Searched refs:GLbitfield64 (Results 1 – 25 of 42) sorted by relevance
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84 static inline GLbitfield6495 static inline GLbitfield6498 GLbitfield64 enabled = arrayObj->_Enabled; in _mesa_array_object_get_enabled_nv()108 static inline GLbitfield64111 GLbitfield64 enabled = arrayObj->_Enabled; in _mesa_array_object_get_enabled_arb()
42 _mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield64 varying_inputs);
55 typedef GLuint64 GLbitfield64; typedef58 #define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b))61 ((b) == 64 ? (~(GLbitfield64)0) : BITFIELD64_BIT(b) - 1)1604 GLbitfield64 _Enabled;1607 GLbitfield64 NewArrays;1938 GLbitfield64 InputsRead; /**< Bitmask of which input regs are read */1939 GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */2029 GLbitfield64 IsCentroid;3553 GLbitfield64 varying_vp_inputs; /**< mask of VERT_BIT_* flags */
288 compute_max_element(struct gl_array_object *arrayObj, GLbitfield64 enabled) in compute_max_element()314 GLbitfield64 enabled; in _mesa_update_array_object_max_element()
38 GLbitfield64 last_index_bitset;
122 GLbitfield64 index_bitset = tnl->render_inputs_bitset; in setup_vertex_format()
43 GLbitfield64 attrs;
48 GLbitfield64 attrs;
45 GLbitfield64 attrs;
435 GLbitfield64 outputs_written;440 GLbitfield64 inputs_read;
333 GLbitfield64 persp_mask; in calculate_masks()334 GLbitfield64 linear_mask; in calculate_masks()
75 GLbitfield64 vp_outputs_written;
66 GLbitfield64 outputs_written = c->prog_data.outputs_written; in brw_compute_vue_map()
194 GLbitfield64 InputsBound;
735 GLbitfield64 inputsB; in _mesa_combine_programs()763 GLbitfield64 progB_inputsRead = progB->InputsRead; in _mesa_combine_programs()
146 GLbitfield64 last_index_bitset;
160 GLbitfield64 arrayAttribs;
225 GLbitfield64 _ActiveAttribMask;
219 const GLbitfield64 outputsWritten = program->Base.OutputsWritten; in run_program()
87 GLbitfield64 bitfield = BITFIELD64_BIT(var->location + var->index + offset + i); in mark()
481 GLbitfield64 inputsRead; in st_translate_fragment_program()632 GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten; in st_translate_fragment_program()812 GLbitfield64 inputsRead; in st_translate_geometry_program()
525 GLbitfield64 render_inputs_bitset;
145 GLbitfield64 varying_inputs = 0x0; in vbo_bind_vertex_list()
405 GLbitfield64 tnl_index_bitset; /* index of bits for last tnl_install_attrs */