Searched refs:GR_GL_COMPILE_STATUS (Results 1 – 5 of 5) sorted by relevance
97 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader()
96 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success)); in CompileShader()
849 #define GR_GL_COMPILE_STATUS 0x8B81 macro
789 case GR_GL_COMPILE_STATUS: in getShaderOrProgramiv()
982 case GR_GL_COMPILE_STATUS: in getShaderOrProgramiv()