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Searched refs:GL_TEXTURE_2D_MULTISAMPLE (Results 1 – 20 of 20) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fInternalFormatQueryTests.cpp67 DE_ASSERT(m_target == GL_TEXTURE_2D_MULTISAMPLE || in FormatSamplesCase()
74 const bool isTextureTarget = (m_target == GL_TEXTURE_2D_MULTISAMPLE) || in init()
232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate()
247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate()
290 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCou… in iterate()
308 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(… in iterate()
324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate()
339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate()
438 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE }, in init()
Des31fTextureMultisampleTests.cpp214 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in init()
215 …gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvas… in init()
356 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in genMultisampleTexture()
366 …gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID,… in genMultisampleTexture()
478 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in drawSample()
641 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in init()
642 …gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvas… in init()
651 …gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID,… in init()
999 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in drawSample()
1111 … textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE); in init()
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Des31fNegativeTextureApiTests.cpp1812 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri()
1814 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode); in texparameteri()
1816 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode); in texparameteri()
1818 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode); in texparameteri()
1820 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode); in texparameteri()
1822 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); in texparameteri()
1824 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode); in texparameteri()
1826 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode); in texparameteri()
1828 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode); in texparameteri()
1830 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode); in texparameteri()
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Des31fMultisampleShaderRenderCase.cpp119 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxTextureSamples); in init()
173 …int32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in init()
201 gl.getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &queriedSampleCount); in init()
559 …int32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in drawOneIteration()
611 …32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in drawOneIteration()
Des31fShaderTextureSizeTests.cpp350 case TEXTURE_FLOAT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget()
352 case TEXTURE_INT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget()
354 case TEXTURE_UINT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget()
Des31fTextureLevelStateQueryTests.cpp59 case GL_TEXTURE_2D_MULTISAMPLE: return false; in textureTypeHasDepth()
77 case GL_TEXTURE_2D_MULTISAMPLE: return true; in textureTypeHasHeight()
108 case GL_TEXTURE_2D_MULTISAMPLE: in isCoreTextureTarget()
357 …if ((target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) && !isRende… in isLegalFormatForTarget()
371 return target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY; in isMultisampleTarget()
376 return target != GL_TEXTURE_2D_MULTISAMPLE && in targetSupportsMipLevels()
749 …pec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_MULTISAMPLE) in applyTextureGenerationSpec()
1663 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE, }, in init()
Des31fTextureStateQueryTests.cpp123 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE, true, }, in init()
Des31fNegativeBufferApiTests.cpp1206 ctx.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex2DMS); in framebuffer_texture2d()
1246 …ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2DM… in framebuffer_texture2d()
1258 …ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2D,… in framebuffer_texture2d()
Des31fIntegerStateQueryTests.cpp791 …fierSuffix).c_str(), "Test TEXTURE_BINDING_2D_MULTISAMPLE", GL_TEXTURE_2D_MULTISAMPLE, GL_TE… in init()
/external/deqp/framework/opengl/
DgluStateReset.cpp276 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateES()
277 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
278 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES()
279 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES()
280 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES()
281 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0); in resetStateES()
282 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LEVEL, 1000); in resetStateES()
919 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateGLCore()
920 gl.texImage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_TRUE); in resetStateGLCore()
DgluStrUtil.inl636 case GL_TEXTURE_2D_MULTISAMPLE: return "GL_TEXTURE_2D_MULTISAMPLE";
1438 case GL_TEXTURE_2D_MULTISAMPLE: return "GL_TEXTURE_2D_MULTISAMPLE";
/external/deqp/modules/glshared/
DglsTextureStateQueryTests.cpp336 target == GL_TEXTURE_2D_MULTISAMPLE; in isCoreTextureTarget()
1309 if (m_target == GL_TEXTURE_2D_MULTISAMPLE || in test()
1547 if (m_target == GL_TEXTURE_2D_MULTISAMPLE || in test()
1558 if (m_target == GL_TEXTURE_2D_MULTISAMPLE) in test()
1641 case GL_TEXTURE_2D_MULTISAMPLE: in test()
1668 if (m_target == GL_TEXTURE_2D_MULTISAMPLE || in test()
2449 return target == GL_TEXTURE_2D_MULTISAMPLE || in isMultisampleTarget()
/external/mesa3d/src/mesa/main/
Dtexobj.c924 case GL_TEXTURE_2D_MULTISAMPLE: in invalidate_tex_image_error_check()
1488 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_InvalidateTexSubImage()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1357 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
/external/swiftshader/include/GLES2/
Dgl2ext.h2325 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
/external/swiftshader/include/GL/
Dglcorearb.h1566 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
Dglext.h1453 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
/external/mesa3d/include/GL/
Dglext.h2196 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 macro
/external/robolectric/v3/runtime/
Dandroid-all-5.1.1_r9-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...
Dandroid-all-5.0.0_r2-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...