/external/swiftshader/src/OpenGL/libGL/ |
D | utilities.cpp | 378 case GL_STENCIL_INDEX8: in IsColorRenderable() 396 case GL_STENCIL_INDEX8: in IsDepthRenderable() 414 case GL_STENCIL_INDEX8: in IsStencilRenderable() 697 case GL_STENCIL_INDEX8: in ConvertRenderbufferFormat()
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D | Renderbuffer.cpp | 473 format = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function in Stencilbuffer() 483 format = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function in Stencilbuffer()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboCompletenessTests.cpp | 67 GL_STENCIL_INDEX8, 134 GL_STENCIL_INDEX8,
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D | es2fRboStateQueryTests.cpp | 260 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 1, 1); in test()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 203 case GL_STENCIL_INDEX8: in isRequiredFormat() 317 case GL_STENCIL_INDEX8: in getMinimumSampleCount()
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D | es31fInternalFormatQueryTests.cpp | 82 …if (!isES32 && isTextureTarget && m_internalFormat == GL_STENCIL_INDEX8 && !m_context.getContextIn… in init() 426 { "stencil_index8", GL_STENCIL_INDEX8, FormatSamplesCase::FORMAT_DEPTH_STENCIL } in init()
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D | es31fStencilTexturingTests.cpp | 492 if (format == GL_STENCIL_INDEX8) in checkDepthStencilFormatSupport() 1021 formatGroup->addChild(new UploadTex2DCase (m_context, "stencil_index8_2d", GL_STENCIL_INDEX8)); in init() 1022 …oup->addChild(new UploadTex2DArrayCase (m_context, "stencil_index8_2d_array", GL_STENCIL_INDEX8)); in init() 1023 …matGroup->addChild(new UploadTexCubeCase (m_context, "stencil_index8_cube", GL_STENCIL_INDEX8)); in init()
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D | es31fFboTestUtil.cpp | 487 case GL_STENCIL_INDEX8: return "stencil_index8"; in getFormatName()
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D | es31fTextureBorderClampTests.cpp | 2368 { "stencil_index8", GL_STENCIL_INDEX8, tcu::Sampler::MODE_STENCIL }, in init() 2451 { "uint_stencil", GL_STENCIL_INDEX8, tcu::Sampler::MODE_STENCIL }, in init() 2495 { "uint_stencil", GL_STENCIL_INDEX8, tcu::Sampler::MODE_STENCIL }, in init() 2726 { "stencil_index8", GL_STENCIL_INDEX8, tcu::Sampler::MODE_STENCIL }, in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestCase.cpp | 198 case GL_STENCIL_INDEX8: in isRequiredFormat() 310 case GL_STENCIL_INDEX8: in getMinimumSampleCount()
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D | es3fFboCompletenessTests.cpp | 79 GL_STENCIL_INDEX8, 136 GL_STENCIL_INDEX8,
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D | es3fInternalFormatQueryTests.cpp | 222 { "stencil_index8", GL_STENCIL_INDEX8, false } in init()
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D | es3fFboStencilbufferTests.cpp | 252 GL_STENCIL_INDEX8 in init()
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D | es3fRboStateQueryTests.cpp | 307 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 128, 128); in test()
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D | es3fFboMultisampleTests.cpp | 296 GL_STENCIL_INDEX8 in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 140 InsertFormatMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, GL_STENCIL_INDEX8); in BuildFormatMap() 838 case GL_STENCIL_INDEX8: in ValidateTextureFormatType() 1055 case GL_STENCIL_INDEX8: in IsColorRenderable() 1076 case GL_STENCIL_INDEX8: in IsDepthRenderable() 1129 case GL_STENCIL_INDEX8: in IsStencilRenderable() 1490 case GL_STENCIL_INDEX8: in ConvertRenderbufferFormat() 1931 return GL_STENCIL_INDEX8; in ConvertDepthStencilFormat()
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D | Renderbuffer.cpp | 555 case GL_STENCIL_INDEX8: in DepthStencilbuffer() 652 …width, int height, GLsizei samples) : DepthStencilbuffer(width, height, GL_STENCIL_INDEX8, samples) in Stencilbuffer()
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/external/deqp/modules/egl/ |
D | teglImageTests.cpp | 312 case GL_STENCIL_INDEX8: return "stencil_index8"; in getStorageName() 535 GL_STENCIL_INDEX8 in init()
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D | teglImageFormatTests.cpp | 1127 addCreateRenderbuffer("renderbuffer_stencil", GL_STENCIL_INDEX8); in addCreateRenderbufferActions() 1180 case GL_STENCIL_INDEX8: in isDepthFormat() 1205 case GL_STENCIL_INDEX8: in isStencilFormat()
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D | teglImageUtil.cpp | 489 case GL_STENCIL_INDEX8: in createBuffer()
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 128 GL_STENCIL_INDEX8 in chooseDepthStencilFormat()
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D | gluTextureUtil.cpp | 154 case FMT_CASE(S, UNSIGNED_INT8): return GL_STENCIL_INDEX8; in getInternalFormat() 478 case GL_STENCIL_INDEX8: return TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat() 1174 case GL_STENCIL_INDEX8: in getRenderableBitsES3()
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D | gluStrUtil.inl | 817 case GL_STENCIL_INDEX8: return "GL_STENCIL_INDEX8"; 1667 case GL_STENCIL_INDEX8: return "GL_STENCIL_INDEX8";
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/external/mesa3d/src/mesa/swrast/ |
D | s_renderbuffer.c | 360 rb->InternalFormat = GL_STENCIL_INDEX8; in add_stencil_renderbuffer()
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/external/skia/experimental/iOSSampleApp/ |
D | SkSampleUIView.mm | 368 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, fGL.fWidth, fGL.fHeight);
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