/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 216 case GL_UNSIGNED_INT_VEC4: in UniformComponentCount() 286 case GL_UNSIGNED_INT_VEC4: in UniformComponentType() 355 case GL_UNSIGNED_INT_VEC4: in VariableRowCount() 422 case GL_UNSIGNED_INT_VEC4: in VariableColumnCount()
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D | Program.cpp | 720 …uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4 }; in setUniformiv() 839 …uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4 }; in setUniformuiv() 1130 case GL_UNSIGNED_INT_VEC4: applyUniform4uiv(location, size, ui); break; in applyUniforms()
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/external/mesa3d/src/glsl/ |
D | builtin_types.h | 224 glsl_type(GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1, "uvec4"),
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 61 AttribType("uvec4", 1, GL_UNSIGNED_INT_VEC4), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1635 …{ "uvec4", "", "highp", "", "float(uniformValue.x)", GL_UNSIGNED_INT_VEC4, 1, GL_… in test()
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/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 306 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4); in _mesa_Uniform4ui() 334 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4); in _mesa_Uniform4uiv()
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D | uniform_query.cpp | 625 case GL_UNSIGNED_INT_VEC4: in _mesa_uniform()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 868 case GL_UNSIGNED_INT_VEC4: return TYPE_UINT_VEC4; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 964 case GL_UNSIGNED_INT_VEC4: return "GL_UNSIGNED_INT_VEC4";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 629 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 804 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1074 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3376 case 4: return GL_UNSIGNED_INT_VEC4; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1082 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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D | glext.h | 963 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/mesa3d/include/GL/ |
D | glext.h | 564 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/robolectric/v1/lib/main/ |
D | android.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/android/
com/ ... |
/external/robolectric/v3/runtime/ |
D | android-all-4.3_r2-robolectric-0.jar | META-INF/
META-INF/MANIFEST.MF
android/
android/accessibilityservice/
android/ ... |
D | android-all-5.1.1_r9-robolectric-1.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/google/
com/ ... |
D | android-all-5.0.0_r2-robolectric-1.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/google/
com/ ... |
D | android-all-4.4_r1-robolectric-1.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/google/
com/ ... |