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Searched refs:GR_GL_COMPILE_STATUS (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp97 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader()
/external/skia/bench/
DGLBench.cpp96 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success)); in CompileShader()
/external/skia/src/gpu/gl/
DGrGLDefines.h849 #define GR_GL_COMPILE_STATUS 0x8B81 macro
DGrGLCreateNullInterface.cpp789 case GR_GL_COMPILE_STATUS: in getShaderOrProgramiv()
/external/skia/tools/gpu/gl/debug/
DDebugGLTestContext.cpp982 case GR_GL_COMPILE_STATUS: in getShaderOrProgramiv()