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Searched refs:GL_RGBA8 (Results 1 – 25 of 114) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp106 case PACK_FMT(8,8,8,8): return GL_RGBA8; in getCompatibleColorFormat()
232 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render()
390 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render()
1208 const deUint32 colorFormat = GL_RGBA8; in render()
1266 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 64, 64); in render()
1372 …Child(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1373 …hild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1374 …hild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1375 …ild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1376 …ew InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
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Des3fNegativeTextureApiTests.cpp823 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
825 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
827 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
829 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
831 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
833 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
835 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
2573 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in init()
2909 glTexStorage2D (0, 1, GL_RGBA8, 16, 16); in init()
2911 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in init()
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Des3fRboStateQueryTests.cpp182 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, in test()
230 { GL_RGBA8, 8, 8, 8, 8 }, in test()
350 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0, GL_RGBA8, 128, 128); in test()
359 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, 128, 128); in test()
Des3fInternalFormatQueryTests.cpp191 { "rgba8", GL_RGBA8, false }, in init()
234 …w SamplesBufferSizeCase(m_context, "rgba8_samples_buffer", "SAMPLES bufSize parameter", GL_RGBA8)); in init()
Des3fTextureSpecificationTests.cpp3409 { "rgba8", GL_RGBA8, }, in init()
3530 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_1", "", GL_RGBA8, 47, 27, … in init()
3531 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_2", "", GL_RGBA8, 47, 27, … in init()
3532 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_4", "", GL_RGBA8, 47, 27, … in init()
3533 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_8", "", GL_RGBA8, 47, 27, … in init()
3548 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_1", "", GL_RGBA8, 47, … in init()
3549 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_2", "", GL_RGBA8, 47, … in init()
3550 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_4", "", GL_RGBA8, 47, … in init()
3551 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_8", "", GL_RGBA8, 47, … in init()
3579 { "rgba8_complex1", GL_RGBA8, 56, 61, 69, 0, 0, 8 }, in init()
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Des3fFboDepthbufferTests.cpp68 const deUint32 colorFormat = GL_RGBA8; in render()
160 const deUint32 colorFormat = GL_RGBA8; in render()
246 const deUint32 colorFormat = GL_RGBA8; in render()
Des3fNegativeBufferApiTests.cpp278 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init()
651 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init()
816 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init()
1110 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init()
1120 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init()
1151 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init()
1199 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init()
1211 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init()
1225 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); in init()
Des3fFboStencilbufferTests.cpp68 const deUint32 colorFormat = GL_RGBA8; in render()
157 const deUint32 colorFormat = GL_RGBA8; in render()
Des3fFboStateQueryTests.cpp240 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in test()
379 glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16, 16); in test()
395 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16, 16); in test()
511 { GL_RGBA8, GL_UNSIGNED_NORMALIZED }, in test()
656 { GL_RGBA8, 8, 8, 8, 8 }, in test()
Des3fFboMultisampleTests.cpp263 GL_RGBA8, in init()
313 …tisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilForm… in init()
Des3fFboTestCase.cpp160 case GL_RGBA8: in isRequiredFormat()
281 case GL_RGBA8: in getMinimumSampleCount()
Des3fTextureFilteringTests.cpp1271 { "rgba8", GL_RGBA8 }, in init()
1346 deUint32 format = GL_RGBA8; in init()
1377 deUint32 format = GL_RGBA8; in init()
1468 deUint32 format = GL_RGBA8; in init()
1500 deUint32 format = GL_RGBA8; in init()
1533 GL_RGBA8, in init()
1581 deUint32 format = GL_RGBA8; in init()
1613 deUint32 format = GL_RGBA8; in init()
1677 deUint32 format = GL_RGBA8; in init()
1712 deUint32 format = GL_RGBA8; in init()
/external/deqp/modules/gles31/functional/
Des31fInternalFormatQueryTests.cpp232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate()
247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate()
290 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCou… in iterate()
308 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(… in iterate()
324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate()
339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate()
386 { "rgba8", GL_RGBA8, FormatSamplesCase::FORMAT_COLOR }, in init()
Des31fTextureBufferTests.cpp353 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
424 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
505 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
661 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests()
670 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, s… in createTextureBufferTests()
680 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offs… in createTextureBufferTests()
702 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests()
711 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, s… in createTextureBufferTests()
721 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offs… in createTextureBufferTests()
744 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests()
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Des31fNegativeTextureApiTests.cpp915 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
917 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
919 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
921 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
923 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
925 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
927 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
3305 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in compressedteximage3d()
3640 ctx.glTexStorage2D(0, 1, GL_RGBA8, 16, 16); in texstorage2d()
3642 ctx.glTexStorage2D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in texstorage2d()
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Des31fMultisampleShaderRenderCase.cpp119 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxTextureSamples); in init()
129 gl.getInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxRboSamples); in init()
182 gl.texStorage2D(textureTarget, 1, GL_RGBA8, m_renderSize, m_renderSize); in init()
187 …gl.texStorage2DMultisample(textureTarget, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderS… in init()
225 …gl.renderbufferStorageMultisample(GL_RENDERBUFFER, m_numRequestedSamples, GL_RGBA8, m_renderSize, … in init()
250 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, m_renderSize, m_renderSize); in init()
Des31fNegativeBufferApiTests.cpp334 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in read_pixels_fbo_format_mismatch()
776 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in draw_buffers()
960 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in read_buffer()
1362 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in blit_framebuffer()
1372 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in blit_framebuffer()
1413 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in blit_framebuffer()
1427 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in blit_framebuffer()
1504 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in blit_framebuffer_multisample()
1516 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in blit_framebuffer_multisample()
1530 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); in blit_framebuffer_multisample()
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Des31fIndexedStateQueryTests.cpp515 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
522 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate()
579 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
586 gl.glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 32, 32); in iterate()
643 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
650 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate()
707 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
714 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate()
771 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
778 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate()
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Des31fTextureFilteringTests.cpp486 { "rgba8", GL_RGBA8 }, in init()
542 const deUint32 format = GL_RGBA8; in init()
576 const deUint32 format = GL_RGBA8; in init()
609 GL_RGBA8, in init()
Des31fFboTestCase.cpp165 case GL_RGBA8: in isRequiredFormat()
288 case GL_RGBA8: in getMinimumSampleCount()
/external/deqp/modules/gles3/performance/
Des3pTextureCountTests.cpp60 { "rgba8", GL_RGBA8 }, in init()
Des3pTextureFormatTests.cpp62 { "rgba8", GL_RGBA8, }, in init()
Des3pTextureFilteringTests.cpp57 { "rgba8", GL_RGBA8 }, in init()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_fbo.c52 case GL_RGBA8: in set_renderbuffer_format()
256 return GL_RGBA8; in get_tex_format()
/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp393 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGB… in createTexture2D()
419 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D()
456 …gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSI… in createTextureCube()
903 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGB… in createTexture2D()
942 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D()
999 …gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSI… in createTextureCube()

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