Searched refs:GL_TEXTURE_CUBE_MAP_POSITIVE_X (Results 1 – 25 of 61) sorted by relevance
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54 case tcu::CUBEFACE_POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X; in cubeFaceToGLFace()166 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0); in init()224 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, compressedFormats[firstNonPalettedForma… in init()261 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxTextureSize, compressedFormats[0], 0… in init()299 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()301 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()303 … glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()413 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], maxTextureSize, 0,… in init()415 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], 0, maxTextureSize,… in init()417 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], maxTextureSize, ma… in init()[all …]
113 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; in getAttachmentParameterValueName()224 GL_TEXTURE_CUBE_MAP_POSITIVE_X, in validTexCubeAttachmentsTest()314 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X,… in invalidTexCubeAttachmentTest()461 …ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texC… in deleteTexCubeAttachedToBoundFboTest()514 …ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texC… in deleteTexCubeAttachedToNotBoundFboTest()
189 GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, in test()
359 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D… in init()
105 case tcu::CUBEFACE_POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X; in cubeFaceToGLFace()207 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0); in init()226 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init()250 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC… in init()278 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, … in init()280 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, … in init()282 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0,… in init()349 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()351 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCube… in init()353 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()[all …]
109 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; in getAttachmentParameterValueName()200 GL_TEXTURE_CUBE_MAP_POSITIVE_X, in validTexCubeAttachmentsTest()290 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X,… in invalidTexCubeAttachmentTest()437 …ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texC… in deleteTexCubeAttachedToBoundFboTest()490 …ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texC… in deleteTexCubeAttachedToNotBoundFboTest()
1016 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCu… in init()1026 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D… in init()
339 GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, in test()
67 case tcu::CUBEFACE_POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X; in cubeFaceToGLFace()200 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_format()220 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0,… in compressedteximage2d_neg_level()245 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8… in compressedteximage2d_max_level()274 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0,… in compressedteximage2d_neg_width_height()276 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1,… in compressedteximage2d_neg_width_height()278 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1… in compressedteximage2d_neg_width_height()346 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCub… in compressedteximage2d_max_width_height()348 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, max… in compressedteximage2d_max_width_height()350 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCub… in compressedteximage2d_max_width_height()[all …]
150 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : target; in setup_texstorage()219 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : target; in clear_image_fields()
559 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; in _mesa_tex_target_to_face()980 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in _mesa_get_texture_dimensions()1190 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in _mesa_init_teximage_fields()1464 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in target_can_be_compressed()1506 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in legal_teximage_target()1566 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in legal_texsubimage_target()
45 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: return GL_TEXTURE_CUBE_MAP_POSITIVE_X; in getImageGLTarget()
296 return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); in IsCubemapTextureTarget()304 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return 0; in CubeFaceIndex()
1190 eTextureTarget=GL_TEXTURE_CUBE_MAP_POSITIVE_X; in PVRTTextureLoadFromPointer()1275 eTextureTarget=GL_TEXTURE_CUBE_MAP_POSITIVE_X; in PVRTTextureLoadFromPointer()
823 case tcu::CUBEFACE_POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X; in getGLCubeFace()838 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return tcu::CUBEFACE_POSITIVE_X; in getCubeFaceFromGL()
187 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_N… in resetStateES()787 …gl.texImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE… in resetStateGLCore()
628 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return "GL_TEXTURE_CUBE_MAP_POSITIVE_X";767 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return "GL_TEXTURE_CUBE_MAP_POSITIVE_X";
307 GL_TEXTURE_CUBE_MAP_POSITIVE_X, in initTexture()
META-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/ ...
699 return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); in IsCubemapTextureTarget()707 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return 0; in CubeFaceIndex()
837 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in CompressedTexImage2D()885 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in CompressedTexImage2D()1013 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in CopyTexImage2D()2086 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in FramebufferTexture2D()5098 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in TexImage2D()
797 eTarget=GL_TEXTURE_CUBE_MAP_POSITIVE_X; in PVRTTextureLoadFromPointer()
2929 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in setup_texture_coords()2964 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in setup_texture_coords()3261 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && in _mesa_meta_GenerateMipmap()3624 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face; in decompress_texture_image()
330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 macro