/external/deqp/modules/gles3/functional/ |
D | es3fFboApiTests.cpp | 85 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; in getAttachmentName() 177 GL_STENCIL_ATTACHMENT in validTex2DAttachmentsTest() 196 GL_STENCIL_ATTACHMENT in validTexCubeAttachmentsTest() 229 GL_STENCIL_ATTACHMENT in validRboAttachmentsTest() 306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 354 GL_STENCIL_ATTACHMENT in attachmentQueryEmptyFboTest() 403 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest() 405 …checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE… in attachmentQueryRboTest() 406 …checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME… in attachmentQueryRboTest() 409 …ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTA… in attachmentQueryRboTest() [all …]
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D | es3fFboStencilbufferTests.cpp | 93 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 150 DE_ASSERT(m_attachStencil == GL_STENCIL_ATTACHMENT || m_attachStencil == GL_NONE); in DepthStencilAttachCase() 278 …ly", "Only stencil part of depth-stencil RBO attached", GL_NONE, GL_STENCIL_ATTACHMENT)); in init() 279 …rate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT)); in init()
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D | es3fFboInvalidateTests.cpp | 83 attachments.push_back(GL_STENCIL_ATTACHMENT); in getFBODiscardAttachments() 496 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 616 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render() 744 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 867 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 981 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render() 1131 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 1219 …scarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_STENCIL_ATTACHMENT) || hasAtt… in render() 1240 …glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo… in render() 1524 …deUint32 allAttachments[] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT }; in init()
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D | es3fFboMultisampleTests.cpp | 122 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
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D | es3fFboCompletenessTests.cpp | 228 if (attPoint == GL_DEPTH_ATTACHMENT || attPoint == GL_STENCIL_ATTACHMENT) in check()
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D | es3fRasterizerDiscardTests.cpp | 186 …glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilB… in setupFramebufferObject()
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D | es3fFboRenderTest.cpp | 296 deUint32 point = ndx ? GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; in Framebuffer() 892 deUint32 point = ndx ? GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; in render() 1375 ndx == 2 ? GL_STENCIL_ATTACHMENT : 0; in render()
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D | es3fNegativeBufferApiTests.cpp | 840 glReadBuffer (GL_STENCIL_ATTACHMENT); in init() 842 glReadBuffer (GL_STENCIL_ATTACHMENT+1); in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboApiTest.cpp | 89 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; in getAttachmentName() 201 GL_STENCIL_ATTACHMENT in validTex2DAttachmentsTest() 220 GL_STENCIL_ATTACHMENT in validTexCubeAttachmentsTest() 253 GL_STENCIL_ATTACHMENT in validRboAttachmentsTest() 330 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 378 GL_STENCIL_ATTACHMENT in attachmentQueryEmptyFboTest() 427 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest() 429 …checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE… in attachmentQueryRboTest() 430 …checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME… in attachmentQueryRboTest() 433 …ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTA… in attachmentQueryRboTest() [all …]
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D | es2fFboCompletenessTests.cpp | 274 attachTargetToNew(GL_STENCIL_ATTACHMENT, comb.stencilKind, comb.stencilFmt, in tryCombination()
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D | es2fFboRenderTest.cpp | 468 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilb… in Framebuffer() 1947 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilbuf); in render()
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/external/deqp/modules/glshared/ |
D | glsFboCompletenessTests.cpp | 891 builder.glAttach(GL_STENCIL_ATTACHMENT, att); in makeDepthAndStencil() 897 attachTargetToNew(GL_STENCIL_ATTACHMENT, m_params.stencilKind, ImageFormat::none(), in makeDepthAndStencil() 984 { GL_STENCIL_ATTACHMENT, "stencil", "Tests for stencil attachments" }, in createRenderableTests()
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D | glsFboUtil.cpp | 280 case GL_STENCIL_ATTACHMENT: in formatFlag() 294 case GL_STENCIL_ATTACHMENT: return STENCIL_RENDERABLE; in getAttachmentRenderabilityFlag()
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/external/deqp/modules/egl/ |
D | teglImageUtil.cpp | 364 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in initializeStencilRbo() 389 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in initializeStencilRbo()
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D | teglImageFormatTests.cpp | 601 framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, *renderbufferStencil); in invokeGLES2() 849 framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, renderbuffer); in initializeRbo()
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 276 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilB… in createFramebuffer()
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D | gluStrUtil.inl | 188 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; 591 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; 615 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
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/external/deqp/framework/platform/ios/ |
D | tcuIOSPlatform.mm | 270 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencil…
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/external/mesa3d/src/mesa/main/ |
D | fbobject.c | 2110 } else if (attachment == GL_STENCIL_ATTACHMENT && in framebuffer_texture() 2405 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); in _mesa_GetFramebufferAttachmentParameterivEXT() 2522 if (attachment == GL_STENCIL_ATTACHMENT) { in _mesa_GetFramebufferAttachmentParameterivEXT() 3206 case GL_STENCIL_ATTACHMENT: in invalidate_framebuffer_storage()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 759 const GLenum attachments[] = { GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT }; in RenderScene()
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/external/skia/experimental/iOSSampleApp/ |
D | SkSampleUIView.mm | 295 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fGL.fStencilbuff…
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 454 #define GL_STENCIL_ATTACHMENT 0x8D20 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 454 #define GL_STENCIL_ATTACHMENT 0x8D20 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 2034 case GL_STENCIL_ATTACHMENT: in FramebufferRenderbuffer() 2176 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level); break; in FramebufferTexture2D() 2860 case GL_STENCIL_ATTACHMENT: in GetFramebufferAttachmentParameteriv() 6660 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break; in FramebufferTexture3DOES()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 984 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT); in read_buffer() 986 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT+1); in read_buffer()
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