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Searched refs:GL_RGB8I (Results 1 – 25 of 29) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp81 { "rgb8i", GL_RGB8I, }, in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp79 InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I); in BuildFormatMap()
804 case GL_RGB8I: in ValidateTextureFormatType()
901 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8I) in ValidateTextureFormatType()
1497 case GL_RGB8I: return sw::FORMAT_X8B8G8R8I; in ConvertRenderbufferFormat()
DlibGLESv3.cpp158 InsertFormatMapping(map, GL_RGB8I, GL_RGB_INTEGER, GL_BYTE); in BuildFormatMap3D()
298 InsertFormatStorageMapping(map, GL_RGB8I, GL_BYTE); in BuildFormatMapStorage2D()
1510 case GL_RGB8I: in glRenderbufferStorageMultisample()
4017 case GL_RGB8I: in glGetInternalformativ()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp183 case FMT_CASE(RGB, SIGNED_INT8): return GL_RGB8I; in getInternalFormat()
507 case GL_RGB8I: return TextureFormat(TextureFormat::RGB, TextureFormat::SIGNED_INT8); in mapGLInternalFormat()
597 case GL_RGB8I: in isGLInternalColorFormatFilterable()
DgluStrUtil.inl852 case GL_RGB8I: return "GL_RGB8I";
1702 case GL_RGB8I: return "GL_RGB8I";
/external/deqp/modules/gles3/functional/
Des3fFboCompletenessTests.cpp100 GL_RGB8I, GL_RGB16I, GL_RGB32I,
Des3fFboTestUtil.cpp962 case GL_RGB8I: return "rgb8i"; in getFormatName()
Des3fTextureUnitTests.cpp113 GL_RGB8I,
Des3fTextureFormatTests.cpp1349 { "rgb8i", GL_RGB8I, }, in init()
Des3fTextureSpecificationTests.cpp3428 { "rgb8i", GL_RGB8I, }, in init()
/external/swiftshader/src/OpenGL/common/
DImage.cpp724 case GL_RGB8I: in SelectInternalFormat()
927 case GL_RGB8I: in ComputePixelSize()
1267 case GL_RGB8I: in loadImageData()
/external/deqp/modules/gles31/functional/
Des31fTextureFormatTests.cpp467 { "rgb8i", GL_RGB8I, }, in init()
Des31fFboTestUtil.cpp510 case GL_RGB8I: return "rgb8i"; in getFormatName()
Des31fTextureSpecificationTests.cpp804 { "rgb8i", GL_RGB8I, }, in init()
Des31fTextureLevelStateQueryTests.cpp597GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA1… in generateInternalFormatTextureGenerationGroup()
Des31fTextureBorderClampTests.cpp2353 { "rgb8i", GL_RGB8I, tcu::Sampler::MODE_LAST }, in init()
Des31fCopyImageTests.cpp2482 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8I); in init()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp461 glInternalFormat=GL_RGB8I; in PVRTGetOGLES3TextureFormat()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h620 #define GL_RGB8I 0x8D8F macro
/external/swiftshader/include/GLES3/
Dgl3.h795 #define GL_RGB8I 0x8D8F macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1046 #define GL_RGB8I 0x8D8F macro
/external/swiftshader/include/GL/
Dglcorearb.h1067 #define GL_RGB8I 0x8D8F macro
Dglext.h948 #define GL_RGB8I 0x8D8F macro
/external/mesa3d/include/GL/
Dglext.h549 #define GL_RGB8I 0x8D8F macro
/external/robolectric/v1/lib/main/
Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...

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