Searched refs:GR_GL_TEXTURE_2D (Results 1 – 10 of 10) sorted by relevance
/external/skia/bench/ |
D | GLBench.cpp | 136 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture)); in SetupFramebuffer() 137 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in SetupFramebuffer() 138 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in SetupFramebuffer() 139 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); in SetupFramebuffer() 140 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); in SetupFramebuffer() 141 GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, in SetupFramebuffer() 153 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); in SetupFramebuffer() 158 GR_GL_TEXTURE_2D, in SetupFramebuffer()
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D | GLVec4ScalarBench.cpp | 282 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); in teardown()
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D | GLVertexAttributesBench.cpp | 250 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); in teardown()
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D | GLInstancedArraysBench.cpp | 373 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); in teardown()
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 541 } else if (GR_GL_TEXTURE_2D != idDesc.fInfo.fTarget) { in onWrapBackendTexture() 617 GR_GL_TEXTURE_2D != texInfo.fTarget) { in onWrapBackendTextureAsRenderTarget() 1488 idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; in generate_gl_texture() 1634 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, colorID)); in getCompatibleStencilIndex() 1635 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex() 1638 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex() 1641 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex() 1644 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex() 1656 GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex() 1671 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); in getCompatibleStencilIndex() [all …]
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D | GrGLTexture.cpp | 33 SkASSERT(idDesc.fInfo.fTarget == GR_GL_TEXTURE_2D); in sampler_type()
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D | GrGLDefines.h | 150 #define GR_GL_TEXTURE_2D 0x0DE1 macro
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D | GrGLCaps.cpp | 2082 if (srcTexture && srcTexture->target() != GR_GL_TEXTURE_2D) { in initDescForDstCopy()
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/external/skia/tests/ |
D | EGLImageTest.cpp | 94 if (GR_GL_TEXTURE_2D != backendTexture1->fTarget) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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/external/skia/tools/gpu/gl/debug/ |
D | DebugGLTestContext.cpp | 95 GrAlwaysAssert(target == GR_GL_TEXTURE_2D || in bindTexture() 455 GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget); in framebufferTexture2D()
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