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Searched refs:GL_STENCIL_BACK_PASS_DEPTH_PASS (Results 1 – 22 of 22) sorted by relevance

/external/deqp/framework/opengl/
DgluStrUtil.inl75 case GL_STENCIL_BACK_PASS_DEPTH_PASS: return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
1107 case GL_STENCIL_BACK_PASS_DEPTH_PASS: return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
/external/deqp/modules/gles2/functional/
Des2fIntegerStateQueryTests.cpp1092 case GL_STENCIL_BACK_PASS_DEPTH_PASS: in SetStencilOp()
1131 case GL_STENCIL_BACK_PASS_DEPTH_PASS: in SetStencilOp()
2123 …ASS", GL_STENCIL_PASS_DEPTH_PASS, "STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS } in init()
/external/mesa3d/include/GLES2/
Dgl2.h188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/deqp/modules/gles3/functional/
Des3fIntegerStateQueryTests.cpp1371 case GL_STENCIL_BACK_PASS_DEPTH_PASS: in SetStencilOp()
1411 case GL_STENCIL_BACK_PASS_DEPTH_PASS: in SetStencilOp()
2872 …ASS", GL_STENCIL_PASS_DEPTH_PASS, "STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS } in init()
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1318 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break; in getIntegerv()
1542 case GL_STENCIL_BACK_PASS_DEPTH_PASS: in getQueryParameterInfo()
/external/swiftshader/include/GLES2/
Dgl2.h168 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h212 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1881 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break; in getIntegerv()
2478 case GL_STENCIL_BACK_PASS_DEPTH_PASS: in getQueryParameterInfo()
/external/swiftshader/include/GLES3/
Dgl3.h168 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl704 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/mesa3d/src/mesa/main/
Dget.c773 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
/external/swiftshader/include/GL/
Dglcorearb.h706 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
Dglext.h576 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/mesa3d/include/GL/
Dglext.h382 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/robolectric/v1/lib/main/
Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...
/external/robolectric/v3/runtime/
Dandroid-all-4.1.2_r1-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/ ...
Dandroid-all-4.2.2_r1.2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/ ...
Dandroid-all-4.3_r2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/ ...
Dandroid-all-5.1.1_r9-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...
Dandroid-all-5.0.0_r2-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...
Dandroid-all-4.4_r1-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...