Searched refs:GL_TEXTURE1 (Results 1 – 25 of 45) sorted by relevance
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74 glActiveTexture(GL_TEXTURE1); in TestFunc()326 glActiveTexture(GL_TEXTURE1); in InitializeCompositing()
159 glActiveTexture(GL_TEXTURE1); in SetupTextures()
347 InitializeTexture(GL_TEXTURE1, _textureIds[1], width / 2, height / 2); in SetupTextures()384 glActiveTexture(GL_TEXTURE1); in UpdateTextures()
228 case GL_TEXTURE1: in i830SetTexEnvCombine()314 case GL_TEXTURE1: in i830SetTexEnvCombine()
655 glActiveTexture(GL_TEXTURE1); in RenderScene()661 glActiveTexture(GL_TEXTURE1); in RenderScene()667 glActiveTexture(GL_TEXTURE1); in RenderScene()
412 case GL_TEXTURE1: in r200UpdateTextureEnv()438 case GL_TEXTURE1: in r200UpdateTextureEnv()494 case GL_TEXTURE1: in r200UpdateTextureEnv()520 case GL_TEXTURE1: in r200UpdateTextureEnv()919 case GL_TEXTURE1: in r200UpdateAllTexEnv()945 case GL_TEXTURE1: in r200UpdateAllTexEnv()
273 InitializeTexture(GL_TEXTURE1, texture_ids_[1], width / 2, height / 2);321 glActiveTexture(GL_TEXTURE1);
1046 gl.activeTexture(GL_TEXTURE1); in renderReferences()1062 gl.activeTexture(GL_TEXTURE1); in renderReferences()1108 gl.activeTexture(GL_TEXTURE1); in renderResults()1130 gl.activeTexture(GL_TEXTURE1); in renderResults()
621 gl.activeTexture(GL_TEXTURE1); in renderGL()638 gl.activeTexture(GL_TEXTURE1); in renderGL()
95 case GL_TEXTURE1: in get_input_source()
109 case GL_TEXTURE1: in get_input_source()
515 glActiveTexture(GL_TEXTURE1); in RenderScene()
342 case GL_TEXTURE1: in radeonUpdateTextureEnv()387 case GL_TEXTURE1: in radeonUpdateTextureEnv()
355 GL_TEXTURE1, in init()
792 glActiveTexture(GL_TEXTURE1); in RenderScene()
META-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/ ...
390 GL_TEXTURE1, in init()
228 case GL_TEXTURE1: in set_combiner_source()
450 #define GL_TEXTURE1 0x84C1 macro
340 #define GL_TEXTURE1 0x84C1 macro
1414 glLog.glActiveTexture(GL_TEXTURE1); in iterate()1990 glLog.glActiveTexture(GL_TEXTURE1); in iterate()2391 glLog.glActiveTexture(GL_TEXTURE1); in iterate()2799 glLog.glActiveTexture(GL_TEXTURE1); in iterate()
901 context.activeTexture(GL_TEXTURE1); in render()1036 context.activeTexture(GL_TEXTURE1); in render()