Searched refs:GR_GL_FRAMEBUFFER_COMPLETE (Results 1 – 6 of 6) sorted by relevance
105 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()135 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()
926 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
243 return GR_GL_FRAMEBUFFER_COMPLETE; in checkFramebufferStatus()
38 virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkFramebufferStatus()286 …amedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkNamedFramebufferStatus()
1424 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()1447 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()1711 if (status == GR_GL_FRAMEBUFFER_COMPLETE) { in getCompatibleStencilIndex()2559 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in flushRenderTarget()
529 GrGLenum checkFramebufferStatus(GrGLenum target) override { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkFramebufferStatus()