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Searched refs:GR_GL_TEXTURE_2D (Results 1 – 10 of 10) sorted by relevance

/external/skia/bench/
DGLBench.cpp136 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture)); in SetupFramebuffer()
137 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in SetupFramebuffer()
138 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in SetupFramebuffer()
139 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); in SetupFramebuffer()
140 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); in SetupFramebuffer()
141 GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, in SetupFramebuffer()
153 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); in SetupFramebuffer()
158 GR_GL_TEXTURE_2D, in SetupFramebuffer()
DGLVec4ScalarBench.cpp282 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); in teardown()
DGLVertexAttributesBench.cpp250 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); in teardown()
DGLInstancedArraysBench.cpp373 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); in teardown()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp541 } else if (GR_GL_TEXTURE_2D != idDesc.fInfo.fTarget) { in onWrapBackendTexture()
617 GR_GL_TEXTURE_2D != texInfo.fTarget) { in onWrapBackendTextureAsRenderTarget()
1488 idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; in generate_gl_texture()
1634 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, colorID)); in getCompatibleStencilIndex()
1635 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex()
1638 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex()
1641 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex()
1644 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex()
1656 GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex()
1671 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); in getCompatibleStencilIndex()
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DGrGLTexture.cpp33 SkASSERT(idDesc.fInfo.fTarget == GR_GL_TEXTURE_2D); in sampler_type()
DGrGLDefines.h150 #define GR_GL_TEXTURE_2D 0x0DE1 macro
DGrGLCaps.cpp2082 if (srcTexture && srcTexture->target() != GR_GL_TEXTURE_2D) { in initDescForDstCopy()
/external/skia/tests/
DEGLImageTest.cpp94 if (GR_GL_TEXTURE_2D != backendTexture1->fTarget) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
/external/skia/tools/gpu/gl/debug/
DDebugGLTestContext.cpp95 GrAlwaysAssert(target == GR_GL_TEXTURE_2D || in bindTexture()
455 GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget); in framebufferTexture2D()