Home
last modified time | relevance | path

Searched refs:GL_RG8I (Results 1 – 25 of 49) sorted by relevance

12

/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp92 { "rg8i", GL_RG8I, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp180 case GL_RG8I: in isRequiredFormat()
303 case GL_RG8I: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp478 { "rg8i", GL_RG8I, }, in init()
546 { "rg8i", GL_RG8I, }, in init()
Des31fFboColorbufferTests.cpp296 GL_RG8I, in init()
Des31fInternalFormatQueryTests.cpp396 { "rg8i", GL_RG8I, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp288 internalFormat == GL_RG8I || in isColorRenderableFormat()
331 internalFormat == GL_RG8I || in isTextureBufferFormat()
596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
Des31fFboTestUtil.cpp521 case GL_RG8I: return "rg8i"; in getFormatName()
Des31fTextureSpecificationTests.cpp815 { "rg8i", GL_RG8I, }, in init()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test()
240 { GL_RG8I, 8, 8, 0, 0 }, in test()
Des3fFboTestCase.cpp175 case GL_RG8I: in isRequiredFormat()
296 case GL_RG8I: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp201 { "rg8i", GL_RG8I, true }, in init()
Des3fFboCompletenessTests.cpp52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
Des3fPixelBufferObjectTests.cpp654 GL_RG8I, in init()
Des3fFragmentOutputTests.cpp1019 GL_RG8I, in createRandomCase()
1124 GL_RG8I, in init()
Des3fFboStateQueryTests.cpp521 { GL_RG8I, GL_INT }, in test()
Des3fFboTestUtil.cpp973 case GL_RG8I: return "rg8i"; in getFormatName()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp92 InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I); in BuildFormatMap()
797 case GL_RG8I: in ValidateTextureFormatType()
923 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8I) in ValidateTextureFormatType()
1030 case GL_RG8I: in IsColorRenderable()
1086 case GL_RG8I: in IsDepthRenderable()
1141 case GL_RG8I: in IsStencilRenderable()
1496 case GL_RG8I: return sw::FORMAT_G8R8I; in ConvertRenderbufferFormat()
DlibGLESv3.cpp138 InsertFormatMapping(map, GL_RG8I, GL_RG_INTEGER, GL_BYTE); in BuildFormatMap3D()
284 InsertFormatStorageMapping(map, GL_RG8I, GL_BYTE); in BuildFormatMapStorage2D()
1504 case GL_RG8I: in glRenderbufferStorageMultisample()
4011 case GL_RG8I: in glGetInternalformativ()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp198 case FMT_CASE(RG, SIGNED_INT8): return GL_RG8I; in getInternalFormat()
522 case GL_RG8I: return TextureFormat(TextureFormat::RG, TextureFormat::SIGNED_INT8); in mapGLInternalFormat()
591 case GL_RG8I: in isGLInternalColorFormatFilterable()
1131 case GL_RG8I: in getRenderableBitsES3()
DgluStrUtil.inl865 case GL_RG8I: return "GL_RG8I";
1715 case GL_RG8I: return "GL_RG8I";
/external/mesa3d/src/mesa/main/
Dglformats.c372 case GL_RG8I: in _mesa_is_enum_format_integer()
630 case GL_RG8I: in _mesa_is_color_format()
Dtexformat.c880 case GL_RG8I: in _mesa_choose_tex_format()
/external/swiftshader/src/OpenGL/common/
DImage.cpp717 case GL_RG8I: in SelectInternalFormat()
922 case GL_RG8I: in ComputePixelSize()
1258 case GL_RG8I: in loadImageData()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp467 glInternalFormat=GL_RG8I; in PVRTGetOGLES3TextureFormat()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c1306 { GL_RG8I, 0},

12