/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 75 { "rgb32i", GL_RGB32I, }, in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 83 InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I); in BuildFormatMap() 808 case GL_RGB32I: in ValidateTextureFormatType() 905 case GL_INT: VALIDATE_INTERNALFORMAT(GL_RGB32I) in ValidateTextureFormatType() 1514 case GL_RGB32I: return sw::FORMAT_X32B32G32R32I; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 162 InsertFormatMapping(map, GL_RGB32I, GL_RGB_INTEGER, GL_INT); in BuildFormatMap3D() 302 InsertFormatStorageMapping(map, GL_RGB32I, GL_INT); in BuildFormatMapStorage2D() 1514 case GL_RGB32I: in glRenderbufferStorageMultisample() 4021 case GL_RGB32I: in glGetInternalformativ()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 175 case FMT_CASE(RGB, SIGNED_INT32): return GL_RGB32I; in getInternalFormat() 499 case GL_RGB32I: return TextureFormat(TextureFormat::RGB, TextureFormat::SIGNED_INT32); in mapGLInternalFormat() 601 case GL_RGB32I: in isGLInternalColorFormatFilterable()
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D | gluStrUtil.inl | 844 case GL_RGB32I: return "GL_RGB32I"; 1694 case GL_RGB32I: return "GL_RGB32I";
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/external/deqp/modules/gles3/functional/ |
D | es3fFboCompletenessTests.cpp | 100 GL_RGB8I, GL_RGB16I, GL_RGB32I,
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D | es3fFboTestUtil.cpp | 956 case GL_RGB32I: return "rgb32i"; in getFormatName()
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D | es3fTextureUnitTests.cpp | 107 GL_RGB32I,
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D | es3fTextureFormatTests.cpp | 1343 { "rgb32i", GL_RGB32I, }, in init()
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D | es3fTextureSpecificationTests.cpp | 3422 { "rgb32i", GL_RGB32I, }, in init()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 840 case GL_RGB32I: in SelectInternalFormat() 1008 case GL_RGB32I: in ComputePixelSize() 1553 case GL_RGB32I: in loadImageData()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFormatTests.cpp | 461 { "rgb32i", GL_RGB32I, }, in init()
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D | es31fFboTestUtil.cpp | 504 case GL_RGB32I: return "rgb32i"; in getFormatName()
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D | es31fTextureLevelStateQueryTests.cpp | 338 internalFormat == GL_RGB32I || in isTextureBufferFormat() 597 …GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA1… in generateInternalFormatTextureGenerationGroup()
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D | es31fTextureSpecificationTests.cpp | 798 { "rgb32i", GL_RGB32I, }, in init()
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D | es31fTextureBorderClampTests.cpp | 2357 { "rgb32i", GL_RGB32I, tcu::Sampler::MODE_LAST }, in init()
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D | es31fCopyImageTests.cpp | 2443 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32I); in init()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 635 glInternalFormat=GL_RGB32I; in PVRTGetOGLES3TextureFormat()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 616 #define GL_RGB32I 0x8D83 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 791 #define GL_RGB32I 0x8D83 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1042 #define GL_RGB32I 0x8D83 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1063 #define GL_RGB32I 0x8D83 macro
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D | glext.h | 944 #define GL_RGB32I 0x8D83 macro
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/external/mesa3d/include/GL/ |
D | glext.h | 545 #define GL_RGB32I 0x8D83 macro
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/external/robolectric/v1/lib/main/ |
D | android.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/android/
com/ ... |