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Searched refs:GL_UNSIGNED_INT_VEC4 (Results 1 – 21 of 21) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp216 case GL_UNSIGNED_INT_VEC4: in UniformComponentCount()
286 case GL_UNSIGNED_INT_VEC4: in UniformComponentType()
355 case GL_UNSIGNED_INT_VEC4: in VariableRowCount()
422 case GL_UNSIGNED_INT_VEC4: in VariableColumnCount()
DProgram.cpp720 …uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4 }; in setUniformiv()
839 …uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4 }; in setUniformuiv()
1130 case GL_UNSIGNED_INT_VEC4: applyUniform4uiv(location, size, ui); break; in applyUniforms()
/external/mesa3d/src/glsl/
Dbuiltin_types.h224 glsl_type(GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1, "uvec4"),
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp61 AttribType("uvec4", 1, GL_UNSIGNED_INT_VEC4), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1635 …{ "uvec4", "", "highp", "", "float(uniformValue.x)", GL_UNSIGNED_INT_VEC4, 1, GL_… in test()
/external/mesa3d/src/mesa/main/
Duniforms.c306 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4); in _mesa_Uniform4ui()
334 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4); in _mesa_Uniform4uiv()
Duniform_query.cpp625 case GL_UNSIGNED_INT_VEC4: in _mesa_uniform()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp868 case GL_UNSIGNED_INT_VEC4: return TYPE_UINT_VEC4; in getDataTypeFromGLType()
DgluStrUtil.inl964 case GL_UNSIGNED_INT_VEC4: return "GL_UNSIGNED_INT_VEC4";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h629 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/swiftshader/include/GLES3/
Dgl3.h804 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1074 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3376 case 4: return GL_UNSIGNED_INT_VEC4; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h1082 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
Dglext.h963 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/mesa3d/include/GL/
Dglext.h564 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/robolectric/v1/lib/main/
Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...
/external/robolectric/v3/runtime/
Dandroid-all-4.3_r2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/ ...
Dandroid-all-5.1.1_r9-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...
Dandroid-all-5.0.0_r2-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...
Dandroid-all-4.4_r1-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...