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Searched refs:GL_TEXTURE_BORDER_COLOR (Results 1 – 19 of 19) sorted by relevance

/external/deqp/framework/opengl/
DgluStateReset.cpp183 gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES()
216 gl.texParameterfv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES()
239 gl.texParameterfv(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES()
267 gl.texParameterfv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES()
316 gl.texParameterfv(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES()
743 gl.texParameterfv (GL_TEXTURE_1D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore()
766 gl.texParameterfv (GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore()
795 gl.texParameterfv (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore()
819 gl.texParameterfv (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore()
842 gl.texParameterfv (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore()
[all …]
DgluCallLogUtil.inl11 case GL_TEXTURE_BORDER_COLOR: return 4;
DgluQueryUtil.inl56 case GL_TEXTURE_BORDER_COLOR: return 4;
DgluStrUtil.inl665 case GL_TEXTURE_BORDER_COLOR: return "GL_TEXTURE_BORDER_COLOR";
/external/mesa3d/src/mesa/main/
Dsamplerobj.c656 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameteri()
743 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameterf()
827 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameteriv()
921 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameterfv()
1006 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameterIiv()
1092 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameterIuiv()
1175 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetSamplerParameteriv()
1253 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetSamplerParameterfv()
1332 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetSamplerParameterIiv()
1411 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetSamplerParameterIuiv()
Dtexparam.c605 case GL_TEXTURE_BORDER_COLOR: in set_tex_parameterf()
830 case GL_TEXTURE_BORDER_COLOR: in _mesa_TexParameteriv()
863 if (pname == GL_TEXTURE_BORDER_COLOR || in _mesa_TexParameteriv()
891 case GL_TEXTURE_BORDER_COLOR: in _mesa_TexParameterIiv()
921 case GL_TEXTURE_BORDER_COLOR: in _mesa_TexParameterIuiv()
1312 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetTexParameterfv()
1499 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetTexParameteriv()
1664 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetTexParameterIiv()
1686 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetTexParameterIuiv()
Dattrib.c791 _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, samp->BorderColor.f); in pop_texture_group()
Ddlist.c7378 if (pname == GL_TEXTURE_BORDER_COLOR) { in save_SamplerParameteriv()
7409 if (pname == GL_TEXTURE_BORDER_COLOR) { in save_SamplerParameterfv()
7440 if (pname == GL_TEXTURE_BORDER_COLOR) { in save_SamplerParameterIiv()
7465 if (pname == GL_TEXTURE_BORDER_COLOR) { in save_SamplerParameterIuiv()
/external/mesa3d/src/glx/tests/
Denum_sizes.cpp246 EXPECT_EQ(4, __glTexParameterfv_size(GL_TEXTURE_BORDER_COLOR)); in TEST()
295 case GL_TEXTURE_BORDER_COLOR: in TEST()
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp806 … gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<float>()); in renderTo()
810 …gl.texParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deInt32>()… in renderTo()
814 …gl.texParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deUint32>… in renderTo()
830 …gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, blue.getPtr()); // just set some unlikel… in renderTo()
845 … gl.samplerParameterfv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<float>()); in renderTo()
849 …gl.samplerParameterIiv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deInt32>()… in renderTo()
853 …gl.samplerParameterIuiv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deUint32>… in renderTo()
2184 gl.texParameterfv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<float>()); in renderTo()
2188 gl.texParameterIiv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<deInt32>()); in renderTo()
2192 gl.texParameterIuiv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<deUint32>()); in renderTo()
Des31fNegativeTextureApiTests.cpp1806 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 0); in texparameteri()
1812 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri()
1835 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri()
1927 ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 0.0f); in texparameterf()
1933 ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameterf()
1956 ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameterf()
2047 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &params[0]); in texparameteriv()
2070 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, &params[0]); in texparameteriv()
2164 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &params[0]); in texparameterfv()
2187 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, &params[0]); in texparameterfv()
[all …]
Des31fNegativeShaderApiTests.cpp663 ctx.glGetSamplerParameterIiv(sampler, GL_TEXTURE_BORDER_COLOR, &borderColor); in get_sampler_parameterIiv()
686 ctx.glGetSamplerParameterIuiv(sampler, GL_TEXTURE_BORDER_COLOR, &borderColor); in get_sampler_parameterIuiv()
719 ctx.glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, 0); in sampler_parameteri()
767 ctx.glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, 0); in sampler_parameterf()
807 ctx.glSamplerParameterIiv(-1, GL_TEXTURE_BORDER_COLOR, color); in sampler_parameterIiv()
828 ctx.glSamplerParameterIuiv(-1, GL_TEXTURE_BORDER_COLOR, color); in sampler_parameterIuiv()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_tex.c398 case GL_TEXTURE_BORDER_COLOR: in r200TexParameter()
/external/deqp/modules/glshared/
DglsTextureStateQueryTests.cpp80 case TESTER_TEXTURE_BORDER_COLOR: return GL_TEXTURE_BORDER_COLOR; in mapTesterToPname()
363 case GL_TEXTURE_BORDER_COLOR: return RequiredExtensions("GL_EXT_texture_border_clamp"); in getTextureParamExtension()
466 pname == GL_TEXTURE_BORDER_COLOR; in isCoreTextureParam()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl192 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/external/mesa3d/include/GL/
Dgl.h655 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/external/mesa3d/docs/
DVERSIONS1073 - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp6404 case GL_TEXTURE_BORDER_COLOR: in glGetTexLevelParameteriv()
/external/swiftshader/include/GL/
Dglcorearb.h315 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro