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Searched refs:GL_TEXTURE_WRAP_R (Results 1 – 25 of 44) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dsamplerobj.c623 case GL_TEXTURE_WRAP_R: in _mesa_SamplerParameteri()
710 case GL_TEXTURE_WRAP_R: in _mesa_SamplerParameterf()
794 case GL_TEXTURE_WRAP_R: in _mesa_SamplerParameteriv()
888 case GL_TEXTURE_WRAP_R: in _mesa_SamplerParameterfv()
973 case GL_TEXTURE_WRAP_R: in _mesa_SamplerParameterIiv()
1059 case GL_TEXTURE_WRAP_R: in _mesa_SamplerParameterIuiv()
1144 case GL_TEXTURE_WRAP_R: in _mesa_GetSamplerParameteriv()
1222 case GL_TEXTURE_WRAP_R: in _mesa_GetSamplerParameterfv()
1301 case GL_TEXTURE_WRAP_R: in _mesa_GetSamplerParameterIiv()
1380 case GL_TEXTURE_WRAP_R: in _mesa_GetSamplerParameterIuiv()
Dtexparam.c317 case GL_TEXTURE_WRAP_R: in set_tex_parameteri()
653 case GL_TEXTURE_WRAP_R: in _mesa_TexParameterf()
714 case GL_TEXTURE_WRAP_R: in _mesa_TexParameterfv()
1309 case GL_TEXTURE_WRAP_R: in _mesa_GetTexParameterfv()
1496 case GL_TEXTURE_WRAP_R: in _mesa_GetTexParameteriv()
Dtexobj.c182 ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap); in finish_texture_init()
Dattrib.c794 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, samp->WrapR); in pop_texture_group()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.cpp795 #ifdef GL_TEXTURE_WRAP_R in SetTexture()
799 glTexParameteri(u32Target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in SetTexture()
802 glTexParameteri(u32Target, GL_TEXTURE_WRAP_R, GL_REPEAT); in SetTexture()
/external/deqp/framework/opengl/
DgluStrUtil.cpp86 case GL_TEXTURE_WRAP_R: in operator <<()
DgluStateReset.cpp254 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); in resetStateES()
869 gl.texParameteri (GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); in resetStateGLCore()
DgluStrUtil.inl650 case GL_TEXTURE_WRAP_R: return "GL_TEXTURE_WRAP_R";
/external/mesa3d/src/glx/tests/
Denum_sizes.cpp211 EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_WRAP_R)); in TEST()
260 case GL_TEXTURE_WRAP_R: in TEST()
/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp1792 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, textureMode); in texparameteri()
1822 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); in texparameteri()
1845 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, textureMode); in texparameteri()
1913 ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, textureMode); in texparameterf()
1943 ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); in texparameterf()
1966 ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, textureMode); in texparameterf()
2035 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, &params[0]); in texparameteriv()
2057 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, &params[0]); in texparameteriv()
2080 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, &params[0]); in texparameteriv()
2152 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, &params[0]); in texparameterfv()
[all …]
Des31fFboColorbufferTests.cpp171 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render()
Des31fTextureSpecificationTests.cpp261 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in verifyTexture()
Des31fCopyImageTests.cpp858 gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in genTextureImage()
1373 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in renderTexture3DView()
/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp93 gl.texParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR); in setTextureState()
111 gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR); in setSamplerState()
605 gl.texParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR); in setTextureState()
623 gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR); in setSamplerState()
DglsTextureStateQueryTests.cpp66 case TESTER_TEXTURE_WRAP_R_CLAMP_TO_BORDER: return GL_TEXTURE_WRAP_R; in mapTesterToPname()
269 pname == GL_TEXTURE_WRAP_R || in isCoreTextureParam()
2488 if (target != GL_TEXTURE_3D && mapTesterToPname(tester) == GL_TEXTURE_WRAP_R) in createTexParamTest()
DglsShaderRenderCase.cpp528 gl.texParameteri(texTarget, GL_TEXTURE_WRAP_R, glu::getGLWrapMode(sampler.wrapR)); in setupDefaultInputs()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_tex.c397 case GL_TEXTURE_WRAP_R: in r200TexParameter()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp570 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in InitView()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c415 case GL_TEXTURE_WRAP_R: in nouveau_tex_parameter()
/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp518 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render()
642 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render()
Des3fTextureUnitTests.cpp1186 …context.texParameteri(m_textureTypes[texNdx], GL_TEXTURE_WRAP_R, m_textureParams[texNdx].wrapModeR… in render()
Des3fTextureMipmapTests.cpp1281 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, m_wrapR); in iterate()
2152 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, wrapR); in iterate()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1663 …case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); brea… in samplerParameteri()
1685 …case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(roundf(param))); … in samplerParameterf()
1707 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR()); in getSamplerParameteri()
1729 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR()); in getSamplerParameterf()
DlibGLESv3.cpp361 case GL_TEXTURE_WRAP_R: in ValidateTexParamParameters()
491 case GL_TEXTURE_WRAP_R: in ValidateSamplerObjectParameter()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h515 #define GL_TEXTURE_WRAP_R 0x8072 macro

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