/external/deqp/modules/gles31/functional/ |
D | es31fInternalFormatQueryTests.cpp | 67 DE_ASSERT(m_target == GL_TEXTURE_2D_MULTISAMPLE || in FormatSamplesCase() 74 const bool isTextureTarget = (m_target == GL_TEXTURE_2D_MULTISAMPLE) || in init() 232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate() 247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate() 290 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCou… in iterate() 308 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(… in iterate() 324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate() 339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate() 438 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE }, in init()
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D | es31fTextureMultisampleTests.cpp | 214 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in init() 215 …gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvas… in init() 356 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in genMultisampleTexture() 366 …gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID,… in genMultisampleTexture() 478 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in drawSample() 641 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in init() 642 …gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvas… in init() 651 …gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID,… in init() 999 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in drawSample() 1111 … textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE); in init() [all …]
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D | es31fNegativeTextureApiTests.cpp | 1812 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri() 1814 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode); in texparameteri() 1816 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode); in texparameteri() 1818 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode); in texparameteri() 1820 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode); in texparameteri() 1822 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); in texparameteri() 1824 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode); in texparameteri() 1826 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode); in texparameteri() 1828 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode); in texparameteri() 1830 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode); in texparameteri() [all …]
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D | es31fMultisampleShaderRenderCase.cpp | 119 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxTextureSamples); in init() 173 …int32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in init() 201 gl.getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &queriedSampleCount); in init() 559 …int32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in drawOneIteration() 611 …32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in drawOneIteration()
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D | es31fShaderTextureSizeTests.cpp | 350 case TEXTURE_FLOAT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget() 352 case TEXTURE_INT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget() 354 case TEXTURE_UINT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget()
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D | es31fTextureLevelStateQueryTests.cpp | 59 case GL_TEXTURE_2D_MULTISAMPLE: return false; in textureTypeHasDepth() 77 case GL_TEXTURE_2D_MULTISAMPLE: return true; in textureTypeHasHeight() 108 case GL_TEXTURE_2D_MULTISAMPLE: in isCoreTextureTarget() 357 …if ((target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) && !isRende… in isLegalFormatForTarget() 371 return target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY; in isMultisampleTarget() 376 return target != GL_TEXTURE_2D_MULTISAMPLE && in targetSupportsMipLevels() 749 …pec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_MULTISAMPLE) in applyTextureGenerationSpec() 1663 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE, }, in init()
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D | es31fTextureStateQueryTests.cpp | 123 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE, true, }, in init()
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D | es31fNegativeBufferApiTests.cpp | 1206 ctx.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex2DMS); in framebuffer_texture2d() 1246 …ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2DM… in framebuffer_texture2d() 1258 …ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2D,… in framebuffer_texture2d()
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D | es31fIntegerStateQueryTests.cpp | 791 …fierSuffix).c_str(), "Test TEXTURE_BINDING_2D_MULTISAMPLE", GL_TEXTURE_2D_MULTISAMPLE, GL_TE… in init()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 276 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateES() 277 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 278 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES() 279 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES() 280 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES() 281 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0); in resetStateES() 282 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LEVEL, 1000); in resetStateES() 919 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateGLCore() 920 gl.texImage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_TRUE); in resetStateGLCore()
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D | gluStrUtil.inl | 636 case GL_TEXTURE_2D_MULTISAMPLE: return "GL_TEXTURE_2D_MULTISAMPLE"; 1438 case GL_TEXTURE_2D_MULTISAMPLE: return "GL_TEXTURE_2D_MULTISAMPLE";
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/external/deqp/modules/glshared/ |
D | glsTextureStateQueryTests.cpp | 336 target == GL_TEXTURE_2D_MULTISAMPLE; in isCoreTextureTarget() 1309 if (m_target == GL_TEXTURE_2D_MULTISAMPLE || in test() 1547 if (m_target == GL_TEXTURE_2D_MULTISAMPLE || in test() 1558 if (m_target == GL_TEXTURE_2D_MULTISAMPLE) in test() 1641 case GL_TEXTURE_2D_MULTISAMPLE: in test() 1668 if (m_target == GL_TEXTURE_2D_MULTISAMPLE || in test() 2449 return target == GL_TEXTURE_2D_MULTISAMPLE || in isMultisampleTarget()
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/external/mesa3d/src/mesa/main/ |
D | texobj.c | 924 case GL_TEXTURE_2D_MULTISAMPLE: in invalidate_tex_image_error_check() 1488 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_InvalidateTexSubImage()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1357 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
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/external/swiftshader/include/GLES2/ |
D | gl2ext.h | 2325 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1566 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
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D | glext.h | 1453 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
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/external/mesa3d/include/GL/ |
D | glext.h | 2196 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
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/external/robolectric/v3/runtime/ |
D | android-all-5.1.1_r9-robolectric-1.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/google/
com/ ... |
D | android-all-5.0.0_r2-robolectric-1.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/google/
com/ ... |