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Searched refs:GR_GL_STATIC_DRAW (Results 1 – 6 of 6) sorted by relevance

/external/skia/bench/
DGLInstancedArraysBench.cpp203 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(positions), positions, GR_GL_STATIC_DRAW)); in setupInstanceVbo()
212 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(colors), colors, GR_GL_STATIC_DRAW)); in setupInstanceVbo()
248 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(positions), positions, GR_GL_STATIC_DRAW)); in setupDoubleVbo()
256 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(colors), colors, GR_GL_STATIC_DRAW)); in setupDoubleVbo()
299 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(vertices), vertices, GR_GL_STATIC_DRAW)); in setupSingleVbo()
DGLVec4ScalarBench.cpp242 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(vertices), vertices, GR_GL_STATIC_DRAW)); in setupSingleVbo()
/external/skia/tools/gpu/gl/debug/
DGrBufferObj.h26 , fUsage(GR_GL_STATIC_DRAW) { in GR_DEFINE_CREATOR()
DDebugGLTestContext.cpp110 GR_GL_STATIC_DRAW == usage || in bufferData()
891 *params = GR_GL_STATIC_DRAW; in getBufferParameteriv()
/external/skia/src/gpu/gl/
DGrGLBuffer.cpp48 GR_GL_STATIC_DRAW, // kStatic_GrAccessPattern in gr_to_gl_access_pattern()
DGrGLDefines.h124 #define GR_GL_STATIC_DRAW 0x88E4 macro