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Searched refs:GL_RGBA8I (Results 1 – 25 of 49) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp63 { "rgba8i", GL_RGBA8I, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp166 case GL_RGBA8I: in isRequiredFormat()
289 case GL_RGBA8I: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp449 { "rgba8i", GL_RGBA8I, }, in init()
555 { "rgba8i", GL_RGBA8I, }, in init()
Des31fFboColorbufferTests.cpp278 GL_RGBA8I, in init()
Des31fInternalFormatQueryTests.cpp402 { "rgba8i", GL_RGBA8I, FormatSamplesCase::FORMAT_INT }, in init()
Des31fUniformLocationTests.cpp475 return GL_RGBA8I; in getTextureFormat()
504 if (format == GL_RGBA8I || format == GL_RGBA8UI) in createTexture()
Des31fTextureLevelStateQueryTests.cpp289 internalFormat == GL_RGBA8I || in isColorRenderableFormat()
343 internalFormat == GL_RGBA8I || in isTextureBufferFormat()
597 …GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA1… in generateInternalFormatTextureGenerationGroup()
Des31fFboTestUtil.cpp495 case GL_RGBA8I: return "rgba8i"; in getFormatName()
Des31fTextureSpecificationTests.cpp786 { "rgba8i", GL_RGBA8I, }, in init()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test()
246 { GL_RGBA8I, 8, 8, 8, 8 }, in test()
Des3fFboTestCase.cpp161 case GL_RGBA8I: in isRequiredFormat()
282 case GL_RGBA8I: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp207 { "rgba8i", GL_RGBA8I, true }, in init()
Des3fShaderTextureFunctionTests.cpp1416 …static const TextureSpec tex2DInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 1, samplerNeares… in init()
1420 …static const TextureSpec tex2DMipmapInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, samplerN… in init()
1428 …static const TextureSpec tex2DTexelFetchInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, sampl… in init()
1433 …static const TextureSpec texCubeInt (TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 1, samplerNe… in init()
1437 …static const TextureSpec texCubeMipmapInt (TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 9, sampl… in init()
1445 …static const TextureSpec tex2DArrayInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 1, sampler… in init()
1449 …static const TextureSpec tex2DArrayMipmapInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 8, sam… in init()
1457 …static const TextureSpec tex2DArrayTexelFetchInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 8,… in init()
1462 …static const TextureSpec tex3DInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 1, samplerNearestN… in init()
1466 …static const TextureSpec tex3DMipmapInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 7, samplerNea… in init()
[all …]
Des3fFboCompletenessTests.cpp53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
Des3fFboStateQueryTests.cpp527 { GL_RGBA8I, GL_INT }, in test()
660 { GL_RGBA8I, 8, 8, 8, 8 }, in test()
Des3fPixelBufferObjectTests.cpp633 GL_RGBA8I, in init()
Des3fFragmentOutputTests.cpp1016 GL_RGBA8I, in createRandomCase()
1121 GL_RGBA8I, in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp62 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I); in BuildFormatMap()
813 case GL_RGBA8I: in ValidateTextureFormatType()
874 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8I) in ValidateTextureFormatType()
1038 case GL_RGBA8I: in IsColorRenderable()
1094 case GL_RGBA8I: in IsDepthRenderable()
1149 case GL_RGBA8I: in IsStencilRenderable()
1498 case GL_RGBA8I: return sw::FORMAT_A8B8G8R8I; in ConvertRenderbufferFormat()
DlibGLESv3.cpp176 InsertFormatMapping(map, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE); in BuildFormatMap3D()
312 InsertFormatStorageMapping(map, GL_RGBA8I, GL_BYTE); in BuildFormatMapStorage2D()
1516 case GL_RGBA8I: in glRenderbufferStorageMultisample()
4023 case GL_RGBA8I: in glGetInternalformativ()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp165 case FMT_CASE(RGBA, SIGNED_INT8): return GL_RGBA8I; in getInternalFormat()
489 case GL_RGBA8I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT8); in mapGLInternalFormat()
603 case GL_RGBA8I: in isGLInternalColorFormatFilterable()
1117 case GL_RGBA8I: in getRenderableBitsES3()
DgluStrUtil.inl835 case GL_RGBA8I: return "GL_RGBA8I";
1685 case GL_RGBA8I: return "GL_RGBA8I";
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp2851 …static const TextureSpec tex2DInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 1, samplerNeares… in init()
2855 …static const TextureSpec tex2DMipmapInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, samplerN… in init()
2863 …static const TextureSpec tex2DTexelFetchInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, sampl… in init()
2868 …static const TextureSpec texCubeInt (TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 1, samplerNe… in init()
2872 …static const TextureSpec texCubeMipmapInt (TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 9, sampl… in init()
2880 …static const TextureSpec tex2DArrayInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 1, sampler… in init()
2884 …static const TextureSpec tex2DArrayMipmapInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 8, sam… in init()
2892 …static const TextureSpec tex2DArrayTexelFetchInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 8,… in init()
2897 …static const TextureSpec tex3DInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 1, samplerNearestN… in init()
2901 …static const TextureSpec tex3DMipmapInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 7, samplerNea… in init()
[all …]
/external/deqp/modules/glshared/
DglsScissorTests.cpp734 case GL_RGBA8I: return Color(i); in getBaseColor()
752 case GL_RGBA8I: return Color(i); in getMainColor()
774 retval.colorFmt = GL_RGBA8I; in getBufferFormat()
/external/swiftshader/src/OpenGL/common/
DImage.cpp731 case GL_RGBA8I: in SelectInternalFormat()
932 case GL_RGBA8I: in ComputePixelSize()
1274 case GL_RGBA8I: in loadImageData()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp455 glInternalFormat=GL_RGBA8I; in PVRTGetOGLES3TextureFormat()

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