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Searched refs:GL_RGBA32I (Results 1 – 25 of 48) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp57 { "rgba32i", GL_RGBA32I, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp161 case GL_RGBA32I: in isRequiredFormat()
284 case GL_RGBA32I: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp443 { "rgba32i", GL_RGBA32I, }, in init()
557 { "rgba32i", GL_RGBA32I, }, in init()
Des31fFboColorbufferTests.cpp273 GL_RGBA32I, in init()
Des31fInternalFormatQueryTests.cpp406 { "rgba32i", GL_RGBA32I, FormatSamplesCase::FORMAT_INT }, in init()
Des31fNegativeBufferApiTests.cpp298 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in read_pixels_fbo_format_mismatch()
517 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in clear_bufferiv()
1407 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in blit_framebuffer()
1416 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in blit_framebuffer()
Des31fTextureLevelStateQueryTests.cpp301 internalFormat == GL_RGBA32I || in isColorRenderableFormat()
345 internalFormat == GL_RGBA32I || in isTextureBufferFormat()
598 GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, in generateInternalFormatTextureGenerationGroup()
Des31fFboTestUtil.cpp489 case GL_RGBA32I: return "rgba32i"; in getFormatName()
Des31fCopyImageTests.cpp660 case GL_RGBA32I: in isColorRenderable()
2438 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32I); in init()
2609 mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32I); in init()
Des31fTextureSpecificationTests.cpp780 { "rgba32i", GL_RGBA32I, }, in init()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp185 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI in test()
250 { GL_RGBA32I, 32, 32, 32, 32 }, in test()
Des3fFboTestCase.cpp156 case GL_RGBA32I: in isRequiredFormat()
277 case GL_RGBA32I: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp211 { "rgba32i", GL_RGBA32I, true }, in init()
Des3fNegativeBufferApiTests.cpp254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
415 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
1145 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
1154 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
Des3fFboCompletenessTests.cpp53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
Des3fPixelBufferObjectTests.cpp639 GL_RGBA32I, in init()
Des3fReadPixelsTests.cpp239 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, m_width, m_height)); in clearColor()
Des3fFragmentOutputTests.cpp1014 GL_RGBA32I, in createRandomCase()
1119 GL_RGBA32I, in init()
Des3fFboStateQueryTests.cpp531 { GL_RGBA32I, GL_INT }, in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp66 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I); in BuildFormatMap()
817 case GL_RGBA32I: in ValidateTextureFormatType()
878 case GL_INT: VALIDATE_INTERNALFORMAT(GL_RGBA32I) in ValidateTextureFormatType()
1042 case GL_RGBA32I: in IsColorRenderable()
1098 case GL_RGBA32I: in IsDepthRenderable()
1153 case GL_RGBA32I: in IsStencilRenderable()
1515 case GL_RGBA32I: return sw::FORMAT_A32B32G32R32I; in ConvertRenderbufferFormat()
DlibGLESv3.cpp181 InsertFormatMapping(map, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in BuildFormatMap3D()
317 InsertFormatStorageMapping(map, GL_RGBA32I, GL_INT); in BuildFormatMapStorage2D()
1521 case GL_RGBA32I: in glRenderbufferStorageMultisample()
4028 case GL_RGBA32I: in glGetInternalformativ()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp157 case FMT_CASE(RGBA, SIGNED_INT32): return GL_RGBA32I; in getInternalFormat()
481 case GL_RGBA32I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT32); in mapGLInternalFormat()
607 case GL_RGBA32I: in isGLInternalColorFormatFilterable()
1112 case GL_RGBA32I: in getRenderableBitsES3()
DgluStrUtil.inl827 case GL_RGBA32I: return "GL_RGBA32I";
1677 case GL_RGBA32I: return "GL_RGBA32I";
/external/swiftshader/src/OpenGL/common/
DImage.cpp843 case GL_RGBA32I: in SelectInternalFormat()
1010 case GL_RGBA32I: in ComputePixelSize()
1558 case GL_RGBA32I: in loadImageData()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp629 glInternalFormat=GL_RGBA32I; in PVRTGetOGLES3TextureFormat()

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