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Searched refs:GL_UNPACK_ROW_LENGTH (Results 1 – 25 of 31) sorted by relevance

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/external/mesa3d/src/mesa/drivers/x11/
Dxfonts.c270 glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength); in Fake_glXUseXFont()
280 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); in Fake_glXUseXFont()
373 glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength); in Fake_glXUseXFont()
/external/mesa3d/src/glx/
Dxfont.c267 glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength); in DRI_glXUseXFont()
277 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); in DRI_glXUseXFont()
369 glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength); in DRI_glXUseXFont()
Dpixelstore.c140 case GL_UNPACK_ROW_LENGTH: in __indirect_glPixelStoref()
283 case GL_UNPACK_ROW_LENGTH: in __indirect_glPixelStorei()
Dsingle2.c274 case GL_UNPACK_ROW_LENGTH: in get_client_data()
/external/mesa3d/src/gallium/state_trackers/glx/xlib/
Dglx_usefont.c264 glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength); in glXUseXFont()
274 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); in glXUseXFont()
367 glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength); in glXUseXFont()
/external/mesa3d/src/mesa/main/
Dpixelstore.c166 case GL_UNPACK_ROW_LENGTH: in _mesa_PixelStorei()
Dget.c720 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp1099 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); in createTexture()
1170 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); in createTexture()
1408 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); in createTexture()
1839 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); in createTexture()
2342 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); in createTexture()
2419 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); in createTexture()
2497 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); in createTexture()
2579 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); in createTexture()
2670 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); in createTexture()
2769 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); in createTexture()
[all …]
Des3fIntegerStateQueryTests.cpp2915 { "unpack_row_length", "UNPACK_ROW_LENGTH", GL_UNPACK_ROW_LENGTH, 0 }, in init()
Des3fNegativeTextureApiTests.cpp1108 glPixelStorei(GL_UNPACK_ROW_LENGTH, -1); in init()
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp455 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); in createTexture()
562 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); in createTexture()
747 glPixelStorei(GL_UNPACK_ROW_LENGTH, rowLength); in createTexture()
Des31fNegativeTextureApiTests.cpp1234 ctx.glPixelStorei(GL_UNPACK_ROW_LENGTH, -1); in pixelstorei()
/external/webrtc/webrtc/api/objc/
DRTCOpenGLVideoRenderer.mm381 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
391 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
/external/webrtc/talk/app/webrtc/objc/
DRTCOpenGLVideoRenderer.mm399 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
409 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
/external/webrtc/webrtc/modules/video_render/ios/
Dopen_gles20.mm297 // Boo! Since GLES2 doesn't have GL_UNPACK_ROW_LENGTH and iOS doesn't
/external/deqp/framework/opengl/
DgluStateReset.cpp421 gl.pixelStorei(GL_UNPACK_ROW_LENGTH, 0); in resetStateES()
1007 gl.pixelStorei (GL_UNPACK_ROW_LENGTH, 0); in resetStateGLCore()
DgluStrUtil.inl793 case GL_UNPACK_ROW_LENGTH: return "GL_UNPACK_ROW_LENGTH";
1145 case GL_UNPACK_ROW_LENGTH: return "GL_UNPACK_ROW_LENGTH";
/external/mesa3d/include/GLES2/
Dgl2ext.h455 #define GL_UNPACK_ROW_LENGTH 0x0CF2 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h496 #define GL_UNPACK_ROW_LENGTH 0x0CF2 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2296 case GL_UNPACK_ROW_LENGTH: // integer, initially 0 in getIntegerv()
2562 case GL_UNPACK_ROW_LENGTH: in getQueryParameterInfo()
DlibGLESv2.cpp4532 case GL_UNPACK_ROW_LENGTH: in PixelStorei()
/external/swiftshader/include/GLES3/
Dgl3.h673 #define GL_UNPACK_ROW_LENGTH 0x0CF2 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl167 #define GL_UNPACK_ROW_LENGTH 0x0CF2 macro
/external/mesa3d/include/GL/
Dgl.h633 #define GL_UNPACK_ROW_LENGTH 0x0CF2 macro
/external/swiftshader/include/GL/
Dglcorearb.h290 #define GL_UNPACK_ROW_LENGTH 0x0CF2 macro

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