Home
last modified time | relevance | path

Searched refs:GL_RGBA32UI (Results 1 – 25 of 52) sorted by relevance

123

/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp58 { "rgba32ui", GL_RGBA32UI, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp162 case GL_RGBA32UI: in isRequiredFormat()
285 case GL_RGBA32UI: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp444 { "rgba32ui", GL_RGBA32UI, }, in init()
560 { "rgba32ui", GL_RGBA32UI, } in init()
Des31fFboColorbufferTests.cpp274 GL_RGBA32UI, in init()
Des31fInternalFormatQueryTests.cpp407 { "rgba32ui", GL_RGBA32UI, FormatSamplesCase::FORMAT_INT }, in init()
Des31fNegativeBufferApiTests.cpp305 …ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NU… in read_pixels_fbo_format_mismatch()
567 …ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NU… in clear_bufferuiv()
1401 …ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NU… in blit_framebuffer()
1425 …ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NU… in blit_framebuffer()
Des31fTextureLevelStateQueryTests.cpp304 internalFormat == GL_RGBA32UI; in isColorRenderableFormat()
348 internalFormat == GL_RGBA32UI; in isTextureBufferFormat()
598 GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, in generateInternalFormatTextureGenerationGroup()
Des31fFboTestUtil.cpp490 case GL_RGBA32UI: return "rgba32ui"; in getFormatName()
Des31fCopyImageTests.cpp661 case GL_RGBA32UI: in isColorRenderable()
2439 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32UI); in init()
2608 mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32UI); in init()
Des31fTextureSpecificationTests.cpp781 { "rgba32ui", GL_RGBA32UI, }, in init()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp185 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI in test()
251 { GL_RGBA32UI, 32, 32, 32, 32 } in test()
Des3fFboTestCase.cpp157 case GL_RGBA32UI: in isRequiredFormat()
278 case GL_RGBA32UI: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp212 { "rgba32ui", GL_RGBA32UI, true }, in init()
Des3fNegativeBufferApiTests.cpp261 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
459 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
1139 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
1163 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
1167 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
Des3fFboCompletenessTests.cpp53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
Des3fPixelBufferObjectTests.cpp640 GL_RGBA32UI, in init()
Des3fReadPixelsTests.cpp233 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, m_width, m_height)); in clearColor()
Des3fFragmentOutputTests.cpp1026 GL_RGBA32UI, in createRandomCase()
1131 GL_RGBA32UI, in init()
Des3fFboStateQueryTests.cpp532 { GL_RGBA32UI, GL_UNSIGNED_INT } in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp65 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI); in BuildFormatMap()
818 case GL_RGBA32UI: in ValidateTextureFormatType()
877 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RGBA32UI) in ValidateTextureFormatType()
1043 case GL_RGBA32UI: in IsColorRenderable()
1099 case GL_RGBA32UI: in IsDepthRenderable()
1154 case GL_RGBA32UI: in IsStencilRenderable()
1519 case GL_RGBA32UI: return sw::FORMAT_A32B32G32R32UI; in ConvertRenderbufferFormat()
DlibGLESv3.cpp180 InsertFormatMapping(map, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT); in BuildFormatMap3D()
316 InsertFormatStorageMapping(map, GL_RGBA32UI, GL_UNSIGNED_INT); in BuildFormatMapStorage2D()
1520 case GL_RGBA32UI: in glRenderbufferStorageMultisample()
4027 case GL_RGBA32UI: in glGetInternalformativ()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp158 case FMT_CASE(RGBA, UNSIGNED_INT32): return GL_RGBA32UI; in getInternalFormat()
482 case GL_RGBA32UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
608 case GL_RGBA32UI: in isGLInternalColorFormatFilterable()
1113 case GL_RGBA32UI: in getRenderableBitsES3()
DgluStrUtil.inl828 case GL_RGBA32UI: return "GL_RGBA32UI";
1678 case GL_RGBA32UI: return "GL_RGBA32UI";
/external/swiftshader/src/OpenGL/common/
DImage.cpp861 case GL_RGBA32UI: in SelectInternalFormat()
1028 case GL_RGBA32UI: in ComputePixelSize()
1589 case GL_RGBA32UI: in loadImageData()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp590 glInternalFormat=GL_RGBA32UI; in PVRTGetOGLES3TextureFormat()

123