _mesa_choose_tex_format()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 855 case GL_RG32UI: in SelectInternalFormat() 1024 case GL_RG32UI: in ComputePixelSize() 1578 case GL_RG32UI: in loadImageData()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 602 glInternalFormat=GL_RG32UI; in PVRTGetOGLES3TextureFormat()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_format.c | 1326 { GL_RG32UI, 0},
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