Searched refs:GR_GL_DRAW_FRAMEBUFFER (Results 1 – 4 of 4) sorted by relevance
306 SkASSERT(GR_GL_FRAMEBUFFER == target || GR_GL_DRAW_FRAMEBUFFER == target || in bindFramebuffer()311 if (GR_GL_DRAW_FRAMEBUFFER != target) { in bindFramebuffer()731 case GR_GL_DRAW_FRAMEBUFFER: in getBoundFramebufferID()
882 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 macro
2706 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); in onResolveRenderTarget()4084 this->bindSurfaceFBOForPixelOps(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP, kDst_TempFBOTarget); in copySurfaceAsBlitFramebuffer()4126 this->unbindTextureFBOForPixelOps(GR_GL_DRAW_FRAMEBUFFER, dst); in copySurfaceAsBlitFramebuffer()
216 GR_GL_DRAW_FRAMEBUFFER); in bindFramebuffer()