Searched refs:GR_GL_EXCLUSIVE (Results 1 – 2 of 2) sorted by relevance
1049 #define GR_GL_EXCLUSIVE 0x8f11 macro
1886 GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE; in flushWindowRectangles()1898 GL_CALL(WindowRectangles(GR_GL_EXCLUSIVE, 0, nullptr)); in disableWindowRectangles()