/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 63 { "rgba8i", GL_RGBA8I, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 166 case GL_RGBA8I: in isRequiredFormat() 289 case GL_RGBA8I: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 449 { "rgba8i", GL_RGBA8I, }, in init() 555 { "rgba8i", GL_RGBA8I, }, in init()
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D | es31fFboColorbufferTests.cpp | 278 GL_RGBA8I, in init()
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D | es31fInternalFormatQueryTests.cpp | 402 { "rgba8i", GL_RGBA8I, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fUniformLocationTests.cpp | 475 return GL_RGBA8I; in getTextureFormat() 504 if (format == GL_RGBA8I || format == GL_RGBA8UI) in createTexture()
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D | es31fTextureLevelStateQueryTests.cpp | 289 internalFormat == GL_RGBA8I || in isColorRenderableFormat() 343 internalFormat == GL_RGBA8I || in isTextureBufferFormat() 597 …GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA1… in generateInternalFormatTextureGenerationGroup()
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D | es31fFboTestUtil.cpp | 495 case GL_RGBA8I: return "rgba8i"; in getFormatName()
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D | es31fTextureSpecificationTests.cpp | 786 { "rgba8i", GL_RGBA8I, }, in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test() 246 { GL_RGBA8I, 8, 8, 8, 8 }, in test()
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D | es3fFboTestCase.cpp | 161 case GL_RGBA8I: in isRequiredFormat() 282 case GL_RGBA8I: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 207 { "rgba8i", GL_RGBA8I, true }, in init()
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D | es3fShaderTextureFunctionTests.cpp | 1416 …static const TextureSpec tex2DInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 1, samplerNeares… in init() 1420 …static const TextureSpec tex2DMipmapInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, samplerN… in init() 1428 …static const TextureSpec tex2DTexelFetchInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, sampl… in init() 1433 …static const TextureSpec texCubeInt (TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 1, samplerNe… in init() 1437 …static const TextureSpec texCubeMipmapInt (TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 9, sampl… in init() 1445 …static const TextureSpec tex2DArrayInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 1, sampler… in init() 1449 …static const TextureSpec tex2DArrayMipmapInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 8, sam… in init() 1457 …static const TextureSpec tex2DArrayTexelFetchInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 8,… in init() 1462 …static const TextureSpec tex3DInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 1, samplerNearestN… in init() 1466 …static const TextureSpec tex3DMipmapInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 7, samplerNea… in init() [all …]
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D | es3fFboCompletenessTests.cpp | 53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
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D | es3fFboStateQueryTests.cpp | 527 { GL_RGBA8I, GL_INT }, in test() 660 { GL_RGBA8I, 8, 8, 8, 8 }, in test()
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D | es3fPixelBufferObjectTests.cpp | 633 GL_RGBA8I, in init()
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D | es3fFragmentOutputTests.cpp | 1016 GL_RGBA8I, in createRandomCase() 1121 GL_RGBA8I, in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 62 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I); in BuildFormatMap() 813 case GL_RGBA8I: in ValidateTextureFormatType() 874 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8I) in ValidateTextureFormatType() 1038 case GL_RGBA8I: in IsColorRenderable() 1094 case GL_RGBA8I: in IsDepthRenderable() 1149 case GL_RGBA8I: in IsStencilRenderable() 1498 case GL_RGBA8I: return sw::FORMAT_A8B8G8R8I; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 176 InsertFormatMapping(map, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE); in BuildFormatMap3D() 312 InsertFormatStorageMapping(map, GL_RGBA8I, GL_BYTE); in BuildFormatMapStorage2D() 1516 case GL_RGBA8I: in glRenderbufferStorageMultisample() 4023 case GL_RGBA8I: in glGetInternalformativ()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 165 case FMT_CASE(RGBA, SIGNED_INT8): return GL_RGBA8I; in getInternalFormat() 489 case GL_RGBA8I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT8); in mapGLInternalFormat() 603 case GL_RGBA8I: in isGLInternalColorFormatFilterable() 1117 case GL_RGBA8I: in getRenderableBitsES3()
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D | gluStrUtil.inl | 835 case GL_RGBA8I: return "GL_RGBA8I"; 1685 case GL_RGBA8I: return "GL_RGBA8I";
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 2851 …static const TextureSpec tex2DInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 1, samplerNeares… in init() 2855 …static const TextureSpec tex2DMipmapInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, samplerN… in init() 2863 …static const TextureSpec tex2DTexelFetchInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, sampl… in init() 2868 …static const TextureSpec texCubeInt (TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 1, samplerNe… in init() 2872 …static const TextureSpec texCubeMipmapInt (TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 9, sampl… in init() 2880 …static const TextureSpec tex2DArrayInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 1, sampler… in init() 2884 …static const TextureSpec tex2DArrayMipmapInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 8, sam… in init() 2892 …static const TextureSpec tex2DArrayTexelFetchInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 8,… in init() 2897 …static const TextureSpec tex3DInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 1, samplerNearestN… in init() 2901 …static const TextureSpec tex3DMipmapInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 7, samplerNea… in init() [all …]
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 734 case GL_RGBA8I: return Color(i); in getBaseColor() 752 case GL_RGBA8I: return Color(i); in getMainColor() 774 retval.colorFmt = GL_RGBA8I; in getBufferFormat()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 731 case GL_RGBA8I: in SelectInternalFormat() 932 case GL_RGBA8I: in ComputePixelSize() 1274 case GL_RGBA8I: in loadImageData()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 455 glInternalFormat=GL_RGBA8I; in PVRTGetOGLES3TextureFormat()
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