Searched refs:GL_SEPARATE_SPECULAR_COLOR (Results 1 – 18 of 18) sorted by relevance
56 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in _mesa_need_secondary_color()
493 else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR) in _mesa_LightModelfv()494 newenum = GL_SEPARATE_SPECULAR_COLOR; in _mesa_LightModelfv()899 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR || in _mesa_update_lighting()
85 (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) in texenv_doing_secondary_color()
172 GL_SEPARATE_SPECULAR_COLOR); in make_state_key()
230 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)); in _swrast_choose_line()
289 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); in _swrast_update_specular_vertex_add()522 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { in _swrast_update_active_attribs()
484 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in _swrast_choose_aa_line_function()
1281 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { in _swrast_write_rgba_span()
392 if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in validate_lighting()
222 if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { in shade_rastpos()
182 PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR); in nv20_emit_light_model()
202 PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR); in nv10_emit_light_model()
95 instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
580 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) { in radeonUpdateSpecular()
778 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) { in r200UpdateSpecular()
1499 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA macro
94 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA macro
109 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA macro